[Closed] Translucency on cars

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[Closed] Translucency on cars

Unread post by Skarma » Mon Feb 25, 2019 9:44 am

I don't think this is actually a bug by design and I'm unsure where else to post this but it's something I've always been curious about.

If a car with any translucent polygons inevitably repositions during a race, the translucency is lost until a new race is started.


Is it possible to address this in future or am I doing something wrong with the process of making them translucent? I've also noticed this before on cars made years ago. Here is an example.
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Discord: Huki#1668

Re: Translucency on cars

Unread post by Huki » Mon Feb 25, 2019 9:53 am

The problem only affects the legacy renderer. The recommended solution is to enable shaders.
In fact, it was already reported and answered before (see #173).