Rvgl DC carbox layout
- revolting1
- Posts: 60
Rvgl DC carbox layout
It's nice to see such a big carbox layout as in dc yet I wonder if there's a setting to show the boxes in order to the class arrangement i.e. all rockie cars in the lower portion....all pro cars in the upper one thus you can compare them more easily and when unlocking seems more uniform, right now they're divided half layout PC the other half dc lol
Re: Rvgl DC carbox layout
To have original DC layout:
Have rvgl_dc_pack.zip installed.
Go to .\levels\frontend\custom\dc, move or copy both files to one folder up (.\levels\frontend\custom\). Done.
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Stock+DC visual carbox sorting and their positions can be modified in dev mode/MAKEITGOOD, Objects edit mode (editing frontend.fob). Not very user friendly interface, but can be done.
Have rvgl_dc_pack.zip installed.
Go to .\levels\frontend\custom\dc, move or copy both files to one folder up (.\levels\frontend\custom\). Done.
---
Stock+DC visual carbox sorting and their positions can be modified in dev mode/MAKEITGOOD, Objects edit mode (editing frontend.fob). Not very user friendly interface, but can be done.
aka Vaid; >[MediaFire Stuff]<
- revolting1
- Posts: 60
Re: Rvgl DC carbox layout
Yes you could put them in their proper place but since they have a car ID number when you're browsing them in the select car menu it skips them and follow the next car ID i.e big vold car Id 35 it's skipped even though placed in between car ID 8rc san and sprinter xl car ID 7 which is fine because at least the cars are surrounded by their class