RVGL has been updated to
19.1001a!
Update:
Download
Win32 [
setup |
7z ]
Download
Win64 [
setup |
7z ]
Download
Linux [
setup |
7z ]
Download
Android [
apk ]
Visit the topics for the
Android version and the
Shader edition for more information.
Goodies:
Download the
Dreamcast Pack:
rvgl_dcpack.zip (not updated this time)
Download the
Community Soundtrack:
soundtrack.zip
Download the
Controller Map Android app:
rvgl_controller_map.apk
More about the update and RVGL:
changelog |
docs
Full game downloads are available at
distribute.re-volt.io.
Time Trial Improvements:
- The ghost file format is updated. It now saves the RVGL version number, and an additional "Ins:" flag if the record was done with Instances on. (#1082)
- Track name search is now available in the Best Times menu. (#1089).
- Downloaded ghost time is displayed in the records list, if the *.lapdownload file is present.
- Skins are now supported for the ghost car.
Editor Improvements:
Modern editor controls have received several usability fixes.
- Operations involving Right Click now require holding Shift to avoid conflict with the camera rotation in edit mode. This changes Linking to Shift + Right Click and Chain Linking to Shift + Alt + Right Click.
- Complementing Ctrl + Left Click for inserting a new node, there is now a chain-create-link operation using Ctrl + Shift + Left Click. This inserts a new node segment and automatically creates a link from the previously selected node.
- It is now possible to move and manipulate nodes without having to select them first. The behaviour is also improved for moving the racing / overtaking lines that exist at the segment extremities.
- The camera no longer moves when pressing commands such as Ctrl + S. This means the camera movement is disabled when modifier keys are pressed.
Chain Creation Flow
► Show modern editor controls
Position Nodes Editor
- Ctrl + Left Mouse = Add new node
- Left Mouse on node = Select node
- Left Mouse Drag on node = Move node
- Select node + Shift + Right Mouse on another = Connect nodes (order matters)
- Select node + Shift + Right Mouse on connected node = Disconnect nodes
- Select node + Shift + Ctrl + Left Mouse = Add new node (chain linking)
- Ctrl + Left Mouse over connection line = Inserts a node inbetween
- Delete = Remove node (Selected first, then if any under cursor)
Hold Alt = Changes to "Alt" mode
- Select node + Shift + Right Mouse for chain linking
AI Segments Editor
Shares similar controls with the position editor
- Ctrl + Left Mouse = Add new segment
- Left Mouse on segment = Select segment
- Left Mouse Drag on segment = Move segment
- Select segment + Shift + Right Mouse on another = Connect segments (order matters)
- Select segment + Shift + Right Mouse on connected segment = Disconnect segments
- Select segment + Shift + Ctrl + Left Mouse = Add new segment (chain linking)
- Ctrl + Left Mouse over connection line = Inserts a segment inbetween
- Delete = Remove segment (Selected first, then if any under cursor)
- Drag white line on selected segment = modifies racing line
Hold Alt = Changes to "Alt" mode
- Select node + Shift + Right Mouse for chain linking
- Allows modifying the overtaking line (Drag pink line on selected segment)
- Clicking on nodes of the segment toggles a wall depending on the side
Save Notifications are improved too. Saving files in edit mode displays an in-game notification text, replacing the system message box. (
#427) For files with multiple file format variants, the format used for saving is now configured in the level *.inf. This is currently supported for camera nodes: set "CAMFORMAT 1" to use the new format, or 0 to use the legacy format. By default, the new format is used.
Code: Select all
CAMFORMAT 1 ; Camera nodes format (0:legacy, 1:modern)
Several
file limits are extended. The game now supports
1024 Lights, Objects and Instance Models. (
#939) Furthermore, the maximum poly count for meshes (world cubes and models) is now
65535.
Other Changes:
- A new cheat code has been added. Can you guess it and what it does?

- Online: Chat messages can be pasted from clipboard (Ctrl + V).
- Android: Touch navigation is improved with horizontal scrolling support (hold to scroll) and larger touch regions.
- Cheat codes can be disabled by adding an '!' at the end (eg, 'CARNIVAL!' to disable the cars cheat).
- The clockwork grid layout is updated for better spacing.
Bug Fixes:
- Several editor issues have been fixed. AI node priority values are no longer bugged. Light RGB intensity values can once again go from -1024 to 1024.
- A rare glitch involving blue flashing in Toy World 1 is fixed. (#1111)
- Championship points table is properly sorted by position when points are equal.
► Show changelog of this version
19.1001a:
Add:
[General]
- New level *.inf key CAMFORMAT to select the format to be used for saving
the camera nodes file in edit mode (0 for old format or 1 for new, with new
being default). This replaces the in-game message box query.
- Improved ghost file format: the file header now includes the RVGL version
number and date. A new "Ins:" flag is added to help deduce whether the
record was done with instances on or off. Also brings car skin support for
new records.
- Added a new cheat code. It is also possible to disable previously used
cheats by adding an '!' at the end (eg, 'CARNIVAL!' to disable cars cheat).
[Multi]
- Added support for pasting in chat (Ctrl + V).
Mod:
[General]
- Editor: Modern editor controls are improved. Operations using right click
require holding Shift to avoid conflict with camera rotation. The camera
no longer moves when using commands like Ctrl + S. New "chain-create-link"
command using Ctrl + Shift + Click.
It is now possible to move hovered nodes without having to select them. The
behavior is improved for selecting racing lines at segment extremities.
- Editor: Saving uses an in-game notification text instead of message box.
- The following file limits were extended: Lights, Objects and Instance
Models (1024). Maximum poly and vertex count for model and world meshes is
now 65535.
- Editor: Updated the car camera editor controls (Ctrl + C). Use numpad keys
to move the camera and hold down Ctrl for more precise movement.
- Improved Best Times Menu: Level search functionality is now usable. When a
downloaded ghost file (*.lapdownload) is available, the time is shown
highlighted in the records list.
- Updated the clockwork grid layout for better spacing.
- Removed outdated copyright info from credits.
[Graphics]
- The camera collision shifting behavior is tweaked to prevent stuttering
when close to walls and objects.
[Input]
- Android: Improved touch navigation. Auto repeat support for horizontal
scrolling. Touch region sizes are increased to prevent misses. Backspace is
handled better when virtual keyboard is used.
Fix:
[General]
- Editor: Fixes for AI nodes priority range. Light RGB intensity can once
again go from -1024 to 1024.
- Fixed championship points sorting to ensure lower position comes first when
points are equal.
- Partial matches are no longer accepted for cheat codes.
- Several safety and security fixes.
[Graphics]
- Fixed rare glitch involving blue flashing in levels using the piano.
- Preserve alpha during vertex color operations (grayscale conversion and
clockwork color randomization).
[Multi]
- Fixed potential deadlock or connection timeout in loading screen when
GLThreaded is set to 0.