News and discussion about Re-Volt's development.
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Marv
- Site Admin
- Posts: 236
- Joined: Mon Dec 04, 2017 6:45 pm
- Location: Europe 2
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Contact:
Unread post
by Marv » Thu May 03, 2018 7:44 am
RVGL has been updated to
18.0504a!
Update:
Download
Win32 [
setup |
7z ]
Download
Win64 [
setup |
7z ]
Download
Linux [
setup |
7z ]
Download
Android [
apk ]
Visit the topics for the
Android version and the
Shader edition for more information.
Goodies:
Download the
Dreamcast Pack:
rvgl_dcpack.zip (updated this time, see changelog)
Download the
Soundtrack:
soundtrack.zip
More about the update and RVGL:
changelog |
docs
Full game downloads are available at
distribute.re-volt.io.
The network version has been updated!
Details in Video Options:
The proper Video Device name is displayed in Video Settings. The new "Video Renderer" entry shows the backend (OpenGL / Direct3D) and rendering mode (Shader / Legacy) in use. The actual setting still has to be set via the rvgl.ini.
Modifications:
- The shader mode has improved mesh updates that prevent freezes (eg, during bomb explosion) with large and poorly optimized world files. This caused problems on Jailhouse Rock.
- Updated lights and effects shaders: loops are no longer unrolled manually, should result in faster shader compilation on mobiles and compatibility with older mobile GPUs. This might fix the issue reported here.
- Brightness / Contrast sliders in Video Settings now use steps of 5.
- Controller names are no longer prefixed with "Joystick".
- Hardware keyboard / controller inputs are enabled in Android touch menus.
- Updated SDL GameController database on Android.
Fixes:
- Fixed glitch in pickup randomizer after the Android app is restarted.
- Updated DC textures - remove white dot in FulonX carbox.
- Fixed BigVolt / BossVolt shadow table values.
- Fixed rain rendering in legacy mode.
- Fixed 3D text showing through walls in legacy mode.
- Fixed touch highlights in legacy mode (Android).
► Show changelog of this version
18.0504a:
| Pumped network version.
| Bug-fix release.
Add:
[Graphics]
- The proper Video Device name is displayed in Video Settings. New Video
Renderer entry shows the backend (OpenGL / Direct3D) and rendering mode
(Shader / Legacy) in use.
Mod:
[Graphics]
- The shader mode has improved mesh updates that prevent freezes (eg, during
bomb explosion) with large and poorly optimized world files.
- Updated lights and effects shaders: loops are no longer unrolled manually,
should result in faster shader compilation on mobiles and compatibility
with older mobile GPUs.
- Brightness / Contrast sliders in Video Settings now use steps of 5.
[Input]
- Hardware keyboard / controller inputs are enabled in Android touch menus.
- Controller names are no longer prefixed with "Joystick".
- Updated SDL GameController database on Android.
Fix:
[General]
- Fixed glitch in pickup randomizer after the Android app is restarted.
- Updated DC textures - remove white dot in FulonX carbox.
- Fixed BigVolt / BossVolt shadow table values.
[Graphics]
- Fixed rain rendering in legacy mode.
- Fixed 3D text showing through walls in legacy mode.
- Fixed touch highlights in legacy mode (Android).
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Santiii727
- Posts: 65
- Joined: Thu Dec 07, 2017 8:18 pm
- Discord: No
- Location: Maybe in your country
Unread post
by Santiii727 » Thu May 03, 2018 4:58 pm
Thx for the 3D text fix.
But in Floors:

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Marv
- Site Admin
- Posts: 236
- Joined: Mon Dec 04, 2017 6:45 pm
- Location: Europe 2
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Contact:
Unread post
by Marv » Thu May 03, 2018 8:03 pm
That's an issue that persisted for longer and I believe it has to do with the floor being transparent.