[RVGL Release] 19.0819a

News and discussion about Re-Volt's development.
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Huki
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[RVGL Release] 19.0819a

Unread post by Huki » Mon Aug 19, 2019 7:45 am

RVGL has been updated to 19.0819a!

Update:
Download Win32 [ setup | 7z ]
Download Win64 [ setup | 7z ]
Download Linux [ setup | 7z ]
Download Android [ apk ]

Visit the topics for the Android version and the Shader edition for more information.

Goodies:
Download the Dreamcast Pack: rvgl_dcpack.zip (updated this time)
Download the Community Soundtrack: soundtrack.zip
Download the Controller Map Android app: rvgl_controller_map.apk
More about the update and RVGL: changelog | docs

Full game downloads are available at distribute.re-volt.io.

Image The network version has been updated!

This release marks the 20th anniversary of Re-Volt! The PC version of the game is supposed to have released on this day, i.e., 19 Aug 1999.

Additions:
  • CPU cars in online Multi-Player: Enable with Game Settings -> Multiplayer CPU.
  • More gallery pages from Phippen's artwork.
  • New languages: Romanian and Turkish.
Changes:
  • For creators: *.prm and *.ncp can be customized through the custom folder, similar to *.m. (#918)
  • Several stock tracks now include fixed collision files. Toytanic 2 has fixed track zones over the pool area. Be sure to update these files to avoid being auto-kicked. You'll also need to update the DC Pack.
  • Uniform Buffer Objects are now disabled by default. For new installations, this should improve compatibility with integrated and mobile GPUs.
  • Session CSV now saves each player's cheating state. This is only valid for files saved by the host.
Fixes:
  • The game should no longer crash when stock cars are removed in Random Cars mode. (#908)
  • Game Gauge benchmark mode is no longer frame rate dependent. (#900)
  • Loading screen fixes to improve compatibility with linux drivers such as nouveau. If you continue to face problems, disable GLThreaded from rvgl.ini.
  • Editor fixes: The case where multiple zones have ID 0 is handled better by the AI nodes editor. Several crash situations are fixed, such as when inserting / copying / deleting instances and objects.
► Show changelog of this version
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607
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Re: [RVGL Release] 19.0819a

Unread post by 607 » Mon Aug 19, 2019 9:30 am

Wow!
CPU cars in online multi-player is cool, and welcome.
Stock track fixes is surprising! But I don't care much about the stocks anyway, I'm more concerned about customs. ;)
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ZipperZbieracz
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Discord: ZipperZbieracz#9343

Re: [RVGL Release] 19.0819a

Unread post by ZipperZbieracz » Mon Aug 19, 2019 12:50 pm

20 years and still driving forward! :yeti:
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EvgenKo423
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Re: [RVGL Release] 19.0819a

Unread post by EvgenKo423 » Thu Aug 22, 2019 6:20 pm

Doh! :x I guess that's why I can't join the lobby...
TBH, the message "Connection rejected by the host" is not very descriptive. Can you make its reason more clear?

Thanks for update anyway! :)
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Huki
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Discord: Huki#1668

Re: [RVGL Release] 19.0819a

Unread post by Huki » Sat Aug 24, 2019 8:31 am

EvgenKo423 wrote:
Thu Aug 22, 2019 6:20 pm
TBH, the message "Connection rejected by the host" is not very descriptive. Can you make its reason more clear?
We can't know why exactly the host had disconnected us, hence the generic message. Other possibilities include wrong password (if the session has one), or the session is full, or the host has an outdated version while you have the latest.
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