[RVGL Release] 18.1020a

News and announcements about RVGL's development.
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Huki
Developer
Posts: 397

[RVGL Release] 18.1020a

Unread post by Huki » Sat Oct 20, 2018 11:54 pm

RVGL has been updated to 18.1020a!

Update:
Download Win32 [ setup | 7z ]
Download Win64 [ setup | 7z ]
Download Linux [ setup | 7z ]
Download Android [ apk ]

Visit the topics for the Android version and the Shader edition for more information.

Goodies:
Download the Dreamcast Pack: rvgl_dcpack.zip (not updated this time, latest version: 18.0720a)
Download the Soundtrack: soundtrack.zip
Download the Controller Map Android app: rvgl_controller_map.apk
More about the update and RVGL: changelog | docs

Full game downloads are available at distribute.re-volt.io.

MIDI and SVG Support:
SVG is now one of the supported texture formats.

There is also experimental support for MIDI music playback using FluidSynth. The Windows releases come with libfluidsynth-1.dll, while on Linux, you need the fluidsynth (1.x) package. The recently released FluidSynth 2 series is not supported yet. You also need to download one of the available SoundFonts and place it in the soundsfonts folder (create one if not present), with the name default.sf2.

There is room for further improvement:
  • The path soundfonts/default.sf2 is currently hardcoded. It is planned to support multiple soundfonts sourced from the soundfonts folder.
  • Soundfonts are loaded / unloaded along with the stream, which can result in a short freeze when playback starts. They should instead be loaded once at game start.
  • FluidSynth 2.x support.
MIDI support can open up some interesting possibilities, like ripping soundtrack from N64 for use with RVGL.

Graphics Updates:
  • Shader renderer is now the default. For existing installations, enable it by setting Shaders = 1 in rvgl.ini. The legacy render can be activated with -noshader.
  • Shader renderer is compatible with tracks having large number of texture animation pages, like Slippery Slope. (#252)
  • V-sync is on by default on new installations.
  • Particles option in Render Settings is improved: it now affects Spark Generators too. Also, Spark Generators are now handled properly by visiboxes. (#280)
  • TEXTUREPROPS colorkey attribute behaves more consistently across legacy and shader modes. When this attribute is unset, 24-bit bitmaps no longer have pure-black transparency in legacy mode. (#289)
Android Updates:
  • Adaptive icons support for Android Oreo and above.
  • Added FLAC playback support.
  • FPU / NEON optimizations enabled on aarch64 and x86[_64] architectures.
  • Vorbis Integer decoder (Tremor) and MPG123 fixed-point mode used on 32-bit armeabi and armeabi-v7a.
  • Device Back button can be used for menu navigation, pausing the game and to skip intro screens.
  • Resolved various issues in Controller Settings that affected joysticks and controllers. (#248)
  • Controller Map utility: Available as a separate optional download, this app allows you to generate SDL GameController mappings for your controllers interactively. The mappings are saved to a log file at profiles/gamecontroller_log.txt. You can then add the mappings to profiles/gamecontroller_db.txt.
Linux Updates:
  • The game now statically links to libstdc++, allowing it to run on old distros with an outdated C++ runtime. (#252)
  • Scripts included with the release are now heavily optimized and several parts simplified. The fix_cases script replaces syscalls with native Bash 4 functionality and hence, file name checking is almost instantaneous on large folder trees.
  • The setup script asks for Yes/No confirmation to proceed. It also ensures that the applications path (~/.local/share/applications) exists.
Windows Updates:
  • Most libraries provided with the game have been upgraded: SDL_image 2.0.3, OpenAL Soft 1.19.0, ENet 1.3.13, image and audio libs.
  • Audio libraries now use file-name versioning.
Other Improvements:
  • License files are added for each of RVGL's dependencies.
  • When a Controller mapping is available, Controller Settings displays the device name specified in the mapping. The mappings are also logged.
  • Keyboard Pause/Break key can be used to pause the game.
Fixes:
  • Going back (Esc) from Create Profile screen should no longer create a profile.
  • Video Settings no longer shows "Windowed" when in fullscreen and the display mode couldn't be detected.
  • The "Final Lap!" text and spru were flashing alternately in a disorienting way (especially noticeable at low frame rates). This is now fixed.
  • Attempt to fix audio and music not paused when they should be. (#254)
[hide=Show changelog of this version]
18.1020a:

Add:
  [General]
  - Add license files for RVGL and its dependencies, now providing proper 
    attribution for libraries used / included with the game - see "licenses" 
    folder. RVGL redistributables are themselves covered by CC-BY-NC-SA.
  [Graphics]
  - SVG textures support (provided by SDL_image 2.0.3).
  - Android: Adaptive icons support for Oreo and above.
  [Audio]
  - Experimental support for FluidSynth (MIDI) playback. The game looks for a 
    soundfont placed in "soundfonts\default.sf2". Not supported on Android.
  - Android: FLAC playback support.
  [Input]
  - Android: New "Controller Map" app that allows generating SDL GameController 
    mappings for controllers. The mappings can be retrieved from the log at: 
    "profiles\gamecontroller_log.txt" and added to the db file.

Mod:
  [General]
  - Android: FPU / NEON optimizations enabled where applicable for aarch64 and 
    x86 builds (eg, for image, audio decoding).
  - Android: Several external components are now loaded as shared objects.
  - Windows: Audio libs now use file name versioning (i.e., libFLAC-8.dll 
    instead of libFLAC.dll).
  - Windows: Major update of provided libraries: SDL_image 2.0.3, OpenAL Soft 
    1.19.0, ENet 1.3.13, updated image and audio libs.
  - Linux: Statically link to libstdc++ (compatible with old distros).
  - Linux: Updated scripts. Massive optimization of 'fix_cases' script using 
    Bash 4 globstar support and parameter expansion. Also simplified working 
    directory resolution. The 'setup' script uses Yes / No confirmation, and 
    ensures that the .desktop file path exists.
  - Updated language strings.
  [Graphics]
  - V-sync is on by default for new installations.
  - The shader renderer is now enabled by default.
  - TEXTUREPROPS colorkey attribute now has effect on legacy renderer.
  - Render Settings "Particles" option now has effect for spark generators.
  - Spark generators are now affected by visiboxes.
  [Audio]
  - Android: 32-bit armeabi and armeabi-v7a now use Integer decoding for OGG 
    Vorbis (Tremor) and MP3 playback.
  [Input]
  - Controller Settings displays the Game Controller name when available.
  - Game Controller mapping is now logged to the log file.
  - Maximum number of supported joystick buttons is now 100 (eg, Android 
    reports 36 buttons).
  - The behavior of rejecting broken axes at Controller Config menu is restored 
    for legacy joysticks.
  - Ensure flush upon joystick remove to prevent stray inputs from a removed 
    controller.
  - Android: Support for Back button on the device to pause the game, skip the 
    intro screens, etc.
  - Support for Keyboard Pause / Break button to pause the game.

Fix:
  [General]
  - Fix profile created upon going back from Create Profile screen. Also 
    simplified the "Profile Already Exists" message string.
  [Graphics]
  - Windows Setup: Fix font creation flags to use sans serif.
  - Fix display mode showing "Windowed" in fullscreen. Now shows "Unknown" if 
    mode cannot be detected.
  - Fix HUD radar spru size in split-screen and touch modes (long car names 
    touching the border).
  - Fix "challenge beaten" and "final lap" message text and spru flashing 
    unsynchronized, which can be disorienting.
  - Fix crash when loading levels with large number of texture animation pages 
    in shader mode (eg, Slippery Slope).
  [Audio]
  - Fix Alure library functions that return without doing anything when an 
    existing OpenAL error was detected. Should solve audio / music not paused.
  [Input]
  - Android: Fix various glitches in Controller Settings menu that prevented  
    controllers from being configured.
  - Ensure joystick and force feedback devices are properly re-initialized (fix 
    potential crashes).
[/hide]
User avatar
Santiii727
Posts: 80
From: Maybe in your country

Re: [RVGL Release] 18.1020a

Unread post by Santiii727 » Sun Oct 21, 2018 2:57 am

Again Discord have lag with vsync off and add .nomedia support for audio files.
User avatar
607
Posts: 388

Re: [RVGL Release] 18.1020a

Unread post by 607 » Sun Oct 21, 2018 8:26 am

svg and midi support, that's interesting!
User avatar
kiwi
Posts: 557

Re: [RVGL Release] 18.1020a

Unread post by kiwi » Sun Oct 21, 2018 9:49 am

There are a lot of interesting things in the update, especially for track makers.
I highly appreciate, that the Shader Renderer is default now. :)
It‘s also very nice to see, that you check the Bug Reports forum, and working on solutions for the reported bugs.

Thank you Huki!
User avatar
SebR
Posts: 168

Re: [RVGL Release] 18.1020a

Unread post by SebR » Sun Oct 21, 2018 9:15 pm

My old Linux still ask for something ...
Image
Damn DROPBOX !!! If you found broken link PM me

AlicebanD an English voice that you must discover !!
User avatar
Mace121
Posts: 41

Re: [RVGL Release] 18.1020a

Unread post by Mace121 » Sun Oct 21, 2018 10:32 pm

Nice. I'm gonna go play that John Cena Midi while playing this.
MAD
MIX
of MANY
User avatar
Huki
Developer
Posts: 397

Re: [RVGL Release] 18.1020a

Unread post by Huki » Mon Oct 22, 2018 8:55 pm

SebR wrote: Sun Oct 21, 2018 9:15 pm My old Linux still ask for something ...
It's discord-rpc again, which creates a dependency on GLIBC_2.28. I'll see what I can do about it. Since discord isn't supported on 32-bit Linux, maybe I'll just remove the code from 32-bit RVGL.

Also, which version of Ubuntu are you running?
User avatar
SebR
Posts: 168

Re: [RVGL Release] 18.1020a

Unread post by SebR » Tue Oct 23, 2018 5:42 pm

Huki wrote: Mon Oct 22, 2018 8:55 pm
SebR wrote: Sun Oct 21, 2018 9:15 pm My old Linux still ask for something ...
It's discord-rpc again, which creates a dependency on GLIBC_2.28. I'll see what I can do about it. Since discord isn't supported on 32-bit Linux, maybe I'll just remove the code from 32-bit RVGL.

Also, which version of Ubuntu are you running?
Ubuntu 15.04
Damn DROPBOX !!! If you found broken link PM me

AlicebanD an English voice that you must discover !!
User avatar
Huki
Developer
Posts: 397

Re: [RVGL Release] 18.1020a

Unread post by Huki » Wed Oct 24, 2018 2:27 am

SebR wrote: Tue Oct 23, 2018 5:42 pm
Huki wrote: Mon Oct 22, 2018 8:55 pm
SebR wrote: Sun Oct 21, 2018 9:15 pm My old Linux still ask for something ...
It's discord-rpc again, which creates a dependency on GLIBC_2.28. I'll see what I can do about it. Since discord isn't supported on 32-bit Linux, maybe I'll just remove the code from 32-bit RVGL.

Also, which version of Ubuntu are you running?
Ubuntu 15.04
Try this build:
rvgl_18.1020a_linux_glibc_fix.7z

Changelog:
- Removed discord-rpc code from rvgl.32 (avoid new GLIBC dependency).
- Use older versions of some included libs (note: these libs are only used when system libs can't be found).

It should work now with GLIBC >= 2.7.

Code: Select all

$ strings rvgl.32 | grep GLIBC
GLIBC_2.3
GLIBC_2.1
GLIBC_2.0
GLIBC_2.2
GLIBC_2.4
GLIBC_2.7
GLIBC_2.1.3
User avatar
SebR
Posts: 168

Re: [RVGL Release] 18.1020a

Unread post by SebR » Wed Oct 24, 2018 4:39 pm

Huki wrote: Wed Oct 24, 2018 2:27 am
SebR wrote: Tue Oct 23, 2018 5:42 pm
Huki wrote: Mon Oct 22, 2018 8:55 pm

It's discord-rpc again, which creates a dependency on GLIBC_2.28. I'll see what I can do about it. Since discord isn't supported on 32-bit Linux, maybe I'll just remove the code from 32-bit RVGL.

Also, which version of Ubuntu are you running?
Ubuntu 15.04
Try this build:
rvgl_18.1020a_linux_glibc_fix.7z

Changelog:
- Removed discord-rpc code from rvgl.32 (avoid new GLIBC dependency).
- Use older versions of some included libs (note: these libs are only used when system libs can't be found).

It should work now with GLIBC >= 2.7.

Code: Select all

$ strings rvgl.32 | grep GLIBC
GLIBC_2.3
GLIBC_2.1
GLIBC_2.0
GLIBC_2.2
GLIBC_2.4
GLIBC_2.7
GLIBC_2.1.3
Working :mrgreen:
Damn DROPBOX !!! If you found broken link PM me

AlicebanD an English voice that you must discover !!
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