[RVGL 19.0430] V-Sync option doesn't take effect if anti-aliasing is turned on

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EvgenKo423
Posts: 27

[RVGL 19.0430] V-Sync option doesn't take effect if anti-aliasing is turned on

Unread post by EvgenKo423 » Sun May 05, 2019 7:01 pm

Hi guys. I've been away for a while, but recently I came back to Re-Volt. :) I was checking out RVGL and noticed some issues, so here we go... ;)

Note: To see this you should use some external program that shows FPS.

If you run a game without anti-aliasing and change V-Sync option, it will take effect immediately. But if you turn anti-aliasing on and try to change V-Sync again it won't do anything until you turn off anti-aliasing or restart a game.
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ZipperZbieracz
Posts: 306

Re: [RVGL 19.0430] V-Sync option doesn't take effect if anti-aliasing is turned on

Unread post by ZipperZbieracz » Mon May 06, 2019 5:15 pm

Kinda offtopic: I just checked and it seems that in the end I am able to turn the Vsync ON on my Linux, whaw. Maybe after the last RVGL updates or something, I don't know. Or perhaps my Linux Mint update from 19 to 19.1 fixed vsync not working, or even some UEFI shenanigans, who knows. Vsync finally works.

Seems like this bug does not appear on my side.
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Huki
Developer
Posts: 397

Re: [RVGL 19.0430] V-Sync option doesn't take effect if anti-aliasing is turned on

Unread post by Huki » Tue May 07, 2019 7:52 am

EvgenKo423 wrote: Sun May 05, 2019 7:01 pm If you run a game without anti-aliasing and change V-Sync option, it will take effect immediately. But if you turn anti-aliasing on and try to change V-Sync again it won't do anything until you turn off anti-aliasing or restart a game.
This is really a driver specific problem. Vsync should work just the same on most devices with or without anti-aliasing. Consider updating your system and graphics card drivers.
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EvgenKo423
Posts: 27

Re: [RVGL 19.0430] V-Sync option doesn't take effect if anti-aliasing is turned on

Unread post by EvgenKo423 » Sun May 12, 2019 10:04 am

I have some more info here: the problem only appears when using Frame Buffer Objects. If I turn them off I can switch V-Sync in real time even with AA on.
I've also checked another game in OpenGL mode and it doesn't have such issue.
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