[RVGL Release] 18.1110a / 18.1112a

News and discussion about Re-Volt's development.
User avatar
Huki
Developer
Posts: 105
Joined: Wed Dec 06, 2017 5:54 am
Discord: Huki#1668

[RVGL Release] 18.1110a / 18.1112a

Unread post by Huki » Fri Nov 09, 2018 4:19 pm

RVGL has been updated to 18.1110a!

Update:
Download Win32 [ setup | 7z ]
Download Win64 [ setup | 7z ]
Download Linux [ setup | 7z ]
Download Android [ apk ]

Visit the topics for the Android version and the Shader edition for more information.

Goodies:
Download the Dreamcast Pack: rvgl_dcpack.zip (not updated this time, latest version: 18.0720a)
Download the Soundtrack: soundtrack.zip
Download the Controller Map Android app: rvgl_controller_map.apk
More about the update and RVGL: changelog | docs

Full game downloads are available at distribute.re-volt.io.

Image The network version has been updated!

Unicode Support:
RVGL now uses Unicode (UTF-8) encoding for the game internals and all text content. The game is also capable of reading Unicode filenames, using UTF-8 on Linux and Android, and Wide Character support on Windows. Text files that are not in valid UTF-8 encoding are assumed to be in ASCII (Windows-1252) and converted accordingly to UTF-8.

The game font has been updated to provide support for several additional Latin alphabet sets and diacritics. For a complete list of supported alphabet sets, characters and symbols, see the Internationalization section of the RVGL Documentation.

Image

Image

Player names and Profile names now accept international characters through Unicode support. Because of the UTF-8 encoding used, however, this can limit the number of typeable characters. The chat message length is not restricted, though.

Also, it is now possible to pay in Yen...

Image

...and copyright your favourite phrases.

Image

Back To Lobby:
The Back To Lobby in-game menu option can be used to go back to Frontend without quitting the online session. This allows players to change their name and car. It also allows the host to re-launch the session with new settings, such as different number of laps.

This release brings some changes to the player status behavior. Players who are active no longer give up their slot when going back to change their name / car. Slots are relinquished only when the player chooses to spectate, or is forced to do so by the host.

The host gets a new Waiting Room command Ctrl-A to force a player into active state. This complements the Ctrl-S "force to spectate" command. With the new player status behavior, it may be difficult to guess whether a "Not Ready" player is holding an active slot or not. To make this information available to the host, the 'Spectator' state is prioritized over 'Ready' state on a selected player. This means when a "Not Ready" player is selected and highlighted, the status will show "Spectator" if the player is actually a spectator.

CPU Car Skins:
The AI cars now take a random skin from among the available ones. If the same car appears multiple times, each one is able to use a unique skin. Skins are also randomized in Random Cars mode, both online and offline.

Image

Image

Fixes:
  • 32-bit Linux compatibility on old distros is fixed yet again. (#295)
  • The screenshot save feature (F8), which was broken on Android, should work now (requires a hardware keyboard).
  • Laps above 127 appear correctly in Waiting Room.
► Show changelog of this version
User avatar
Balesz
Posts: 34
Joined: Fri Dec 08, 2017 3:47 pm
Discord: Balesz#1807
Location: Behind you
Contact:

Re: [RVGL Release] 18.1110a

Unread post by Balesz » Fri Nov 09, 2018 4:34 pm

Huki wrote:
Fri Nov 09, 2018 4:19 pm

Also, it is now possible to pay in Yen...
Something I was waiting for so long!

Also by having unicode I guess it's time to redo the Hungarian translation.
If you pay with yen I will give you discount...
User avatar
Kiwi
Posts: 161
Joined: Thu Dec 07, 2017 9:04 pm
Contact:

Re: [RVGL Release] 18.1110a

Unread post by Kiwi » Fri Nov 09, 2018 5:14 pm

Will the AI CPU skins always be randomized, or can this be deactivated by a setting? I really hope so. I don‘t want AI cars to choose non-classic skins when playing offline.

The Unicode support is awesome, as well the Strg + A command.

However, I was always against a car changing function during a multiplayer game. So I am not very happy because of the „Back to Lobby function“. I guess this can‘t be deactivated by the host?
Kiwi's :re-volt: Re-Volt Creations

Proud to be a Re-Volter since 1999 : )
User avatar
Stvictorar
Posts: 3
Joined: Sat Dec 16, 2017 5:24 pm

Re: [RVGL Release] 18.1110a

Unread post by Stvictorar » Fri Nov 09, 2018 7:08 pm

A major bug regarding back to lobby function from this test video

when the host back to lobby before everyone finish,players cant see the others instantly and flash like p2p issue, even it's nop2p session


https://streamable.com/9ifu6
User avatar
Huki
Developer
Posts: 105
Joined: Wed Dec 06, 2017 5:54 am
Discord: Huki#1668

Re: [RVGL Release] 18.1110a

Unread post by Huki » Sat Nov 10, 2018 7:14 am

A couple of issues were identified with the Back To Lobby feature:
1) In -nop2p mode, the host going back to lobby causes players unable to see each other moving.
2) Any player going back to lobby and rejoining is able to get back into the current race and start racing from Lap 1. This was not intended.

These should be handled in an upcoming release.
Kiwi wrote:
Fri Nov 09, 2018 5:14 pm
Will the AI CPU skins always be randomized, or can this be deactivated by a setting? I really hope so. I don‘t want AI cars to choose non-classic skins when playing offline.

The Unicode support is awesome, as well the Strg + A command.

However, I was always against a car changing function during a multiplayer game. So I am not very happy because of the „Back to Lobby function“. I guess this can‘t be deactivated by the host?
We already discussed Discorded :lol:, but for the benefit of forum visitors: The AI always uses random skins in Single Race mode. In Championship they always use the stock skin. This is in line with how the cars themselves are chosen. I see your point though, so I'm going to add a profile.ini option that allows disabling CPU skins.

Back To Lobby, on the other hand, is always enabled. I'm sorry to hear you don't favour it, but it will not be made configurable, for the next release at least. It's more complicated because the host needs to communicate the option to all players. The majority opinion towards has been highly favourable. Let's see how the feature is used in the wild before making up our mind...
Konrad
Posts: 5
Joined: Sat Aug 04, 2018 10:14 am

Re: [RVGL Release] 18.1110a

Unread post by Konrad » Sat Nov 10, 2018 10:26 am

Random skins don't work. I tried a few races and cpu still uses default ones.
User avatar
607
Posts: 139
Joined: Thu Dec 07, 2017 5:49 pm

Re: [RVGL Release] 18.1110a

Unread post by 607 » Sat Nov 10, 2018 2:50 pm

Konrad wrote:
Sat Nov 10, 2018 10:26 am
Random skins don't work. I tried a few races and cpu still uses default ones.
They do. Make sure the cars you're using actually have multiple skins selectable.
Konrad
Posts: 5
Joined: Sat Aug 04, 2018 10:14 am

Re: [RVGL Release] 18.1110a

Unread post by Konrad » Sun Nov 11, 2018 10:37 am

Something is wrong with my skins then. I have lot of skins and cpu never uses them. Maybe I have to turn on an option or something? I don't know.
User avatar
SebR
Posts: 119
Joined: Thu Dec 07, 2017 8:09 pm

Re: [RVGL Release] 18.1110a

Unread post by SebR » Sun Nov 11, 2018 11:52 am

can you zip us a car and we'll see if it works for us ?
wicked BROPBOX !!! If you found broken link PM me

AlicebanD an English voice that you must discover !!
Konrad
Posts: 5
Joined: Sat Aug 04, 2018 10:14 am

Re: [RVGL Release] 18.1110a

Unread post by Konrad » Sun Nov 11, 2018 12:00 pm

Ok, here it is. Adeon and 911 https://files.fm/u/22wz2273.
User avatar
SebR
Posts: 119
Joined: Thu Dec 07, 2017 8:09 pm

Re: [RVGL Release] 18.1110a

Unread post by SebR » Sun Nov 11, 2018 12:42 pm

work fine for me ... are you sure you make full update ?
wicked BROPBOX !!! If you found broken link PM me

AlicebanD an English voice that you must discover !!
Konrad
Posts: 5
Joined: Sat Aug 04, 2018 10:14 am

Re: [RVGL Release] 18.1110a

Unread post by Konrad » Sun Nov 11, 2018 1:33 pm

I found the problem. When I used setup 64bit it didn't update the game. I had to use 7z and now it works.
User avatar
Huki
Developer
Posts: 105
Joined: Wed Dec 06, 2017 5:54 am
Discord: Huki#1668

Re: [RVGL Release] 18.1110a / 18.1112a

Unread post by Huki » Mon Nov 12, 2018 1:41 pm

RVGL has been updated to 18.1112a!

Update:
Download Win32 [ setup | 7z ]
Download Win64 [ setup | 7z ]
Download Linux [ setup | 7z ]
Download Android [ apk ]

More about the update and RVGL: changelog | docs

Full game downloads are available at distribute.re-volt.io.

Image The network version has been updated!

Changes:
  • There is now a profile.ini option RandomSkins that can be set to 0 to disable the CPU randomization of skins. This causes the default skin to be always used for all AI cars and all cars in Random Cars mode. Note that skin randomization is enabled by default. (#301)
  • This release includes Lithuanian language translation contributed by Vaid. (#122)
  • Several bugs in the recently introduced Back To Lobby feature, and some concerning Spectator mode, have been fixed.
  • Fixed a bug parsing parameters.txt files containing extended ASCII characters. (#302)

Known Limitations:
If the Back To Lobby feature is used by the host in a -nop2p session, players in the ongoing race will no longer be able to see each other moving. This is a known limitation in client-server mode. It means a host wishing to go back to lobby should either wait for all players to finish, or use P2P. Of course, waiting for all players to finish is also necessary to get a complete session log.
► Show changelog of this version
User avatar
Black-Revolt001
Posts: 51
Joined: Sun Jan 14, 2018 7:20 pm
Location: France

Re: [RVGL Release] 18.1110a / 18.1112a

Unread post by Black-Revolt001 » Tue Nov 13, 2018 11:55 am

I do not see the option RandomSkins in my profiles.ini
User avatar
URV
Site Admin
Posts: 51
Joined: Mon Dec 04, 2017 9:36 pm
Discord: URV#9830
Location: /home/marv

Re: [RVGL Release] 18.1110a / 18.1112a

Unread post by URV » Tue Nov 13, 2018 12:40 pm

It's profile.ini, not rvgl.ini. You can find that in <rvgl installation folder>/profiles/<your profile> among the .level files.
User avatar
Black-Revolt001
Posts: 51
Joined: Sun Jan 14, 2018 7:20 pm
Location: France

Re: [RVGL Release] 18.1110a / 18.1112a

Unread post by Black-Revolt001 » Tue Nov 13, 2018 1:04 pm

Yes yes, I know but the randoms car line is not present
User avatar
VaidX47
Site Admin
Posts: 34
Joined: Mon Dec 04, 2017 6:52 pm
Discord: VaidX47#4043
Location: 333

Re: [RVGL Release] 18.1110a / 18.1112a

Unread post by VaidX47 » Tue Nov 13, 2018 1:20 pm

Black-Revolt001 wrote:
Tue Nov 13, 2018 1:04 pm
Yes yes, I know but the randoms car line is not present
If it doesn't show up, settings shouldn't be updated either (they never get saved), which would mean the game doesn't have permission to write files. Run as admin or place the game somewhere outside Program Files.
Or perhaps the game wasn't updated properly or you didn't even run it once before checking the file.

I also don't see the problem when you can just add the line by yourself and then check whether it works or not...
aka Vaid; >[MediaFire Stuff]<|>[Steam Profile]<
User avatar
Black-Revolt001
Posts: 51
Joined: Sun Jan 14, 2018 7:20 pm
Location: France

Re: [RVGL Release] 18.1110a / 18.1112a

Unread post by Black-Revolt001 » Tue Nov 13, 2018 4:34 pm

VaidX47 wrote:
Tue Nov 13, 2018 1:20 pm
Black-Revolt001 wrote:
Tue Nov 13, 2018 1:04 pm
Yes yes, I know but the randoms car line is not present
If it doesn't show up, settings shouldn't be updated either (they never get saved), which would mean the game doesn't have permission to write files. Run as admin or place the game somewhere outside Program Files.
Or perhaps the game wasn't updated properly or you didn't even run it once before checking the file.

I also don't see the problem when you can just add the line by yourself and then check whether it works or not...
It's good
Post Reply