News and discussion about Re-Volt's development.
-
Huki
- Developer
- Posts: 238
- Joined: Wed Dec 06, 2017 5:54 am
- Discord: Huki#1668
Unread post
by Huki » Tue Mar 19, 2019 2:13 pm
RVGL has been updated to
19.0320a!
Update:
Download
Win32 [
setup |
7z ]
Download
Win64 [
setup |
7z ]
Download
Linux [
setup |
7z ]
Download
Android [
apk ]
Visit the topics for the
Android version and the
Shader edition for more information.
Goodies:
Download the
Dreamcast Pack:
rvgl_dcpack.zip (not updated this time)
Download the
Community Soundtrack:
soundtrack.zip
Download the
Controller Map Android app:
rvgl_controller_map.apk
More about the update and RVGL:
changelog |
docs
Full game downloads are available at
distribute.re-volt.io.
The network version has been updated!
Shader Options:
In shader mode, it's now possible to configure the number of lights and effects that affect each mesh (i.e., a world cube or model mesh) through new
rvgl.ini options:
ShaderLights,
ShaderShadows and
ShaderEffects. The default values are 8 lights, 4 shadow boxes and 4 mesh effects. The maximum limit for each is currently 16. The shaders have also been updated in this release.
Online Improvements:
- Improved session log: Best lap times are saved to the session log. (#228) The logs are generated once for each session (i.e., Back To Lobby no longer creates new files).
- Chat messages are now saved to a session_xxx.log file, along with the session_xxx.csv, when using the '-sessionlog' option. (#765)
- New command line -hidechat to hide in-game chat messages (press TAB or F12 to see them later). (#67)
- The race results table is now shown for spectator players. (#784)
- Best lap and race times are now communicated through the server (prevents inconsistent results for P2P clients).
- Weapon effects in centralized mode (bomb, electro and fox) have been restored to use client-side computation.
- Network logs (in the re-volt.log file) have improved, and the game now logs weapon data packets.
Other Changes:
- The behavior at high frame rates has improved to prevent stuttering with vsync off while keeping the game stable in a wide range of scenarios (vsync on, broken vsync, high monitor refresh rates, etc). Camera and audio effects should behave better at high frame rates.
- New language (Slovak) and updated Czech translation. (#122)
- Non-linear steering option can now be disabled when using keyboard / mouse.
Fixes:
- Fix disabled objects appearing in multiplayer replay. (#783)
- Fix sporadic glitches in the Probe intro animation. (#726)
- Fix broken late joining support in P2P mode.
- Fix player stuck in 'Not Ready' mode after using back to lobby.
- Reject high pings during game sync (prevent bad starts).
► Show changelog of this version
19.0320a:
| Pumped network version.
Add:
[General]
- Added Slovak language and updated Czech translation.
[Graphics]
- Shader: The number of lights / effects affecting each mesh is configurable
through rvgl.ini options: ShaderLights, ShaderShadows, ShaderEffects (upto
16 each). Defaults to 8 lights, 4 shadow boxes and 4 mesh effects.
[Multi]
- Chat messages log: The '-sessionlog' option now captures chat messages,
saved to a multiplayer event log (session_xxx.log file) along with the csv.
- Added command line '-hidechat' to hide in-game chat messages. These can be
seen by pressing TAB or F12.
Mod:
[General]
- Improved session log: Player best lap times are saved to the session log.
Also, the logs are created once for each session (i.e., Back To Lobby no
longer creates a new file).
[Graphics]
- Support for generic texture compression when S3TC extensions not available.
- Shader: Renamed the 'SortLevel' rvgl.ini option to 'AlphaSort'.
[Input]
- Non-linear steering option can now be configured for keyboard and mouse.
[Multi]
- The race results table is now shown for spectator players.
- Best lap and race times are now communicated through the server (prevents
inconsistent results for P2P clients).
- Improved network logs and now logs weapon data packets.
- Restored client-side weapon computation in centralized mode.
- Updated player colors for consistency.
Fix:
[General]
- Fix disabled objects appearing in multiplayer replay.
- Fix issues with camera and force feedback at high frame rates.
- Ensure physics and AI computations are not run when game paused.
[Graphics]
- Better handling of high frame rates: the game animations now use a variable
timestep, with an internal limit of 250 fps. Fixes stuttering with vsync
off while keeping game stable even in previously unsupported cases (broken
vsync, high monitor refresh rates, etc).
- Fix sporadic glitches in the Probe intro animation.
- Shader: Fix credits display in 'gimmecredits' mode.
[Audio]
- More consistent position updates and velocity computations for the 3D audio
and doppler effects.
[Multi]
- Fix broken late joining support in P2P mode.
- Fix player stuck in 'Not Ready' mode after going back to lobby.
- Fix potential overflow when typing chat messages with unicode characters.
- Reject high pings during game sync (prevent bad starts).