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RVGL on Android
Posted: Fri Mar 09, 2018 7:13 pm
by Huki
RVGL is now available on Android based devices (phones, tablets, etc). It should work on any recent Android device, technically 3.1 and newer, supporting both 32-bit and 64-bit ARM and x86 targets. A GPU supporting at least OpenGL ES 2.0 is required. However, it can be made to run on OpenGL ES 1.1 by using the legacy
fixed pipeline renderer.
The Android version features a new Touch UI and virtual joypad support, with buttons designed by RV Passion (
see one of the preview screenshots below).
Download:
The latest android build is available from the
RVGL project page.
RVGL Controller Map: Android app that allows generating SDL GameController mappings for controllers.
Installation:
RVGL requires the original game data to be able to run. This is not included with the apk itself. You can grab the game data from the
Re-Volt I/O page. Basic installation steps follow:
- Create a folder named RVGL in your phone's internal storage and extract the game data into it.
- Optionally extract the Dreamcast content pack into the same location.
- Install and run the APK.
► Troubleshooting
Locating the data path: The following locations are supported:
Code: Select all
/sdcard/RVGL
/storage/sdcard0/RVGL
/storage/sdcard1/RVGL
/storage/emulated/legacy/RVGL
/storage/emulated/0/RVGL
/storage/emulated/1/RVGL
/storage/extSdCard/RVGL
Note: Running the app will automatically create the RVGL folder if it was not found. Extract the original game data into this folder, but make sure you do
not overwrite any of the existing files in the folder (i.e., say NO to replace).
Generated files: A few files are generated by the game on first run.
- The log file is generated at profiles/re-volt_log.txt.
- Running the Controller Map app saves controller mappings to profiles/gamecontrollerdb.txt.
- A file named rvgl_version.txt is created in the RVGL folder. Deleting it will force the game to re-extract the latest assets from the APK.
- To display frame rate, edit profiles/rvgl.ini and set ShowFPS to 1.
- To use the legacy ES 1.1 renderer, edit profiles/rvgl.ini and set Shaders to 0.
- To set the device orientation, edit profiles/rvgl.ini and set Orientation to a value between 0-5.
Improving performance: The shader-based renderer might benefit from WorldCut optimized world files, which can be downloaded from
here. Starting from
18.1126a, optimized world files are included in the APK.
Gameplay tips:
- When the car is upside down, tap anywhere in the centre of the screen (or on the car itself) to flip the car.
- UI navigation: tap anywhere outside a menu box to go back to the previous screen.
► Known Issues
The following issues / limitations are applicable to the latest RVGL running on Android.
- Brightness / Contrast settings do nothing.
- Copy / pasting IP address is not supported yet.
- Pressing backspace on the virtual keyboard keeps backspacing on some devices (cause unknown).
Re: RVGL on Android
Posted: Fri Mar 09, 2018 8:51 pm
by ciccio
I love it. I just love it. There are some issues that I'd like to see fixed, no deal breakers, just stuff that could improve the general experience.
Bigger menu buttons: On lower dp they may look fine, but at 513 dp on a 5" they are a bit too hard to get consistently.
Customizable/draggable buttons: I'd love to see such a thing: pause button is too small, rear view is too far away from the arrows to be used when needed (also rear view is a meme in all rvgl versions).
Permissions: This shouldn't really be anything crazy, right now the apk tells you the permissions it's going to use when you install, lollipop style, while in recent android versions (i.e. nougat, oreo) the apk prompts you to allow access to whatever it needs (storage, photos, ect... ect...)
Icon: Along with the permissions, the icon should also be updated to match latest android version's standards. Nougat uses circle icons, while oreo takes it a step further with adaptive icons (they can be reshaped from circle to square to anything else by the launcher on the fly). Also, a material design version of the icon would be nice
Medias: Simply make the game add a blank file called '.nomedia' in the RVGL folder (without quotes) so that android's media provider skips the folder and we don't get our gallery apps flooded with rvgl's game files.
Re: RVGL on Android
Posted: Sat Mar 10, 2018 7:56 am
by Iron Bob
Absolutely awesome work Huki, runs beautifully on my Galaxy Note 4. I can't wait to see the blue tooth controller implementation. Thank you for your dedication to this game.
On another note is there any way for me to set the directory to "/storage/79B1-5038/RVGL" that's where my sd card is.
Re: RVGL on Android
Posted: Fri Mar 16, 2018 8:29 pm
by Huki
The Android build has been updated to
18.0315!
Download: [ shader | legacy ]
What's New:
- Utilizes SDL 2.0.8 which provides better Android support and drastically improved framerates.
- Shader edition starts faster due to shader caching.
- A 16-bit RGB565 framebuffer is used by default, to match Android's surface format.
- GLES3 features support: Antialiasing is now available on supported mobile hardware.
- Spectate after race finish by tapping the screen.
- Fixed championship end screens getting skipped.
- Can now tap on the carbox and track screen.
- Adjusted certain menu screens for portrait mode.
- Includes Android 7 style round icons.
- Keep screen on during gameplay.
- More stable app switching (minimize / resume) support.
- Immersive Fullscreen mode: the action bar is now properly hidden.
- Adds a .nomedia file to the RVGL folder.
- Message boxes are now working.
- Fixed inability to delete profiles.
Note: This release is compatible with 18.0310 and later online.
---
Iron Bob wrote: ↑Sat Mar 10, 2018 7:56 am
Absolutely awesome work Huki, runs beautifully on my Galaxy Note 4. I can't wait to see the blue tooth controller implementation. Thank you for your dedication to this game.
On another note is there any way for me to set the directory to "/storage/79B1-5038/RVGL" that's where my sd card is.
Thanks! There is currently no way to use an external SD card, but it should be supported in the future.
ciccio wrote: ↑Fri Mar 09, 2018 8:51 pmBigger menu buttons: On lower dp they may look fine, but at 513 dp on a 5" they are a bit too hard to get consistently.
I don't have a high DPI device with me, so I'd need to see some kind of video showing RVGL gameplay on such a device. Then we'll see how we can improve it.
ciccio wrote: ↑Fri Mar 09, 2018 8:51 pmIcon: Along with the permissions, the icon should also be updated to match latest android version's standards. Nougat uses circle icons, while oreo takes it a step further with adaptive icons (they can be reshaped from circle to square to anything else by the launcher on the fly). Also, a material design version of the icon would be nice
The current version supports Nougat circle icons, but I can't build with Oreo adaptive icons support for now. I'm currently on a 32-bit PC and it seems I need a newer Android SDK which has only 64-bit support. I'll get to it eventually though...
Re: RVGL on Android
Posted: Fri Mar 16, 2018 11:06 pm
by Santiii727
Idk why the car slow down automatically on newest version, i don't touching brake tap.
Can check this? Thx
About Immersive Fullscreen mode, works on my Nexus 7
Re: RVGL on Android
Posted: Sat Mar 17, 2018 3:05 am
by Lu9
Amazing!
Just a few things to note regarding custom content:
-Cars with parameters that don't end in a newline (or maybe the extra hex code thing that I never really understood what it was) and just end with "}" will crash the game. (Examples: Renault Twingo, MCC Smart, Anything from my Mario Kart pack)
To fix just add a newline to the end of Parameters.txt.
-Some tracks also cause the game to not even start upon launching it. I've yet to research as to why this happens though. But MAYBE also has to do with .inf files that don't end with a newline, but I cannot confirm it yet.
Re: RVGL on Android
Posted: Sun Mar 18, 2018 3:40 pm
by Pyves
This is awesome! I just tried the game on my good old Nexus 6, it runs extremely smoothly and the touchscreen controls are easy to use. Good job!
A few things I noticed:
- the game seems to often crash when you quit it (with a system popup "RVGL has stopped").
- is it possible to import your player profile from a desktop version of the game? Copy-pasting my Profiles folder didn't seem to do the trick.
- it doesn't seem possible to enable antialiasing in the video settings.
- I couldn't get the app to load with my own copy of the game data and had to re-download a fresh copy from Re-Vold I/O. This is probably linked to Lu9's comment above, where some tracks prevent the game from starting.
- when you long press delete when typing the player name, it will stay stuck in a "deleting state" until you long press delete again.
Re: RVGL on Android
Posted: Mon Mar 19, 2018 3:32 am
by ElectricBee
A
slight oversight, I dare say.
I can't make in
storage directly either. Because
Koreans LG are retarded.
Re: RVGL on Android
Posted: Tue Mar 20, 2018 7:32 pm
by Balesz
Pyves wrote: ↑Sun Mar 18, 2018 3:40 pm
- it doesn't seem possible to enable antialiasing in the video settings.
You can access all the settings by opening rvgl.ini
Re: RVGL on Android
Posted: Wed Mar 21, 2018 6:03 pm
by Pyves
Balesz wrote: ↑Tue Mar 20, 2018 7:32 pm
Pyves wrote: ↑Sun Mar 18, 2018 3:40 pm
- it doesn't seem possible to enable antialiasing in the video settings.
You can access all the settings by opening rvgl.ini
I meant directly from the game options menu. ^^
Re: RVGL on Android
Posted: Thu Mar 22, 2018 4:10 pm
by Tryxn
For me android RVGL works perfectly but i would want to implement the turn over button. atleast as i dont have it in my RVGL. (i dont remember ver. i have downloaded)
Re: RVGL on Android
Posted: Thu Mar 22, 2018 4:43 pm
by kiwi
I newer tried the Android version, cause i have no fitting phone. But I heard several times, that there is no turnover button. Instead, you just have to tap on the screen to turn over your car.
Re: RVGL on Android
Posted: Thu Mar 22, 2018 6:07 pm
by Tryxn
Oh yeah thanks again Kiwi it works like that
Re: RVGL on Android
Posted: Thu Mar 22, 2018 6:26 pm
by Huki
Glad to see the feedback!
Lu9 wrote: ↑Sat Mar 17, 2018 3:05 am
-Cars with parameters that don't end in a newline (or maybe the extra hex code thing that I never really understood what it was) and just end with "}" will crash the game. (Examples: Renault Twingo, MCC Smart, Anything from my Mario Kart pack)
To fix just add a newline to the end of Parameters.txt.
-Some tracks also cause the game to not even start upon launching it. I've yet to research as to why this happens though. But MAYBE also has to do with .inf files that don't end with a newline, but I cannot confirm it yet.
That's an interesting find, I'll check it soon.
Pyves wrote: ↑Sun Mar 18, 2018 3:40 pm- the game seems to often crash when you quit it (with a system popup "RVGL has stopped").
Was this the case with the older 18.0310 version too?
Pyves wrote: ↑Sun Mar 18, 2018 3:40 pm- is it possible to import your player profile from a desktop version of the game? Copy-pasting my
Profiles folder didn't seem to do the trick.
Copying your profile folder from the desktop should work 100%. It is possible that the Android file system is case-sensitive like Linux. That means you need to rename all your files to lower case before you import them. I presume you're on Windows, so you might need to look for some automatic renaming utility.
Pyves wrote: ↑Sun Mar 18, 2018 3:40 pm- it doesn't seem possible to enable antialiasing in the video settings.
Antialiasing option is available in Render Settings. Is it greyed out? If so, can you post your re-volt_log.txt from the phone?
Pyves wrote: ↑Sun Mar 18, 2018 3:40 pm- I couldn't get the app to load with my own copy of the game data and had to re-download a fresh copy from Re-Vold I/O.
This again points to case-sensitivity issues. The game data at I/O is already renamed to lower case, so that explains why it worked.
Re: RVGL on Android
Posted: Thu Mar 22, 2018 6:56 pm
by Santiii727
Can it be implemented in the next version when you touch the button, whether it is light colored and when not the original color?
This happens to me when I put the cellphone only vertical mode (Only in the first start), it's a Moto E2.
And this happened to me when I opened the rvgl, if I do not touch the rvgl start screen, the phone completely stopped.
That happens in some Android's.
Re: RVGL on Android
Posted: Thu Mar 22, 2018 7:34 pm
by Pyves
Huki wrote: ↑Thu Mar 22, 2018 6:26 pm
Was this the case with the older 18.0310 version too?
I never actually installed that version. I managed to get a log dump, not sure whether it will help:
► Show Spoiler
Code: Select all
03-22 19:07:47.558 3886 3919 F libc : Fatal signal 11 (SIGSEGV), code 1, fault addr 0x4 in tid 3919 (RenderThread)
03-22 19:07:47.778 4211 4211 F DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
03-22 19:07:47.778 4211 4211 F DEBUG : Build fingerprint: 'google/shamu/shamu:7.1.1/N6F27M/4299435:user/release-keys'
03-22 19:07:47.778 4211 4211 F DEBUG : Revision: '0'
03-22 19:07:47.779 4211 4211 F DEBUG : ABI: 'arm'
03-22 19:07:47.779 4211 4211 F DEBUG : pid: 3886, tid: 3919, name: RenderThread >>> com.rvgl.rvgl <<<
03-22 19:07:47.779 4211 4211 F DEBUG : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x4
03-22 19:07:47.779 4211 4211 F DEBUG : r0 a1d7f604 r1 00000010 r2 00000000 r3 80000000
03-22 19:07:47.779 4211 4211 F DEBUG : r4 a7a0b748 r5 00000001 r6 00000001 r7 a9874130
03-22 19:07:47.779 4211 4211 F DEBUG : r8 a8e8dc80 r9 a9874130 sl a8f342fc fp a8f342f8
03-22 19:07:47.779 4211 4211 F DEBUG : ip a98f886c sp a7a0b708 lr a984e5b7 pc a984e5c4 cpsr a0010030
03-22 19:07:47.790 4211 4211 F DEBUG :
03-22 19:07:47.790 4211 4211 F DEBUG : backtrace:
03-22 19:07:47.791 4211 4211 F DEBUG : #00 pc 000465c4 /system/lib/libgui.so
03-22 19:07:47.791 4211 4211 F DEBUG : #01 pc 00051ccd /system/lib/libgui.so (_ZN7android7Surface7connectEiRKNS_2spINS_17IProducerListenerEEE+88)
03-22 19:07:47.791 4211 4211 F DEBUG : #02 pc 00050761 /system/lib/libgui.so (_ZN7android7Surface12hook_performEP13ANativeWindowiz+40)
03-22 19:07:47.791 4211 4211 F DEBUG : #03 pc 0000ca17 /system/lib/libEGL.so (eglCreateWindowSurface+62)
03-22 19:07:47.791 4211 4211 F DEBUG : #04 pc 0002652d /system/lib/libhwui.so
03-22 19:07:47.791 4211 4211 F DEBUG : #05 pc 000233cb /system/lib/libhwui.so
03-22 19:07:47.791 4211 4211 F DEBUG : #06 pc 00027031 /system/lib/libhwui.so
03-22 19:07:47.791 4211 4211 F DEBUG : #07 pc 00028087 /system/lib/libhwui.so
03-22 19:07:47.791 4211 4211 F DEBUG : #08 pc 000290a9 /system/lib/libhwui.so (_ZN7android10uirenderer12renderthread12RenderThread10threadLoopEv+80)
03-22 19:07:47.791 4211 4211 F DEBUG : #09 pc 0000e325 /system/lib/libutils.so (_ZN7android6Thread11_threadLoopEPv+144)
03-22 19:07:47.791 4211 4211 F DEBUG : #10 pc 00067d21 /system/lib/libandroid_runtime.so (_ZN7android14AndroidRuntime15javaThreadShellEPv+80)
03-22 19:07:47.791 4211 4211 F DEBUG : #11 pc 00047093 /system/lib/libc.so (_ZL15__pthread_startPv+22)
03-22 19:07:47.791 4211 4211 F DEBUG : #12 pc 00019bdd /system/lib/libc.so (__start_thread+6)
03-22 19:07:49.114 2071 4212 W ActivityManager: Force finishing activity com.rvgl.rvgl/.RVGLActivity
03-22 19:07:49.144 2071 9867 I WindowManager: WIN DEATH: Window{b293e97 u0 com.rvgl.rvgl/com.rvgl.rvgl.RVGLActivity}
03-22 19:07:49.144 2071 9867 W WindowManager: Force-removing child win Window{c247cfd u0 SurfaceView - com.rvgl.rvgl/com.rvgl.rvgl.RVGLActivity} from container Window{b293e97 u0 com.rvgl.rvgl/com.rvgl.rvgl.RVGLActivity}
03-22 19:07:49.145 2071 7393 I ActivityManager: Process com.rvgl.rvgl (pid 3886) has died
03-22 19:07:49.145 2071 7393 D ActivityManager: cleanUpApplicationRecord -- 3886
03-22 19:07:49.146 2071 4213 W DropBoxManagerService: Dropping: data_app_native_crash (1633 > 0 bytes)
03-22 19:07:49.222 2071 9870 W WindowManager: Failed looking up window
03-22 19:07:49.222 2071 9870 W WindowManager: java.lang.IllegalArgumentException: Requested window android.os.BinderProxy@16bd884 does not exist
03-22 19:07:49.222 2071 9870 W WindowManager: at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:9422)
03-22 19:07:49.222 2071 9870 W WindowManager: at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:9413)
03-22 19:07:49.222 2071 9870 W WindowManager: at com.android.server.wm.WindowState$DeathRecipient.binderDied(WindowState.java:1807)
03-22 19:07:49.222 2071 9870 W WindowManager: at android.os.BinderProxy.sendDeathNotice(Binder.java:688)
03-22 19:07:49.222 2071 9870 I WindowManager: WIN DEATH: null
03-22 19:07:50.790 2071 4212 W ActivityManager: Ignoring remove of inactive process: ProcessRecord{1f7c4aa 0:com.rvgl.rvgl/u0a350}
03-22 19:07:50.790 2071 4212 I ActivityManager: START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10300000 cmp=com.rvgl.rvgl/.RVGLActivity bnds=[28,716][259,960] (has extras)} from uid 10118 on display 0
03-22 19:07:50.836 2071 2084 E ActivityManager: applyOptionsLocked: Unknown animationType=0
03-22 19:07:50.853 2071 2084 I ActivityManager: Start proc 4224:com.rvgl.rvgl/u0a350 for activity com.rvgl.rvgl/.RVGLActivity
03-22 19:07:51.033 2071 2121 W AppOps : Finishing op nesting under-run: uid 1000 pkg android code 24 time=1444171811599 duration=2989 nesting=0
Huki wrote: ↑Thu Mar 22, 2018 6:26 pm
Copying your profile folder from the desktop should work 100%. It is possible that the Android file system is case-sensitive like Linux. That means you need to rename all your files to lower case before you import them. I presume you're on Windows, so you might need to look for some automatic renaming utility.
That did the trick, thanks!
Huki wrote: ↑Thu Mar 22, 2018 6:26 pm
Antialiasing option is available in Render Settings. Is it greyed out? If so, can you post your re-volt_log.txt from the phone?
It isn't greyed out, it just doesn't change when you try to action it. Here's the Re-Volt log:
► Show Spoiler
Code: Select all
Re-Volt Error Log File
Compilation date: 21:30:11, Mar 15 2018
Architecture: Android (32-bit)
Build: 18.0315s
Android: Using data path: '/sdcard/RVGL'
Android: Assets up to date
Timer Frequency: 1000000000
Loading: profiles/rvgl.ini: Found
Loading: strings/english.txt: Found
Loading: strings/french.txt: Found
Loading: strings/german.txt: Found
Loading: strings/italian.txt: Found
Loading: strings/spanish.txt: Found
Loading: strings/dutch.txt: Found
Loading: strings/hungarian.txt: Found
Loading: strings/polish.txt: Found
Loading: strings/portuguese.txt: Found
Loading: strings/swedish.txt: Found
Found language: Nederlands (dutch.txt)
Found language: English (english.txt)
Found language: Français (french.txt)
Found language: Deutsch (german.txt)
Found language: Magyar (hungarian.txt)
Found language: Italiano (italian.txt)
Found language: Polski (polish.txt)
Found language: Português (portuguese.txt)
Found language: Español (spanish.txt)
Found language: Svenska (swedish.txt)
Loading: strings/english.txt: Found
Loading: cars/rc/parameters.txt: Found
Loading: cars/mite/parameters.txt: Found
Loading: cars/phat/parameters.txt: Found
Loading: cars/moss/parameters.txt: Found
Loading: cars/mud/parameters.txt: Found
Loading: cars/beatall/parameters.txt: Found
Loading: cars/volken/parameters.txt: Found
Loading: cars/tc6/parameters.txt: Found
Loading: cars/dino/parameters.txt: Found
Loading: cars/candy/parameters.txt: Found
Loading: cars/gencar/parameters.txt: Found
Loading: cars/tc4/parameters.txt: Found
Loading: cars/mouse/parameters.txt: Found
Loading: cars/flag/parameters.txt: Found
Loading: cars/tc2/parameters.txt: Found
Loading: cars/r5/parameters.txt: Found
Loading: cars/tc5/parameters.txt: Found
Loading: cars/sgt/parameters.txt: Found
Loading: cars/tc3/parameters.txt: Found
Loading: cars/adeon/parameters.txt: Found
Loading: cars/fone/parameters.txt: Found
Loading: cars/tc1/parameters.txt: Found
Loading: cars/rotor/parameters.txt: Found
Loading: cars/cougar/parameters.txt: Found
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Loading: cars/toyeca/parameters.txt: Found
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Loading: cars/wincar/parameters.txt: Found
Loading: cars/wincar2/parameters.txt: Found
Loading: cars/wincar3/parameters.txt: Found
Loading: cars/wincar4/parameters.txt: Found
Loading: cars/ufo/parameters.txt: Found
Loading: cars/q/parameters.txt: Found
Loading: cars/bigvolt/parameters.txt: Not Found
Loading: cars/bossvolt/parameters.txt: Not Found
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Loading: cars/jg2fulonx/parameters.txt: Not Found
Video: Initializing...
Video: Opening window
Video: Found 1 display modes
Video: Setting display mode
Video: Creating OpenGL context
Video: Loading GL functions
===== Video Info =====
GL Vendor: Qualcomm
GL Renderer: Adreno (TM) 420
GL Version: OpenGL ES 3.2 V@145.0 (GIT@If5818605d9)
GL_VERSION_1_2: Not Found
GL_VERSION_ES_CM_1_0: Not Found
GL_SGIS_texture_lod: Not Found
GL_SGIS_generate_mipmap: Not Found
GL_EXT_texture_filter_anisotropic: Found
GL_VERSION_1_3: Not Found
GL_ARB_texture_env_combine: Not Found
GL_EXT_texture_env_combine: Not Found
GL_ARB_multitexture: Not Found
GL_ARB_multisample: Not Found
GL_EXT_multisample: Not Found
GL_VERSION_1_4: Not Found
GL_EXT_fog_coord: Not Found
GL_ARB_vertex_array_bgra: Not Found
GL_EXT_vertex_array_bgra: Not Found
GL_EXT_clip_volume_hint: Not Found
GL_VERSION_2_0: Not Found
GL_ES_VERSION_2_0: Found
GL_VERSION_3_0: Not Found
GL_ES_VERSION_3_0: Found
GL_ARB_framebuffer_object: Not Found
GL_EXT_framebuffer_object: Not Found
GL_EXT_framebuffer_blit: Not Found
GL_EXT_framebuffer_multisample: Not Found
GL_VERSION_4_1: Not Found
GL_ARB_get_program_binary: Not Found
GL_OES_get_program_binary: Found
===== Video Info =====
Video: Loading shader (type: 0, flags: 0)
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_00000000.bin: Found
Video: Loading shader (type: 0, flags: 1)
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_00000001.bin: Found
Video: Loading shader (type: 0, flags: 3)
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_00000003.bin: Found
Video: Loading shader (type: 0, flags: 103)
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
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Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_00000103.bin: Found
Video: Loading shader (type: 0, flags: b)
Loading: shaders/world_vs.glsl: Found
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Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_0000000b.bin: Found
Video: Loading shader (type: 0, flags: 6b)
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
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Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_0000006b.bin: Found
Video: Loading shader (type: 0, flags: 16b)
Loading: shaders/world_vs.glsl: Found
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Video: Loading shader (type: 1, flags: 0)
Loading: shaders/model_vs.glsl: Found
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Video: Loading shader (type: 1, flags: 1)
Loading: shaders/model_vs.glsl: Found
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Loading: shaders/cache/00000001_00000001.bin: Found
Video: Loading shader (type: 1, flags: 3)
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
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Loading: shaders/model_fs.glsl: Found
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Video: Loading shader (type: 1, flags: 103)
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/model_fs.glsl: Found
Loading: shaders/cache/00000001_00000103.bin: Found
Video: Loading shader (type: 1, flags: 1b)
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/model_fs.glsl: Found
Loading: shaders/cache/00000001_0000001b.bin: Found
Video: Loading shader (type: 1, flags: 7b)
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/model_fs.glsl: Found
Loading: shaders/cache/00000001_0000007b.bin: Found
Video: Loading shader (type: 1, flags: 17b)
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/model_fs.glsl: Found
Loading: shaders/cache/00000001_0000017b.bin: Found
Video: Loading shader (type: 1, flags: a3)
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/model_fs.glsl: Found
Loading: shaders/cache/00000001_000000a3.bin: Found
Video: Loading shader (type: 1, flags: 100bb)
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/model_fs.glsl: Found
Loading: shaders/cache/00000001_000100bb.bin: Found
Video: Loading shader (type: 1, flags: 201a1)
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/model_fs.glsl: Found
Loading: shaders/cache/00000001_000201a1.bin: Found
Video: Loading shader (type: 1, flags: 301a1)
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/model_fs.glsl: Found
Loading: shaders/cache/00000001_000301a1.bin: Found
Video: Loading shader (type: 1, flags: 401a1)
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/model_fs.glsl: Found
Loading: shaders/cache/00000001_000401a1.bin: Found
Video: Loading shader (type: 1, flags: 5)
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/model_fs.glsl: Found
Loading: shaders/cache/00000001_00000005.bin: Found
Video: Loading shader (type: 1, flags: 25)
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/model_fs.glsl: Found
Loading: shaders/cache/00000001_00000025.bin: Found
Video: Loading shader (type: 1, flags: 125)
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/model_fs.glsl: Found
Loading: shaders/cache/00000001_00000125.bin: Found
Video: Loading shader (type: 1, flags: a5)
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/model_fs.glsl: Found
Loading: shaders/cache/00000001_000000a5.bin: Found
Video: Loading shader (type: 1, flags: 301a5)
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/model_fs.glsl: Found
Loading: shaders/cache/00000001_000301a5.bin: Found
Video: Loading shader (type: 2, flags: 0)
Loading: shaders/screen_vs.glsl: Found
Loading: shaders/screen_fs.glsl: Found
Loading: shaders/cache/00000002_00000000.bin: Found
Video: Loading shader (type: 2, flags: 100)
Loading: shaders/screen_vs.glsl: Found
Loading: shaders/screen_fs.glsl: Found
Loading: shaders/cache/00000002_00000100.bin: Found
Video: Done
Input: 1 GameController mappings added
Input: Found controller at slot 0: Android Accelerometer (GUID: 416e64726f696420416363656c65726f)
Loading: cars/misc/parameters.txt: Not Found
Loading: profiles/pyves/profile.ini: Found
Loading: profiles/pyves/profile.ini: Found
Loading: levels/stunts/stunts.fob: Found
Loading: profiles/pyves/nhood1.level: Found
Loading: profiles/pyves/market2.level: Found
Loading: profiles/pyves/muse2.level: Found
Loading: profiles/pyves/garden1.level: Found
Loading: profiles/pyves/roof.level: Found
Loading: profiles/pyves/toylite.level: Found
Loading: profiles/pyves/wild_west1.level: Found
Loading: profiles/pyves/toy2.level: Found
Loading: profiles/pyves/nhood2.level: Found
Loading: profiles/pyves/ship1.level: Found
Loading: profiles/pyves/muse1.level: Found
Loading: profiles/pyves/market1.level: Found
Loading: profiles/pyves/wild_west2.level: Found
Loading: profiles/pyves/ship2.level: Found
Loading: profiles/pyves/stunts.stunt: Found
Loading: strings/english.txt: Found
Loading: gfx/font.bmo: Found
Loading: gfx/font.bmn: Not Found
Loading: gfx/font.bmp: Found
Loading: gfx/font.bmq: Not Found
Loading: gfx/spru.bmo: Not Found
Loading: gfx/spru.bmp: Found
Loading: gfx/spru.bmq: Not Found
Loading: gfx/overlay.bmo: Found
Loading: gfx/overlay.bmn: Not Found
Loading: gfx/overlay.bmp: Found
Loading: gfx/overlay.bmq: Not Found
Loading: gfx/loadinga.bmo: Not Found
Loading: gfx/loadinga.bmp: Found
Loading: gfx/loadinga.bmq: Found
Loading: gfx/loadinga.bmr: Not Found
Loading: gfx/loadingb.bmo: Not Found
Loading: gfx/loadingb.bmp: Found
Loading: gfx/loadingb.bmq: Found
Loading: gfx/loadingb.bmr: Not Found
Loading: gfx/loadingc.bmo: Not Found
Loading: gfx/loadingc.bmp: Found
Loading: gfx/loadingc.bmq: Found
Loading: gfx/loadingc.bmr: Not Found
Loading: gfx/devlogo1a.bmo: Not Found
Loading: gfx/devlogo1a.bmp: Found
Loading: gfx/devlogo1a.bmq: Not Found
Loading: gfx/devlogo1b.bmo: Not Found
Loading: gfx/devlogo1b.bmp: Found
Loading: gfx/devlogo1b.bmq: Not Found
Loading: gfx/devlogo1c.bmo: Not Found
Loading: gfx/devlogo1c.bmp: Found
Loading: gfx/devlogo1c.bmq: Not Found
Loading: gfx/devlogo2a.bmo: Not Found
Loading: gfx/devlogo2a.bmp: Found
Loading: gfx/devlogo2a.bmq: Not Found
Loading: gfx/devlogo2b.bmo: Not Found
Loading: gfx/devlogo2b.bmp: Found
Loading: gfx/devlogo2b.bmq: Not Found
Loading: gfx/devlogo2c.bmo: Not Found
Loading: gfx/devlogo2c.bmp: Found
Loading: gfx/devlogo2c.bmq: Not Found
Loading: gfx/font.bmo: Found
Loading: gfx/font.bmn: Not Found
Loading: gfx/font.bmp: Found
Loading: gfx/font.bmq: Not Found
Loading: gfx/spru.bmo: Not Found
Loading: gfx/spru.bmp: Found
Loading: gfx/spru.bmq: Not Found
Loading: gfx/overlay.bmo: Found
Loading: gfx/overlay.bmn: Not Found
Loading: gfx/overlay.bmp: Found
Loading: gfx/overlay.bmq: Not Found
Loading: gfx/loadinga.bmo: Not Found
Loading: gfx/loadinga.bmp: Found
Loading: gfx/loadinga.bmq: Found
Loading: gfx/loadinga.bmr: Not Found
Loading: gfx/loadingb.bmo: Not Found
Loading: gfx/loadingb.bmp: Found
Loading: gfx/loadingb.bmq: Found
Loading: gfx/loadingb.bmr: Not Found
Loading: gfx/loadingc.bmo: Not Found
Loading: gfx/loadingc.bmp: Found
Loading: gfx/loadingc.bmq: Found
Loading: gfx/loadingc.bmr: Not Found
Loading: profiles/pyves/intro.level: Not Found
Loading: levels/intro/intro.pan: Not Found
Loading: levels/intro/intro.inf: Found
Loading: gfx/fxpage1.bmo: Not Found
Loading: gfx/fxpage1.bmp: Found
Loading: gfx/fxpage1.bmq: Not Found
Loading: gfx/fxpage2.bmo: Not Found
Loading: gfx/fxpage2.bmp: Found
Loading: gfx/fxpage2.bmq: Not Found
Loading: gfx/fxpage3.bmo: Not Found
Loading: gfx/fxpage3.bmp: Found
Loading: gfx/fxpage3.bmq: Not Found
Loading: gfx/envstill.bmo: Not Found
Loading: gfx/envstill.bmp: Found
Loading: gfx/envstill.bmq: Found
Loading: gfx/envstill.bmr: Not Found
Loading: gfx/envroll.bmo: Not Found
Loading: gfx/envroll.bmp: Found
Loading: gfx/envroll.bmq: Found
Loading: gfx/envroll.bmr: Not Found
Loading: cars/misc/shadow.bmo: Not Found
Loading: cars/misc/shadow.bmp: Found
Loading: cars/misc/shadow.bmq: Found
Loading: cars/misc/shadow.bmr: Not Found
Loading: levels/intro/introa.bmo: Not Found
Loading: levels/intro/introa.bmp: Found
Loading: levels/intro/introa.bmq: Not Found
Loading: levels/intro/introb.bmo: Not Found
Loading: levels/intro/introb.bmp: Found
Loading: levels/intro/introb.bmq: Not Found
Loading: levels/intro/introc.bmo: Not Found
Loading: levels/intro/introc.bmp: Not Found
Loading: levels/intro/introd.bmo: Not Found
Loading: levels/intro/introd.bmp: Not Found
Loading: levels/intro/introe.bmo: Not Found
Loading: levels/intro/introe.bmp: Not Found
Loading: levels/intro/introf.bmo: Not Found
Loading: levels/intro/introf.bmp: Not Found
Loading: levels/intro/introg.bmo: Not Found
Loading: levels/intro/introg.bmp: Not Found
Loading: levels/intro/introh.bmo: Not Found
Loading: levels/intro/introh.bmp: Not Found
Loading: levels/intro/introi.bmo: Not Found
Loading: levels/intro/introi.bmp: Not Found
Loading: levels/intro/introj.bmo: Not Found
Loading: levels/intro/introj.bmp: Not Found
Loading: levels/intro/intro.w: Found
Loading: levels/intro/intro.vis: Found
World: Cubes 4 Buffers 4 Groups 4
Loading: levels/intro/intro.rim: Found
Loading: levels/intro/intro.fin: Found
Loading: levels/intro/intro.ncp: Found
Loading: levels/intro/intro.lit: Found
Loading: levels/intro/intro.taz: Not Found
Loading: levels/intro/intro.fan: Not Found
Loading: levels/intro/intro.fld: Not Found
Loading: levels/intro/intro.pan: Not Found
Loading: levels/intro/intro.cam: Not Found
Loading: models/go3.m: Found
Loading: models/go2.m: Found
Loading: models/go1.m: Found
Loading: models/gogo.m: Found
Loading: models/drum.m: Found
Loading: models/mt.bin: Found
AL: Existing OpenAL error in LoadSfx(): 0
Loading: levels/intro/intro.tri: Not Found
Loading: models/pickup.m: Found
Loading: models/pickup.hul: Not Found
Loading: models/pickup.ncp: Not Found
Loading: models/firework.m: Found
Loading: models/firework.hul: Found
Loading: models/wbomb.m: Found
Loading: models/wbomb.hul: Not Found
Loading: models/wbomb.ncp: Not Found
Loading: models/ball.m: Found
Loading: models/ball.hul: Not Found
Loading: models/ball.ncp: Not Found
Loading: models/ball.m: Found
Loading: models/ball.hul: Not Found
Loading: models/ball.ncp: Not Found
Loading: models/star.m: Found
Loading: models/star.hul: Not Found
Loading: models/star.ncp: Not Found
Loading: levels/intro/intro.fob: Not Found
Loading: levels/intro/properties.txt: Not Found
Loading: cars/ufo/parameters.txt: Found
Warning: Unrecognised word: "Handling"
Warning: Unrecognised word: "50.000000"
Loading: cars/ufo/car.bmo: Not Found
Loading: cars/ufo/car.bmp: Found
Loading: cars/ufo/car.bmq: Found
Loading: cars/ufo/car.bmr: Not Found
Loading: cars/ufo/shadow.bmo: Not Found
Loading: cars/ufo/shadow.bmp: Found
Loading: cars/ufo/shadow.bmq: Found
Loading: cars/ufo/shadow.bmr: Not Found
Loading: cars/ufo/body.prm: Found
Loading: cars/misc/aerial.m: Found
Loading: cars/misc/aerialt.m: Found
Loading: cars/ufo/hull.hul: Found
Loading: cars/rc/parameters.txt: Found
Warning: Unrecognised word: "Handling"
Warning: Unrecognised word: "90.000000"
Loading: cars/rc/car.bmo: Not Found
Loading: cars/rc/car.bmp: Found
Loading: cars/rc/car.bmq: Found
Loading: cars/rc/car.bmr: Not Found
Loading: cars/rc/body.prm: Found
Loading: cars/rc/wheelfl.prm: Found
Loading: cars/rc/wheelfr.prm: Found
Loading: cars/rc/wheelbl.prm: Found
Loading: cars/rc/wheelbr.prm: Found
Loading: cars/rc/spring.prm: Found
Loading: cars/rc/axle.prm: Found
Loading: cars/rc/pin.prm: Found
Loading: cars/misc/aerial.m: Found
Loading: cars/misc/aerialt.m: Found
Loading: cars/rc/hull.hul: Found
Loading: cars/flag/parameters.txt: Found
Warning: Unrecognised word: "Handling"
Warning: Unrecognised word: "50.000000"
Loading: cars/flag/car.bmo: Not Found
Loading: cars/flag/car.bmp: Found
Loading: cars/flag/car.bmq: Found
Loading: cars/flag/car.bmr: Not Found
Loading: cars/flag/body.prm: Found
Loading: cars/flag/wheelfl.prm: Found
Loading: cars/flag/wheelfr.prm: Found
Loading: cars/flag/wheelbl.prm: Found
Loading: cars/flag/wheelbr.prm: Found
Loading: cars/flag/spring.prm: Found
Loading: cars/flag/axle.prm: Found
Loading: cars/flag/pin.prm: Found
Loading: cars/misc/aerial.m: Found
Loading: cars/misc/aerialt.m: Found
Loading: cars/flag/hull.hul: Found
Loading: models/probe.m: Found
Loading: models/probe.hul: Found
Loading: levels/intro/ufopath.pth: Found
Loading: gfx/font.bmo: Found
Loading: gfx/font.bmn: Not Found
Loading: gfx/font.bmp: Found
Loading: gfx/font.bmq: Not Found
Loading: gfx/spru.bmo: Not Found
Loading: gfx/spru.bmp: Found
Loading: gfx/spru.bmq: Not Found
Loading: gfx/overlay.bmo: Found
Loading: gfx/overlay.bmn: Not Found
Loading: gfx/overlay.bmp: Found
Loading: gfx/overlay.bmq: Not Found
Loading: gfx/loadinga.bmo: Not Found
Loading: gfx/loadinga.bmp: Found
Loading: gfx/loadinga.bmq: Found
Loading: gfx/loadinga.bmr: Not Found
Loading: gfx/loadingb.bmo: Not Found
Loading: gfx/loadingb.bmp: Found
Loading: gfx/loadingb.bmq: Found
Loading: gfx/loadingb.bmr: Not Found
Loading: gfx/loadingc.bmo: Not Found
Loading: gfx/loadingc.bmp: Found
Loading: gfx/loadingc.bmq: Found
Loading: gfx/loadingc.bmr: Not Found
Loading: profiles/pyves/frontend.level: Not Found
Loading: levels/frontend/frontend.pan: Found
Loading: levels/frontend/frontend.inf: Found
Loading: gfx/fxpage1.bmo: Not Found
Loading: gfx/fxpage1.bmp: Found
Loading: gfx/fxpage1.bmq: Not Found
Loading: gfx/fxpage2.bmo: Not Found
Loading: gfx/fxpage2.bmp: Found
Loading: gfx/fxpage2.bmq: Not Found
Loading: gfx/fxpage3.bmo: Not Found
Loading: gfx/fxpage3.bmp: Found
Loading: gfx/fxpage3.bmq: Not Found
Loading: gfx/envfront.bmo: Not Found
Loading: gfx/envfront.bmp: Found
Loading: gfx/envfront.bmq: Found
Loading: gfx/envfront.bmr: Not Found
Loading: gfx/envroll.bmo: Not Found
Loading: gfx/envroll.bmp: Found
Loading: gfx/envroll.bmq: Found
Loading: gfx/envroll.bmr: Not Found
Loading: cars/misc/shadow.bmo: Not Found
Loading: cars/misc/shadow.bmp: Found
Loading: cars/misc/shadow.bmq: Found
Loading: cars/misc/shadow.bmr: Not Found
Loading: levels/frontend/frontenda.bmo: Not Found
Loading: levels/frontend/frontenda.bmp: Found
Loading: levels/frontend/frontenda.bmq: Found
Loading: levels/frontend/frontenda.bmr: Not Found
Loading: levels/frontend/frontendb.bmo: Not Found
Loading: levels/frontend/frontendb.bmp: Found
Loading: levels/frontend/frontendb.bmq: Found
Loading: levels/frontend/frontendb.bmr: Not Found
Loading: levels/frontend/frontendc.bmo: Not Found
Loading: levels/frontend/frontendc.bmp: Found
Loading: levels/frontend/frontendc.bmq: Found
Loading: levels/frontend/frontendc.bmr: Not Found
Loading: levels/frontend/frontendd.bmo: Not Found
Loading: levels/frontend/frontendd.bmp: Found
Loading: levels/frontend/frontendd.bmq: Found
Loading: levels/frontend/frontendd.bmr: Not Found
Loading: levels/frontend/frontende.bmo: Not Found
Loading: levels/frontend/frontende.bmp: Found
Loading: levels/frontend/frontende.bmq: Found
Loading: levels/frontend/frontende.bmr: Not Found
Loading: levels/frontend/frontendf.bmo: Not Found
Loading: levels/frontend/frontendf.bmp: Found
Loading: levels/frontend/frontendf.bmq: Found
Loading: levels/frontend/frontendf.bmr: Not Found
Loading: levels/frontend/frontendg.bmo: Not Found
Loading: levels/frontend/frontendg.bmp: Found
Loading: levels/frontend/frontendg.bmq: Found
Loading: levels/frontend/frontendg.bmr: Not Found
Loading: levels/frontend/frontendh.bmo: Not Found
Loading: levels/frontend/frontendh.bmp: Found
Loading: levels/frontend/frontendh.bmq: Found
Loading: levels/frontend/frontendh.bmr: Not Found
Loading: levels/frontend/frontendi.bmo: Not Found
Loading: levels/frontend/frontendi.bmp: Found
Loading: levels/frontend/frontendi.bmq: Found
Loading: levels/frontend/frontendi.bmr: Not Found
Loading: levels/frontend/frontendj.bmo: Not Found
Loading: levels/frontend/frontendj.bmp: Not Found
Loading: levels/frontend/frontend.w: Found
Loading: levels/frontend/frontend.vis: Found
World: Cubes 235 Buffers 316 Groups 316
Loading: levels/frontend/frontend.rim: Found
Loading: levels/frontend/bballbox.prm: Found
Loading: levels/frontend/bballbox.ncp: Not Found
Loading: levels/frontend/box01.prm: Found
Loading: levels/frontend/box01.ncp: Not Found
Loading: levels/frontend/box02.prm: Found
Loading: levels/frontend/box02.ncp: Not Found
Loading: levels/frontend/box03.prm: Found
Loading: levels/frontend/box03.ncp: Not Found
Loading: levels/frontend/box04.prm: Found
Loading: levels/frontend/box04.ncp: Not Found
Loading: levels/frontend/box05.prm: Found
Loading: levels/frontend/box05.ncp: Not Found
Loading: levels/frontend/box5.prm: Found
Loading: levels/frontend/box5.ncp: Not Found
Loading: levels/frontend/chicks.prm: Found
Loading: levels/frontend/chicks.ncp: Not Found
Loading: levels/frontend/clockcase.prm: Found
Loading: levels/frontend/clockcase.ncp: Not Found
Loading: levels/frontend/cup01.prm: Found
Loading: levels/frontend/cup01.ncp: Not Found
Loading: levels/frontend/helbladebig.prm: Found
Loading: levels/frontend/helbladebig.ncp: Not Found
Loading: levels/frontend/helbladesmall.prm: Found
Loading: levels/frontend/helbladesmall.ncp: Not Found
Loading: levels/frontend/hellbody.prm: Found
Loading: levels/frontend/hellbody.ncp: Not Found
Loading: levels/frontend/hellsb.prm: Found
Loading: levels/frontend/hellsb.ncp: Not Found
Loading: levels/frontend/largemagstand.prm: Found
Loading: levels/frontend/largemagstand.ncp: Not Found
Loading: levels/frontend/light.prm: Found
Loading: levels/frontend/light.ncp: Not Found
Loading: levels/frontend/magstand.prm: Found
Loading: levels/frontend/magstand.ncp: Not Found
Loading: levels/frontend/pangacard.prm: Found
Loading: levels/frontend/pangacard.ncp: Found
Loading: levels/frontend/plain.prm: Found
Loading: levels/frontend/plain.ncp: Not Found
Loading: levels/frontend/podium.prm: Found
Loading: levels/frontend/podium.ncp: Found
Loading: levels/frontend/posterstand.prm: Found
Loading: levels/frontend/posterstand.ncp: Not Found
Loading: levels/frontend/posterstand2.prm: Found
Loading: levels/frontend/posterstand2.ncp: Not Found
Loading: levels/frontend/salebin.prm: Found
Loading: levels/frontend/salebin.ncp: Not Found
Loading: levels/frontend/smallscreen.prm: Found
Loading: levels/frontend/smallscreen.ncp: Not Found
Loading: levels/frontend/track.prm: Found
Loading: levels/frontend/track.ncp: Not Found
Loading: levels/frontend/tvstand.prm: Found
Loading: levels/frontend/tvstand.ncp: Not Found
Loading: levels/frontend/ufostand.prm: Found
Loading: levels/frontend/ufostand.ncp: Not Found
Loading: levels/frontend/frontend.fin: Found
Loading: levels/frontend/frontend.ncp: Found
Loading: levels/frontend/frontend.lit: Found
Loading: levels/frontend/frontend.taz: Found
Loading: levels/frontend/frontend.fan: Found
Loading: levels/frontend/frontend.fld: Found
Loading: levels/frontend/frontend.pan: Found
Loading: levels/frontend/frontend.cam: Found
Loading: models/go3.m: Found
Loading: models/go2.m: Found
Loading: models/go1.m: Found
Loading: models/gogo.m: Found
Loading: models/drum.m: Found
Loading: models/mt.bin: Found
AL: Existing OpenAL error in LoadSfx(): 0
Loading: levels/frontend/frontend.tri: Found
Loading: models/pickup.m: Found
Loading: models/pickup.hul: Not Found
Loading: models/pickup.ncp: Not Found
Loading: models/firework.m: Found
Loading: models/firework.hul: Found
Loading: models/wbomb.m: Found
Loading: models/wbomb.hul: Not Found
Loading: models/wbomb.ncp: Not Found
Loading: models/ball.m: Found
Loading: models/ball.hul: Not Found
Loading: models/ball.ncp: Not Found
Loading: models/ball.m: Found
Loading: models/ball.hul: Not Found
Loading: models/ball.ncp: Not Found
Loading: models/star.m: Found
Loading: models/star.hul: Not Found
Loading: models/star.ncp: Not Found
Loading: levels/frontend/frontend.fob: Found
Loading: levels/frontend/smallscreen.m: Found
Loading: levels/frontend/smallscreen.hul: Not Found
Loading: levels/frontend/smallscreen.ncp: Not Found
Loading: levels/frontend/namestand.m: Found
Loading: levels/frontend/namestand.hul: Not Found
Loading: levels/frontend/namestand.ncp: Not Found
Loading: levels/frontend/namewheel.m: Found
Loading: levels/frontend/namewheel.hul: Not Found
Loading: levels/frontend/namewheel.ncp: Not Found
Loading: levels/frontend/carbox.m: Found
Loading: levels/frontend/carbox.hul: Not Found
Loading: levels/frontend/carbox.ncp: Not Found
Loading: levels/frontend/plainbox.m: Found
Loading: levels/frontend/plainbox.hul: Not Found
Loading: levels/frontend/plainbox.ncp: Not Found
Loading: models/cone.m: Found
Loading: models/cone.hul: Found
Loading: levels/frontend/bigscreen.m: Found
Loading: levels/frontend/bigscreen.hul: Not Found
Loading: levels/frontend/bigscreen.ncp: Not Found
Loading: gfx/toylite.bmo: Not Found
Loading: gfx/toylite.bmp: Found
Loading: gfx/toylite.bmq: Found
Loading: gfx/toylite.bmr: Not Found
Loading: levels/frontend/clockbody.m: Found
Loading: levels/frontend/clockbody.hul: Not Found
Loading: levels/frontend/clockbody.ncp: Not Found
Loading: levels/frontend/clockhandsmall.m: Found
Loading: levels/frontend/clockhandsmall.hul: Not Found
Loading: levels/frontend/clockhandsmall.ncp: Not Found
Loading: levels/frontend/clockhandlarge.m: Found
Loading: levels/frontend/clockhandlarge.hul: Not Found
Loading: levels/frontend/clockhandlarge.ncp: Not Found
Loading: levels/frontend/clockdisc.m: Found
Loading: levels/frontend/clockdisc.hul: Not Found
Loading: levels/frontend/clockdisc.ncp: Not Found
Loading: levels/frontend/cup04.m: Found
Loading: levels/frontend/cup04.hul: Not Found
Loading: levels/frontend/cup04.ncp: Not Found
Loading: levels/frontend/cup02.m: Found
Loading: levels/frontend/cup02.hul: Not Found
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Re: RVGL on Android
Posted: Thu Mar 29, 2018 7:47 pm
by Huki
The Android build has been updated to
18.0330!
Download: [ shader | legacy ]
What's New:
- Controller Settings can be configured (useful for phones with a hardware keyboard, or with wireless controllers).
- Virtual buttons opacity can be changed (default at 50%).
- Camera View can be changed from Game Settings.
- The list of storage paths supported is extended to supported emulated paths (eg, "storage/emulated/0").
- App now displays the proper version number.
- MP3 music is now supported.
- Fixed certain custom cars and tracks hanging the app at startup / loading.
- Fixed broken per-instance vertex shading (RgbPer).
- Wrong padding of text elements (reported here).
- Level modes are switched in progress table order (Normal,R,M,RM) at the level selection screen.
- Display record time in time trial mode.
Note: This release is compatible only with 18.0330 online.
Re: RVGL on Android
Posted: Wed Apr 11, 2018 8:54 pm
by Huki
The Android build has been updated to
18.0410!
Download: [ shader | legacy ]
What's New:
- Fixed crash when quiting from the main menu on newer Android devices.
- New features from 18.0410a (read release post).
Note: This release is compatible with 18.0330 and above online.
Re: RVGL on Android
Posted: Wed Apr 11, 2018 10:08 pm
by Pyves
Huki wrote: ↑Wed Apr 11, 2018 8:54 pm
Fixed crash when quiting from the main menu on newer Android devices.
I've tried quitting and restarting the game quite a few times, and indeed, I no longer seem able to make it crash. Good work!
Re: RVGL on Android
Posted: Wed Apr 11, 2018 10:20 pm
by urnemanden
Super cool, I'm already a fan of this haha!
Re: RVGL on Android
Posted: Mon Apr 16, 2018 5:57 am
by Huki
The Android build has been updated to
18.0416!
Download: [ shader | legacy ]
Read the release post
Note: This release is only compatible with 18.0416 online.
Re: RVGL on Android
Posted: Fri Apr 20, 2018 8:25 am
by deathspawn
I tested this on my GPD XD Plus and it works great. Loads up faster than my Linux PC. Multiplayer also works good with rvgl on Linux over LAN. I have yet to test with other people online, but I have some friends who may help with that sometime soon. It also seems to work with the custom cars and tracks that we use.
A few issues I have though. The controller doesn't work with the menus at all and hitting backspace on the virtual keyboard keeps backspacing until you close out of the app and re-open it. Also the game sound/music glitches out if you exit out of the demo. Have to swipe the game away in recents to fix it.
Other than that, great job on the port! I am glad to finally have a portable version of rvgl.
Edit: Just noticed another random bug. The joysticks sometimes don't get picked up. Closing out of the app and re-opening seems to make them work again. They only work with the Xbox layout. The PS3 layout registers them as buttons.
Edit 2: Just did some testing with a friend of mine. Online multiplayer works well and seems stable. Couple other issues though. The hostname entry box makes what you are typing disappear if it is a long hostname. It seems to still work though. Also there is no horn button on the touch screen.
Re: RVGL on Android
Posted: Sat Apr 28, 2018 9:20 am
by Huki
The Android version is updated to
18.0428a. Download it from the
release post.
As of this release, there is a
single apk that provides both the shader-based and legacy rendering modes. The shader-based renderer is enabled by default, so 's' users should simply be able to update to the new build.
When the shader mode is active, you should see the build number display in the main menu turn yellow.
---
@deathspawn: Thanks for the feedback!
deathspawn wrote: ↑Fri Apr 20, 2018 8:25 amA few issues I have though. The controller doesn't work with the menus at all and hitting backspace on the virtual keyboard keeps backspacing until you close out of the app and re-open it. Also the game sound/music glitches out if you exit out of the demo. Have to swipe the game away in recents to fix it.
Only touch inputs are supported for the menus on Android, this is a known limitation for now. I've heard about the backspacing glitch before, but I'm unable to reproduce it on my Android 4.1 device. I'll look more into it though.
deathspawn wrote: ↑Fri Apr 20, 2018 8:25 amThe hostname entry box makes what you are typing disappear if it is a long hostname. It seems to still work though.
The hostname box "scrolls" long lines, but you should see an ellipsis at the start, hinting at more hidden text. But yes, it does keep the full hostname string.
Re: RVGL on Android
Posted: Mon Apr 30, 2018 9:16 am
by SonicBoomFan14
There's a bug on the latest version on android where it won't let me in. It would give me an error about a shader being too long and there is no way to access rvgl.ini. I have all the assets downloaded and made an RVGL folder in my device. It used tp work in previous versions. And the AVG Antivirus detects it as a virus. If you want a pic of the long shader. Just ask me. I'm also new here
Re: RVGL on Android
Posted: Mon Apr 30, 2018 7:14 pm
by Huki
SonicBoomFan14 wrote: ↑Mon Apr 30, 2018 9:16 am
There's a bug on the latest version on android where it won't let me in. It would give me an error about a shader being too long and there is no way to access rvgl.ini. I have all the assets downloaded and made an RVGL folder in my device. It used tp work in previous versions. And the AVG Antivirus detects it as a virus. If you want a pic of the long shader. Just ask me. I'm also new here
The latest RVGL
alpha on Android enables the shader-based renderer by default. The previous alphas were using the legacy renderer and it appears that worked fine for you. You can edit your
rvgl.ini and disable the shader renderer, but it's better that we try and get shader mode working. I'll need to see your
profiles/re-volt_log.txt file from the phone.