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[RVGL Release] 18.0330a

Posted: Thu Mar 29, 2018 7:07 pm
by Marv
RVGL has been updated to 18.0330a!

Update:
Download Win32 [ setup | 7z ]
Download Win64 [ setup | 7z ]
Download Linux [ setup | 7z ]

Shader edition: forum topic
Android version: forum topic

Goodies:
Download the Dreamcast Pack: rvgl_dcpack.zip (not updated this time)
Download the Soundtrack: soundtrack.zip
More about the update and RVGL: changelog | docs

Full game downloads are available at distribute.re-volt.io.

Image The network version has been updated!


New Features:
  • Car skins support:
    The car preview screen now offers the option to change a car's skin. Skins can be placed in a car's folder. For example, if a car's texture is "car.bmp", all .bmp files starting with "car" will be selectable as a skin (with the exception of carbox.bmp). The suffix can be 11 characters long. Examples for car.bmp are caror.bmp, car-1.bmp, car-coolskin.bmp, ...
  • Custom car engine sounds:
    Cars can now have a dedicated engine sound with the "SFXENGINE" keyword. For example, use `;) SFXENGINE "cars/volken/dinosaur.wav"` in your parameters.txt.
  • Custom Challenge times:
    Custom tracks can now have a custom time trial challenge time. Use the keywords CHALLENGE and CHALLENGEREV in .inf files with the format: 'CHALLENGE 0 54 0' (3 values for min, sec, ms).
  • Dreamcast Championship mode:
    A new setting in the profile.ini file enables the championship from the Dreamcast version: "CupDC". The dreamcast pack needs to be installed.
Fixes:
► Show changelog of this version

Re: [RVGL Release] 18.0330a

Posted: Fri Mar 30, 2018 4:46 am
by Santiii727
Thanks for this update guys, not only that we can play with custom skins, but also facilitated the work of the skins of my project and the Kiwi PPP project :eyes:

https://www.youtube.com/watch?v=IfKwMxOVst0

Re: [RVGL Release] 18.0330a

Posted: Fri Mar 30, 2018 8:02 am
by 607
The skins feature is great! :)
I'm currently going through my selection fixing up cars that should have multiple skins but don't work correctly out of the box, or don't work anymore because I changed the parameters to get the skin I wanted. :)
Edit: I'm having trouble figuring it out...

Re: [RVGL Release] 18.0330a

Posted: Fri Mar 30, 2018 8:23 am
by Pyves
Some nice new features, thanks for this!

Re: [RVGL Release] 18.0330a

Posted: Fri Mar 30, 2018 8:33 am
by 607
Ah, I see now.
I had a car where the skins were located in a subfolder. This was specified in the parameters. But while the game did take the default skin out of the subfolder correctly, it didn't look for other skins in the same folder. So I had to move all of the skins to the main folder, and change the line in the parameters.

Re: [RVGL Release] 18.0330a

Posted: Fri Mar 30, 2018 11:37 pm
by fr3nchfrys3npai
Sweet build. Love the skins feature. For a future release, could you possibly implement the anvil? https://youtu.be/l3F4yU2zMe8
There's more info on another RV forum though. https://www.tapatalk.com/groups/ourrevo ... t2261.html

Re: [RVGL Release] 18.0330a

Posted: Sat Mar 31, 2018 8:38 am
by Black-Revolt001
And increase the number of opponents to 20.

Re: [RVGL Release] 18.0330a

Posted: Sat Mar 31, 2018 11:22 am
by 607
Black-Revolt001 wrote: Sat Mar 31, 2018 8:38 am And increase the number of opponents to 20.
fr3nchfrys3npai wrote: Fri Mar 30, 2018 11:37 pm Sweet build. Love the skins feature. For a future release, could you possibly implement the anvil? https://youtu.be/l3F4yU2zMe8
There's more info on another RV forum though. https://www.tapatalk.com/groups/ourrevo ... t2261.html
If you want to make a serious suggestion, do so in the designated subforum. Don't post to a topic about a specific update. :)