[RVGL Release] 19.0210a

News and discussion about Re-Volt's development.
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Huki
Developer
Posts: 196
Joined: Wed Dec 06, 2017 5:54 am
Discord: Huki#1668

[RVGL Release] 19.0210a

Unread post by Huki » Sat Feb 09, 2019 11:58 am

RVGL has been updated to 19.0210a!

Update:
Download Win32 [ setup | 7z ]
Download Win64 [ setup | 7z ]
Download Linux [ setup | 7z ]
Download Android [ apk ]

Visit the topics for the Android version and the Shader edition for more information.

Goodies:
Download the Dreamcast Pack: rvgl_dcpack.zip (not updated this time)
Download the Community Soundtrack: soundtrack.zip
Download the Controller Map Android app: rvgl_controller_map.apk
More about the update and RVGL: changelog | docs

Full game downloads are available at distribute.re-volt.io.

Image The network version has been updated!

Mouse Navigation:
This release adds support for mouse controls. To enable mouse mode, set your controller to Keyboard / Mouse and configure controls as usual. You should be able to map controls to mouse axes, buttons and wheel along with keyboard keys. Steering sensitivity is currently hard coded to default deadzone and range settings, but this may change in the future.

Car Camera Options:
For car authors, there are new keys to be configured in the CAMATTACHED parameters section. The hood view and rear view cameras can now be either fixed to the car (the current and default behavior) or allowed to move freely. The look and position behavior can be tweaked separately. The options affect both hood and rear cameras at once.

Code: Select all

;====================
; Camera details
;====================

;)CAMATTACHED {	; Start Camera
;)HoodOffset    0.010000 -76.110001 -63.810001  ; Offset from model center
;)HoodLook      0.010000    ; Look angle (-0.25 to 0.25, 0.0 - straight ahead)
;)RearOffset    0.010000 -76.110001 56.790001
;)RearLook      0.000000
;)FixedOffset   true        ; Is offset fixed or moving
;)FixedLook     true        ; Is look fixed or moving
;)}            	; End Camera
It's also possible to disable the transition animation when switching to rear view by setting AnimateRearView = 0 in profile.ini. (#34)

Texture Compression:
There is now support for storing textures in compressed format. To enable this, set CompressTextures = 1 in rvgl.ini. The only supported format is currently S3TC (the DXT5 variant), which requires a special OpenGL extension.

Online Improvements:
  • Support for centralized network mode (-nop2p) has improved. Certain weapons like bomb and electro pulse are handled by the server which should result in better gameplay under high latency conditions. Further, lagging / inactive cars (those found blinking) have collisions disabled.
  • Session log file now specifies the network mode (P2P / Centralized) and player type (Server / Client) in the CSV header.
  • New command lines added: -savereplays to automatically save Multi-Player replays (#520), and -showping to view ping info with Left Ctrl + Numpad Enter.
  • Force Feedback support should be working now in Multi-Player and Spectator mode.
  • Skins in Random Cars mode are synchronized properly between players. (#319)
Other Changes:
  • Controller config experience has improved and it should now avoid triggering rear view / camera change while configuring those keys. "Set controls to default" has been moved into the config menu for quicker access.
  • Support has improved for older graphics chips. The minimum requirement for running RVGL has reduced to OpenGL 1.1. It is ensured that rvgl.ini is always created in case there was a video error, which makes it easier to switch to the legacy renderer on new installations.
  • Shader Renderer: Better optimized for more than 10 level textures and improved memory management.
  • Bullet point (•) now renders properly (includes updated font file).
  • Replay files now save car skins info. Note though that replays saved with the previous version are no longer compatible.
  • Numpad Enter can now be used in the menus. (#481)
Fixes:
  • Shader: Fixed a glitch with semi-transparent meshes (eg, the waterfall in Ranch).
  • Shader: Uniform Buffer Objects support should be more stable on some GPUs.
  • Android: Car selection screen is improved for Portrait mode.
  • Fixed missing instances at Create Profile screen.
  • Prevent greyed out 'Unknown' resolution in Video Settings.
  • Fixed Time Trial 'beaten' progress not saved for custom tracks in some cases.
  • Fixed level search filter still active in Best Times menu. (#533)
  • Online: Ensure random cars and tracks option is saved on going back to lobby. (#529)
  • Several fixes for saved replays support.
► Show changelog of this version
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shara--
Posts: 16
Joined: Sun Dec 17, 2017 4:01 pm
Discord: shara--#7705

Re: [RVGL Release] 19.0210a

Unread post by shara-- » Sat Feb 09, 2019 12:19 pm

Image

i like the mouse steering, but there is something missing to make it more viable
it is possible to add a some kind of visual slider bar on the HUD?

this is to know how much analog steering is applied and how much the mouse is off from center/neutral position ("no steer" state).
the same thing can be suggested for when the mouse is set to throttle and reverse controls, to know how much power is applied to the engine.


==================================================


Image

i also feel like the movement of "FixedLook: false" should be inverted to make the movement feel more natural with the car's momentum and weight. the camera should work like, steering left moves the camera to the left, so the car is positioned at the right side.
the below pic doesnt feel natural, with the car steering right but the car is positioned at the right side of camera, making it harder to see the corner.


=====================================================


Image

camera like this is what i expected when the custom camera has an update.
adjustable camera but the camera __sways a bit in an orbit way__ with the car as a pivot point, similar to default cam and close cam.
current custom camera update doesnt move in orbit way. it moves in a panning way instead.
perhaps this may be possible in the future
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Pyves
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Re: [RVGL Release] 19.0210a

Unread post by Pyves » Sun Feb 10, 2019 9:30 am

Mouse steering seems like a fun feature, will give a try!
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Kiwi
Posts: 394
Joined: Thu Dec 07, 2017 9:04 pm

Re: [RVGL Release] 19.0210a

Unread post by Kiwi » Sun Feb 10, 2019 9:41 am

This is a nice update with a lot of fixes. Thank you Huki to also take care of #533.
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ZipperZbieracz
Posts: 164
Joined: Thu Dec 21, 2017 12:38 pm
Discord: ZipperZbieracz#9343

Re: [RVGL Release] 19.0210a

Unread post by ZipperZbieracz » Sun Feb 10, 2019 10:09 am

My suggestion/bug report also included :D
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