[RVGL Release] 18.0428a

News and discussion about Re-Volt's development.
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Marv
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[RVGL Release] 18.0428a

Unread post by Marv » Sat Apr 28, 2018 6:57 am

RVGL has been updated to 18.0428a!

Update:
Download Win32 [ setup | 7z ]
Download Win64 [ setup | 7z ]
Download Linux [ setup | 7z ]
Download Android [ apk ]

Visit the topics for the Android version and the Shader edition for more information.

Goodies:
Download the Dreamcast Pack: rvgl_dcpack.zip (not updated this time)
Download the Soundtrack: soundtrack.zip
More about the update and RVGL: changelog | docs

Full game downloads are available at distribute.re-volt.io.

Shader Mode:
The shader edition is now part of the usual alpha builds, selectable through an ini option. To switch between the shader and fixed pipeline (legacy) renderer, use the 'Shaders' key in rvgl.ini. The "-noshader" command line can be used to force the legacy renderer when shader mode is enabled through the ini.

Tiling Textures and More:
There now is a new level .inf keyword 'TEXTUREPROPS' to set various level per-texture properties. The syntax is 'TEXTUREPROPS 3 1 0 1', with four values specifying the index (0-9), mipmapping (0-disable / 1-enable), wrap mode (0-clamp / 1-repeat) and colorkeying (0-disable / 1-auto).
For example, use 'TEXTUREPROPS 1 1 1 0' to make texture page B use mipmapping, support mapping outside the boundaries and disable colorkeying (no pure-black alpha testing).
This gives you more freedom in regards of your mapping style and it also allows you to port custom content from other games that make use of unclamped texture mapping. Here's an example, courtesy of DC.All.
Note that enabling texture tiling can have a negative impact on performance while disabling colorkeying on textures that are not supposed to have transparency gives you a little benefit.

Modifications:
  • Error messages for out-of-date language files are now more specific.
  • The texture size limit of 8192x8192 has been lifted!
Fixes:
  • Message windows no longer minimize the game when in fullscreen mode.
  • Text widths have been adjusted in the Android version on the car selection screen to fit better.
  • Winning a race with the amount of cars set to 1 no longer counts in the progress table.
  • more in the changelog
► Show changelog of this version
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mmudshark
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Re: [RVGL Release] 18.0428a

Unread post by mmudshark » Mon Apr 30, 2018 8:59 pm

There is a problem with the non-shader version of this update. You can see players names through the walls during races.
https://youtu.be/0_sgZLlNeQY
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Black-Revolt001
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Re: [RVGL Release] 18.0428a

Unread post by Black-Revolt001 » Tue May 01, 2018 9:50 am

Hello
Little language problem when loading the profile ...
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BurnRubr
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Re: [RVGL Release] 18.0428a

Unread post by BurnRubr » Wed May 02, 2018 9:33 am

What happened with the rooftops level?
Is that not distributed with rvgl anymore?
As I installed the lasted update and rooftops says its locked.
Then when you check the levels folder there is no rooftops in there.
Is this just my install or is it really missing?
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Marv
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Re: [RVGL Release] 18.0428a

Unread post by Marv » Wed May 02, 2018 10:15 am

BurnRubr wrote:
Wed May 02, 2018 9:33 am
Is this just my install or is it really missing?
You need to download the DC pack from here: https://distribute.re-volt.io/packs/rvgl_dcpack.zip
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BurnRubr
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Re: [RVGL Release] 18.0428a

Unread post by BurnRubr » Wed May 02, 2018 11:13 am

Thank you Marv
That fixed things.
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