This track I've started at the beginning of this month. It's a small track, 360m in length, and it's designed to be hectic. From the look at this pic, it' doesn't seem that much, but it was inspired by the isometrc racer, Super Skidmarks for the Commodore Amiga & Sega Mega Drive in 1995. The track design was pieced together from various Super Skidmarks tracks, made a clear outline with Inkscape, and traced the track with Blender.
I got plenty to do for this track to be done, this version is all vertex painted, and I have the perfect backdrop, which is beach-themed. Yeah, fall season is right around the corner, it may not look as good as the others, and texturing these may take forever. If you want to help me complete this, by all means you're welcome to do so. It's actually my first Extreme track, but the third level I made with Blender.
On the to-do list goes like this:
-Replace outer walls with scenery
-Fix track zones n' stuff
-Refine geometry for textures
-And so forth.