[SOLVED] [RVGL-Shader] Translucent faces issue
Posted: Mon Jun 25, 2018 7:01 am
Hello RVGL-developers,
I'm experiencing issues with translucent faces in the shader-version of RVGL.
I have big windows in my level. This window-faces have the "translucent" checkbox enabled, and have an alpha-transparency value set. (I think 50% gray).
Outside the window I also have some translucent faces (shower-boxes, plants). As well, I am using makeitgood spark-generator objects for fire and steam effects.
When looking from the inside to the outside through this big windows, the translucent faces on the outside are visible, like there are no windows at all. The same for the spark-generator effects:
Enlarged and brightened, so you can see it better:
It seems, they will be drawn before the windows.
Is this a known issue with the shader version, a bug, or do I something wrong?
Ciao, Kiwi
I'm experiencing issues with translucent faces in the shader-version of RVGL.
I have big windows in my level. This window-faces have the "translucent" checkbox enabled, and have an alpha-transparency value set. (I think 50% gray).
Outside the window I also have some translucent faces (shower-boxes, plants). As well, I am using makeitgood spark-generator objects for fire and steam effects.
When looking from the inside to the outside through this big windows, the translucent faces on the outside are visible, like there are no windows at all. The same for the spark-generator effects:
Enlarged and brightened, so you can see it better:
It seems, they will be drawn before the windows.
Is this a known issue with the shader version, a bug, or do I something wrong?
Ciao, Kiwi