Suggestion regarding visibox behaviour

Post suggestions regarding RVGL.
Gorgonzola
Posts: 16
Joined: Sat Jan 20, 2018 8:29 pm

Suggestion regarding visibox behaviour

Unread post by Gorgonzola » Tue Sep 11, 2018 10:38 pm

The current behaviour of visiboxes could be changed. Instead of hiding entire cubes it could hide single faces (tris and quads).
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Huki
Developer
Posts: 105
Joined: Wed Dec 06, 2017 5:54 am
Discord: Huki#1668

Re: Suggestion regarding visibox behaviour

Unread post by Huki » Fri Oct 19, 2018 2:45 am

This is how it already works - partially intersecting cubes have per-poly visibox tests. In fact Re-Volt featured a -cubevisi parameter to disable per-poly visi tests (maybe they were slow on 1999 computers). The parameter still exists in RVGL.
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