This is a copy of an old ORP post and new fix will come too
List of fixed custom tracks by SebR
airgarden (low COM cars)
aperture laboratories (low COM cars)
aperture laboratories 2 (low COM cars)
at home (pos-nodes & track zones)
aztec (low COM cars)
barbie world (low COM cars)
beach (low COM cars)
bodyguard (low COM cars)
boogie beach (low COM cars)
bossa nova (low COM cars)
Canyon Run (pos-nodes & add reversed way)
castle keepers (low COM cars)
Christmas Globe (low COM cars)
Christmas Lights (pure black skybox)
Downhill Jam (teleporter & start grid from 9 to 12 car)
FIDDLERS ON THE ROOF (bad NCP)
Floating Temple (add reversed way)
Freestoyle (object thrower)
frostbite (add reversed way)
Garage.zip (sprinkler hose + sprinkler ID missmatch)
Himalaya highway (track zones, repo trigger & ai-nodes)
Illusion (teleporter)
Isola Verde (ai-nodes)
Kadish Sprint (track zones)
Medieval (pos-nodes)
MIAMI GRAND PRIX (track zones)
Nhood Grimm (pos-nodes in reversed way)
Opera House (pose-nodes & track zones)
PetroVolt (pos-nodes)
quake (track zones)
Pyron's Realm (teleporter & ai-nodes)
RV-Simo On-Road Track (bad NCP)
small village (bad FOB file structure)
SuperMarket 3 (no more need to ust .BAT installer)
The Big adventures (abc block + sprinkler proximity bug)
The Catacombs (pos-nodes)
The Mines Of Alderon (track zones)
The Watchers (track zones)
Touge Drift (track zones, ai-nodes & reversed way)
Toy World-Aquatica (track zones)
Ultra Goblin (bad WAV bitrat)
Unit51 (pos-nodes)
Wargod Fortress (teleporter)
x1_abandon_ship (Farce Fields)
Zach's Garden (full custom ready to use)
zero degrees (add reversed way)
From MARV 2 ways to fix camera glich on Images of Giza [rename it to images.ncp and move it to .../levels/images/]:
- Remove the camera collision property : The walls still collide with cars and objects but the camera is not affected
- Remove the wall collision completely : Neither the cars, nor the camera collide with the walls. They're still there visually, though
29 May 2012, 21:37
About Freestoyle isue Huki and Jig already found why
it's about the object : "object thrower" who can't be used with planet ...
on previous realease and v1.1 the object was loaded only when needed but in last alpha objects are loaded at the start ... we didn't found this isue with previous alpha on freestoyle because this object is on the top of the track and we can't go on it B)
On Wargod Fortress it's a track'c creator mistake about track zone ( normaly that shouldn't work on previous alpha and rv1.1 but it was working :blink: )
The Transporter srart on track zone ID 37 and finish on track zone ID 38 ... I move ID 38 after transporter and expand ID37 and now it's work fine B)