Announcing RVGL

News and announcements about RVGL's development.
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Huki
Developer
Posts: 399

Re-Volt Announcing RVGL

Unread post by Huki » Fri Dec 08, 2017 10:54 pm

RVGL is a cross-platform rewrite / port of Re-Volt that runs natively on both Windows and GNU/Linux and uses modern, open source components to power it. It uses OpenGL for graphics, OpenAL Soft for audio, SDL2 for input and platform specific support, and ENet for networking. We have playable builds for Windows, GNU/Linux, Android and macOS on x86 and ARM hardware.
Image Download:
Get the latest RVGL build from the links below:
rvgl_23.0501a2 [ win32 | win64 | linux | macos | android | dcpack | changelog ]
Full game releases are available at Re-Volt I/O.
New renderer based on programmable shaders: RVGL - Shader Edition
Android version: RVGL on Android
► Installation steps for Windows
► Installation steps for GNU/Linux
► Installation steps for macOS
► Installation steps for Android
Todo:
  • Multiplayer & lobby support [done]
  • Texture formats (png / jpg) [done]
  • 64-bit native compile [done]
  • Unicode (utf-8) support [ongoing]
  • Shader based OpenGL implementation [ongoing]
  • Mobile / handheld versions [ongoing]
  • Providing easy to use Linux package / Windows installer [done]
  • Documentation / Tutorials / etc. to encourage more custom content
  • Integrating DC and demo content [done]
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