Use flap.m if it exists

Post suggestions regarding RVGL.
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Gotolei
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Use flap.m if it exists

Unread post by Gotolei » Thu Jan 16, 2020 7:34 am

Title. The model seems to be loaded properly in makeitgood. But from what I can make of the xbox source, once the objects actually initialize, the mapping is overwritten by a switch statement where the mapping for ghost town 1 is the default case.

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Huki
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Re: Use flap.m if it exists

Unread post by Huki » Sat Jan 18, 2020 7:36 pm

Gotolei wrote:
Thu Jan 16, 2020 7:34 am
from what I can make of the xbox source, once the objects actually initialize, the mapping is overwritten by a switch statement where the mapping for ghost town 1 is the default case.
I think you're describing the Flag object. flap.m / Flappage is not even implemented, so it loads nothing (outside MIG) and does nothing.
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