POD: Re-Volted Project

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mrroblinx
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POD: Re-Volted Project

Unread post by mrroblinx » Tue Jan 21, 2020 12:18 pm

Hey there forum peeps. This is my second post in here, hope you'll forgive any noobness in regards to using it.
I decided to create this post to document the progress of my conversion project - POD: Re-Volted.
Image POD: Re-Volted is a total conversion of the 1997 racing game from UbiSoft called POD: Planet of Death. The game is now very old and dated, but I really enjoy its visuals, and the feeling it gives you as you race these empty streets of Jupiter's moon Io. This is the first game I've ever played, which means I'm full of nostalgia for it.

The goal is to create a "game" using Re-Volt as a base, you could think of this as a POD recreation in some way.


- PLANNED -

Custom frontend.
Custom cups (Unless this update never comes).
At least 33 cars (+bonus cars that were not in the game).
At least 36 tracks.
Custom music inspired by POD (Now this one is a maybe, I'm currently with a bad headphone, so making music is not that great).
Unique driver art for every car (The original game had drivers, but they had no actual art for them or anything like that. I'm planning on drawing a unique driver for every car).

If anyone wants to offer any help regarding all of the above, I would really appreciate it :) but it's not necessary.


- CARS -

Cars that are completed will have a " :re-volt: " on them.
For the old future cars pack, here's the link: http://files.byondhome.com/Foomer/Aeoni ... nloads.htm (Credits to all original owners of these cars).

Gamma :re-volt: (Future cars pack).
Saber :re-volt: (Future cars pack).
Scorp :re-volt: (Future cars pack).
Shivan :re-volt: (Future cars pack).
AV1 :re-volt: (Future cars pack).
Dopple :re-volt: (Future cars pack).
Bakar :re-volt: (Link).
Arc :re-volt: (Future cars pack).
Frazer :re-volt: (Link).
HL.Razor :re-volt: (Not released).
Adeo
Crow
Arakn :re-volt: (Link).
Deuch
Buffo
Twin :re-volt: (Link).
Fuego :re-volt: (Future cars pack).
Shane
Shark
Truck
Loris
Jaero :re-volt: (Not released).
Stinger :re-volt: (Future cars pack, although I'll probably remake it).
Catamax :re-volt: (Future cars pack).
Stealth
Dalton :re-volt: (Link).
Locust :re-volt: (Not released).
Atlas :re-volt: (Link).
Alien :re-volt: (Not released).
Akura :re-volt: (Link).
Mirage
Stock
Lagoon
Back to Hell expansion vehicles (Not sure I'll be doing those. If I do it'll be only the bikes).

1/29/2020 update: On this point forward I'll not be releasing cars individually. All of them will be released once all are finished.


- TRACKS -

Tracks that are completed will have a " :re-volt: " on them.
The next track that I'm converting will have a " :rvpizza: " on it.
Tracks that have been made by other people, and that I will need to remake will have a " :grilledcheese: " on them.

Beltane
Roc :re-volt: (Link).
Nuke :grilledcheese: (Slighty different version by RiffRaff).
Bank
Pompeii
Canyon
DownTown
VeitLand
Plant 21 :grilledcheese: (Done by RiffRaff).
City
Galleria :re-volt: (Link).
Burrow
Alderon :grilledcheese: (Done by Marv).
Sewer
Cocoon :re-volt: (Link).
HQ
Azthec :re-volt: (Link).
Lake :rvpizza:
Loon
Mine
Parking
Pipeline :grilledcheese: (Done by RiffRaff).
Skyrace :re-volt: (Link).
Special :re-volt: (Link).
Spin :re-volt: (Link).
West
ZED
Megapol :re-volt: (Link).
Babelweb
Factory
Magnetic :re-volt: (Link).
Road70
Arcade
Iceberg
Beach
Hellway
Night (Different version of Alderon, not sure I'll be doing it).


- GALLERY -
Roc Image Azthec Image Megapol Image Skyrace Image Magnetic Image fxpage2 Image
I'll be updating this as I complete stuff, thanks for reading :D
Last edited by mrroblinx on Wed Mar 11, 2020 2:07 am, edited 15 times in total.
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mrroblinx
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Re: POD: Re-Volted Project

Unread post by mrroblinx » Thu Jan 23, 2020 1:26 pm

Cocoon WIP Image
Image Wasp animation test https://youtu.be/EV6m0Bo98J8

Special thanks to Ray Koopa of the POD discord server for providing me with a BL4 plugin for blender that they made. Really made my day a lot easier!
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mrroblinx
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Re: POD: Re-Volted Project

Unread post by mrroblinx » Sat Jan 25, 2020 4:36 pm

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Kiwi
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Re: POD: Re-Volted Project

Unread post by Kiwi » Sat Jan 25, 2020 8:18 pm

Impressive project, mrroblinx. I really like your professional approach, and it really seems you will manage completing the whole thing. Also I like how you try (and succeed) solve different things, with the possibilities RVGL gives you. I also like doing such stuff - seeing what is possible with RVGL - trying out everything until you get to a point where you reached some limit, and solving this thing by being creative.

I know the P.O.D. game from back then, cause I was a teenager at this time, but I've never played it. However, I'm sure I will give your tracks and cars a try one day. Keep up the good work, and good luck for the next tracks!
My Re-Volt creations: Skins | Cars | Tracks
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mrroblinx
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Re: POD: Re-Volted Project

Unread post by mrroblinx » Sat Jan 25, 2020 9:04 pm

Thank you very much for your works Kiwi. :D
You have no idea how much that helps me find motivation!!! Not that I didn't have any motivation, 'cause POD is my favorite game ever and there's no way I could get tired of it, haha.

Really hope you like them whenever you play them.
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mrroblinx
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Re: POD: Re-Volted Project

Unread post by mrroblinx » Thu Jan 30, 2020 4:19 pm

Spin WIP Image Image Image After this track is done, I may take a really short break from POD to try something different, but don't worry, it will be super short.
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607
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Re: POD: Re-Volted Project

Unread post by 607 » Fri Jan 31, 2020 4:09 pm

I'm loving your use of custom 3D animations! Were these in the original game as well?
mrroblinx wrote:
Thu Jan 30, 2020 4:19 pm
After this track is done, I may take a really short break from POD to try something different, but don't worry, it will be super short.
'something different' sounds cool, too. :D
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mrroblinx
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Re: POD: Re-Volted Project

Unread post by mrroblinx » Fri Jan 31, 2020 4:20 pm

607 wrote:
Fri Jan 31, 2020 4:09 pm
I'm loving your use of custom 3D animations! Were these in the original game as well?
Some are, the crane in particular wasn't in the original, I added that to give more life to the track :)
Also thanks haha
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mrroblinx
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Re: POD: Re-Volted Project

Unread post by mrroblinx » Sun Feb 02, 2020 2:25 am

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mrroblinx
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Re: POD: Re-Volted Project

Unread post by mrroblinx » Mon Feb 17, 2020 1:28 pm

Special:
Image Image Image Image

RVZ page: http://revoltzone.net/tracks/46309/POD:%20Special
Direct download: http://revoltzone.net/sitescripts/dload.php?id=46309

Break is finally over! Sorry for not doing a trailer this time, didn't feel necessary.
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mrroblinx
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Re: POD: Re-Volted Project

Unread post by mrroblinx » Fri Feb 28, 2020 1:51 pm

Galleria: Image
Image
Image
Image

RVZ Page: http://revoltzone.net/tracks/46446/POD:%20Galleria
Direct link: http://revoltzone.net/sitescripts/dload.php?id=46446

Been really busy recently, I don't know how fast these will be releasing, but I think at least 3 a month should be possible.
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ZipperZbieracz
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Re: POD: Re-Volted Project

Unread post by ZipperZbieracz » Sat Feb 29, 2020 10:18 pm

Very nice to see tracks form another game seeing second life in Re-Volt, that shows this game has great possibilities.
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mrroblinx
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Re: POD: Re-Volted Project

Unread post by mrroblinx » Sun Mar 01, 2020 3:08 am

ZipperZbieracz wrote:
Sat Feb 29, 2020 10:18 pm
Very nice to see tracks form another game seeing second life in Re-Volt, that shows this game has great possibilities.
It sure does. If it wasn't for the custom animations update, I don't think I would make this project a reality. But so much more things are possible with that update now... it's insane.
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607
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Re: POD: Re-Volted Project

Unread post by 607 » Sat Mar 07, 2020 8:35 pm

mrroblinx wrote:
Sun Mar 01, 2020 3:08 am
It sure does. If it wasn't for the custom animations update, I don't think I would make this project a reality. But so much more things are possible with that update now... it's insane.
And it's lovely to see the new possibilities being used! :)
Edit: Are more cars coming as well?
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mrroblinx
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Re: POD: Re-Volted Project

Unread post by mrroblinx » Sat Mar 07, 2020 9:08 pm

Edit: Are more cars coming as well?
I'll release all the cars when they're all done, as a pack.
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Re: POD: Re-Volted Project

Unread post by 607 » Mon Mar 09, 2020 6:06 pm

mrroblinx wrote:
Sat Mar 07, 2020 9:08 pm
I'll release all the cars when they're all done, as a pack.
Aha! Why, I wonder? I liked trying out new tracks and new cars in combination, and for the past few tracks there have not been new cars to use on them. And I assume that when the car pack is released, there won't be enough upcoming tracks to try them on anymore. :P
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mrroblinx
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Re: POD: Re-Volted Project

Unread post by mrroblinx » Mon Mar 09, 2020 10:09 pm

Aha! Why, I wonder? I liked trying out new tracks and new cars in combination, and for the past few tracks there have not been new cars to use on them. And I assume that when the car pack is released, there won't be enough upcoming tracks to try them on anymore. :P
Oh trust me the cars will come before a lot of tracks, there's still like 20-something tracks left.
About the reason, I just didn't want to spam RVZ with POD cars, and it's better to have a pack that people can download with one click.
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Re: POD: Re-Volted Project

Unread post by 607 » Mon Mar 16, 2020 9:21 am

mrroblinx wrote:
Mon Mar 09, 2020 10:09 pm
Oh trust me the cars will come before a lot of tracks, there's still like 20-something tracks left.
About the reason, I just didn't want to spam RVZ with POD cars, and it's better to have a pack that people can download with one click.
Makes sense! Good to hear there are still plenty more tracks. :D
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