[RVGL Release] 20.0325a

News and discussion about Re-Volt's development.
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[RVGL Release] 20.0325a

Unread post by Huki » Wed Mar 25, 2020 11:05 pm

RVGL has been updated to 20.0325a!

Download Win32 [ setup | 7z ]
Download Win64 [ setup | 7z ]
Download Linux [ setup | 7z ]
Download Android [ apk ]

Visit the topics for the Android version and the Shader edition for more information.

Download the Dreamcast Pack: rvgl_dcpack.zip (updated this time)
Download the Community Soundtrack: soundtrack.zip
Download the Controller Map Android app: rvgl_controller_map.apk
More about the update and RVGL: changelog | docs

Full game downloads are available at distribute.re-volt.io.

Image The network version has been updated!

Low latency mode: There is a new option in rvgl.ini to help reduce input lag that can occur especially with vsync on. To enable, set 'LimitLatency = 1' under the [Video] section. Note, however, that enabling this option can have a slight negative impact on performance. If your device supports OpenGL 3.2 or higher, you can set 'LimitLatency = 2' to use Fence Sync Objects for latency control. Depending on your device, this can perform better or worse. Also keep in mind that running in windowed mode could induce additional latency because of desktop compositing.

DC Pack Update: The Dreamcast content pack has received an update to fix a reported issue with car wheels: Groovster and LA 54 wheel meshes have been restored from the original Dreamcast CD. These are purely visual fixes and do not trigger cheat detection.

Editor - Overlapping Selection: Both Legacy and Modern Editors have got a new selection behavior to allow selecting overlapping objects. Select an object and use Left Shift + Selection (Enter in legacy or Mouse Click in modern) to cycle through objects beneath the current selected object. This works for Zones, Fields, Visiboxes, Instances and Objects.

General Fixes:
  • A bug that caused Field (*.fld) and Camera Node (*.cam) files to be loaded incorrectly was fixed. In the previous version, this made force fields more powerful for some users. (#1197)
  • In Battle Tag mode, the speed of the 'it' car is no longer tied to the player's difficulty setting. (#1207)
Editor Fixes:
  • Fixed broken link toggling and several functions not working in the Cam Node editor.
  • Fixed spherical fields not having an initial radius set, making it impossible to manipulate it.
  • Fixed potential crash when deleting an Instance.
  • In Visibox editor, the hovered box or side is highlighted as with other editors.
  • ID text is no longer obscured by the enclosing boxes in shader mode.
Graphics Fixes:
  • Loading has received optimizations and stability fixes. Threaded OpenGL is now disabled by default in new installations for best out-of-the-box compatibility. Loading in single-threaded OpenGL mode has been optimized using Fence Sync Objects when available. Threaded OpenGL can still be faster in some cases. To re-enable it, set 'Threaded = 1' in rvgl.ini.
  • The command line '-nofullscreen' has been removed and in its place, '-nores' is added. Use it to disable display mode change and preserve the desktop resolution in fullscreen. On Windows, this can help the game start faster without screen flickering.
  • Shaders: The lights and effects shader layout was restored for better compatibility with broken Intel drivers that crashed during shader compilation.
► Show changelog of this version
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Re: [RVGL Release] 20.0325a

Unread post by 607 » Thu Mar 26, 2020 8:49 am

You changed the legacy editor too? 🤔
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Re: [RVGL Release] 20.0325a

Unread post by neon5916 » Fri Mar 27, 2020 9:21 am

Glitch: in the new version, when you choose a car, its box is dark. Android game version.
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Re: [RVGL Release] 20.0325a

Unread post by Touriga » Sun Mar 29, 2020 6:19 pm

@Huki, Thanks for your time and work.

Low latency mode is at host level or player?

@Now reading it looks to be at player level, is there any effect for hosting if host is using the 1 or 2 ?

Tried setting 1 when hosting and not sure if mmudshark set it to 1 also but his gameplay improved immediately(long road from Madeira Island, Portugal to Canada).

It is never too much to thank you.

All the best and stay safe,

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Re: [RVGL Release] 20.0325a

Unread post by revolting1 » Thu Apr 02, 2020 3:54 am

The game is smother now also easier, it was so smooth than for a moment I thought I was in difficulty rc junior lol, circumbed well my graphics driver bugs (intel hd 3000) I did notice it slowed a little with the limitlatency on standard but still pretty smooth the game play
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Re: [RVGL Release] 20.0325a

Unread post by revolting1 » Wed Apr 15, 2020 5:38 am

Will the linux version work in a 64bit system?
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Re: [RVGL Release] 20.0325a

Unread post by svito » Wed Apr 15, 2020 11:56 pm

Yes, linux archive contains both 64-bit and 32-bit executable.
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Re: [RVGL Release] 20.0325a

Unread post by revolting1 » Sun Apr 26, 2020 6:20 am

On linux by means of the "profile" key in rvgl.ini intel graphics card hd 3000 gets opengl 3.3, setting the key to "1" to use core profile, also although the card doesn't have opengl 4.1 the the "SSO" feature is found in the video log so you are able to activate it on rvgl.ini

Since the card now is capable of opengl 3.3 the feature to use "limitlatancy" can be set to 2 to use fence objects will try it out online tomorrow 🙂

Thanks Huki and devs
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