Announcing RVGL

News and discussion about Re-Volt's development.
User avatar
Posts: 360
Joined: Wed Dec 06, 2017 5:54 am
Discord: Huki#1668

Re-Volt Announcing RVGL

Unread post by Huki » Fri Dec 08, 2017 10:54 pm

RVGL is a cross-platform rewrite / port of Re-Volt that runs natively on both Windows and GNU/Linux and uses modern, open source components to power it. We currently use OpenGL for the graphics, OpenAL Soft for the audio, SDL for input and OS specific support and ENet for networking.

We have playable builds for both Windows and GNU/Linux on x86 and ARM hardware. As of September 2016, we provide both 32-bit and 64-bit builds for both Windows and GNU/Linux. There is an Android build since March 2018.
Image Download:
Get the latest RVGL build from the links below:
rvgl_21.0905a [ win32 | win64 | linux | macos | android | dcpack | changelog ]
New renderer based on programmable shaders: RVGL - Shader Edition
Android version: RVGL on Android
► Installation steps for Windows
► Installation steps for GNU/Linux
► Installation steps for macOS
► Installation steps for Android
  • Multiplayer & lobby support [done]
  • Texture formats (png / jpg) [done]
  • 64-bit native compile [done]
  • Unicode (utf-8) support [ongoing]
  • Shader based OpenGL implementation [ongoing]
  • Mobile / handheld versions [ongoing]
  • Providing easy to use Linux package / Windows installer [done]
  • Documentation / Tutorials / etc. to encourage more custom content
  • Integrating DC and demo content [done]
Post Reply