[RVGL Release] 19.0320a

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[RVGL Release] 19.0320a

Unread post by Huki » Tue Mar 19, 2019 2:13 pm

RVGL has been updated to 19.0320a!

Download Win32 [ setup | 7z ]
Download Win64 [ setup | 7z ]
Download Linux [ setup | 7z ]
Download Android [ apk ]

Visit the topics for the Android version and the Shader edition for more information.

Download the Dreamcast Pack: rvgl_dcpack.zip (not updated this time)
Download the Community Soundtrack: soundtrack.zip
Download the Controller Map Android app: rvgl_controller_map.apk
More about the update and RVGL: changelog | docs

Full game downloads are available at distribute.re-volt.io.

Image The network version has been updated!

Shader Options:
In shader mode, it's now possible to configure the number of lights and effects that affect each mesh (i.e., a world cube or model mesh) through new rvgl.ini options: ShaderLights, ShaderShadows and ShaderEffects. The default values are 8 lights, 4 shadow boxes and 4 mesh effects. The maximum limit for each is currently 16. The shaders have also been updated in this release.

Online Improvements:
  • Improved session log: Best lap times are saved to the session log. (#228) The logs are generated once for each session (i.e., Back To Lobby no longer creates new files).
  • Chat messages are now saved to a session_xxx.log file, along with the session_xxx.csv, when using the '-sessionlog' option. (#765)
  • New command line -hidechat to hide in-game chat messages (press TAB or F12 to see them later). (#67)
  • The race results table is now shown for spectator players. (#784)
  • Best lap and race times are now communicated through the server (prevents inconsistent results for P2P clients).
  • Weapon effects in centralized mode (bomb, electro and fox) have been restored to use client-side computation.
  • Network logs (in the re-volt.log file) have improved, and the game now logs weapon data packets.
Other Changes:
  • The behavior at high frame rates has improved to prevent stuttering with vsync off while keeping the game stable in a wide range of scenarios (vsync on, broken vsync, high monitor refresh rates, etc). Camera and audio effects should behave better at high frame rates.
  • New language (Slovak) and updated Czech translation. (#122)
  • Non-linear steering option can now be disabled when using keyboard / mouse.
  • Fix disabled objects appearing in multiplayer replay. (#783)
  • Fix sporadic glitches in the Probe intro animation. (#726)
  • Fix broken late joining support in P2P mode.
  • Fix player stuck in 'Not Ready' mode after using back to lobby.
  • Reject high pings during game sync (prevent bad starts).
► Show changelog of this version
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