[RVGL] Translucent BUG

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SebR
Posts: 120
Joined: Thu Dec 07, 2017 8:09 pm

[RVGL] Translucent BUG

Unread post by SebR » Sun May 06, 2018 1:11 pm

It's an old bug, probably since rv1.0

When a car is loaded, Translucent faces (with EnvMap) look like this :
Image

Then after a repu it still here but look like this :
Image

So the car become udrivable
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Huki
Developer
Posts: 105
Joined: Wed Dec 06, 2017 5:54 am
Discord: Huki#1668

Re: Translucent BUG

Unread post by Huki » Tue Jul 03, 2018 4:18 pm

I remember we discussed this on Discord, and you sent me the car. This bug only affects the legacy renderer. There is no fix planned, so the recommended solution is to enable shaders for such cars.

In fact the fading animation is not perfect even in the shader version (i.e., it becomes fully opaque before fading out). The fading animation should be made to preserve the existing opacity, but doing it in a way that remains compatible with other cars will take a bit more work...
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