[RVGL Release] 21.0930a

News and announcements about RVGL's development.
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Huki
Developer
Posts: 363

[RVGL Release] 21.0930a

Unread post by Huki » Mon Oct 04, 2021 3:06 pm

RVGL has been updated to 21.0930a!

Update:
Download Win32 [ setup | 7z ]
Download Win64 [ setup | 7z ]
Download Linux [ setup | 7z ]
Download macOS [ dmg ]
Download Android [ apk ]

Visit the topics for the Android version and the Shader edition for more information.

Goodies:
Download the Dreamcast Pack: rvgl_dcpack.zip
Download the Community Soundtrack: soundtrack.zip
Download the Controller Map Android app: rvgl_controllermap.apk
More about the update and RVGL: changelog | docs

Full game downloads are available at Re-Volt I/O.

Image The network version has been updated!


macOS Update:
The new and improved macOS build is finally here.
  • Content is no longer loaded directly from the bundle. Instead, files are copied to Application Support on first run, and after each update. This ensures that content is not lost when the app is updated or replaced. [1]
  • The game now supports rendering at High DPI resolutions on Retina displays. [2]
  • A bug affecting M1 devices has been fixed. (#1452)
ARM Linux:
The Linux package now includes builds for armhf (32-bit armv7) and arm64 (64-bit armv8 or aarch64) architectures. The launch script auto-detects your processor and runs the appropriate build.

Bug Fixes:
  • Fixed an error about root permissions on Linux. (#1494)
  • The low-CoM fix uses a better offset computation.
  • Fixed Object Animation glitches in sound effects.
  • Fixed reposition triggered immediately at countdown in some custom tracks.
  • Fixed the displayed list of stars overflowing in Stunt Arena levels with more than 20 stars.
  • Fixed a crash on Windows 7 when certain controllers are plugged in.
  • Online: Fixed several inconsistencies in Battle Tag mode.
  • Online: Fixed rare instances where a weapon can be spawned twice.
► Show changelog of this version
pintassilgo
Posts: 3

Re: [RVGL Release] 21.0930a

Unread post by pintassilgo » Wed Oct 13, 2021 3:57 am

Hi,

I'm confused about all the different packs and updates.

I downloaded the latest rvgl_full_win64_online.zip. From the latest content pack in June (by the way, all "Notes" links are broken), it's said that, for instance, the car "AMA 25" was removed from bonus pack (truly removed, not moved to main). But this car is in the full zip I downloaded. Is this right? AMA 25 was just an example, the same happens with Afterburner and others, supposedly removed but still present in latest packs.
User avatar
BurnRubr
Posts: 26
From: Australia

Re: [RVGL Release] 21.0930a

Unread post by BurnRubr » Thu Nov 18, 2021 9:25 am

Have problems with this version on m1 max 32 core macbook pro 64 gig ram memory 4 TB ssd
Says game data seems to be missing and there is no rvgl folder in the library application support folder
jamz
Posts: 1

Re: [RVGL Release] 21.0930a

Unread post by jamz » Tue Nov 23, 2021 12:59 am

Hello. I'm new to the forum because I'm trying to install Re-volt on the Pi400, for me and my kids :D

Problem is, while running setup it fails, with the same error as this post: viewtopic.php?f=8&t=1494&p=6031&hilit=l ... ynth#p6031
7wells wrote:
Fri Sep 24, 2021 3:35 pm
I cannot install RVGL on Debian 11 (stable, clean installation):

Code: Select all

user@debian:~/.rvgl$ ./setup 
Welcome to RVGL setup.
WARNING: This will modify your RVGL installation in:
	/home/user/.rvgl
Are you sure? [y/N] y

Fixing filenames...
./cars/phim_ultraRV was not renamed
Clearing libs...
Creating launcher...
Setting permissions...
Registering for lobby...
./rvgl: Zeile 24: ldconfig: Kommando nicht gefunden.
./rvgl: Zeile 24: ldconfig: Kommando nicht gefunden.
./rvgl: Zeile 24: ldconfig: Kommando nicht gefunden.
Error loading libfluidsynth.so.3: libfluidsynth.so.3: cannot open shared object file: No such file or directory
Done.
Press any key to continue.
The culprit is ldconfig in line 24 of the rvgl script that is called:

Code: Select all

#!/bin/bash

DIR="$(dirname "$(readlink -f "$0")")"

cd "$DIR"

LIB_DIR="$DIR/lib"

if [ $(uname -m) = "x86_64" ]; then
  exec="./rvgl.64"
  lib="lib64"
else
  exec="./rvgl.32"
  lib="lib32"
fi

libnames=(
  "libenet.so.7"
  "libopenal.so.1"
  "libunistring.so.2"
)

for file in ${libnames[@]}; do
  if [ ! "$(ldconfig -p | grep $file)" ]; then
    [ -e "$LIB_DIR/$lib/$file" ] && [ ! -e "$LIB_DIR/$file" ] && ln -s "$LIB_DIR/$lib/$file" "$LIB_DIR"
  else
    [ -e "$LIB_DIR/$file" ] && rm "$LIB_DIR/$file"
  fi
done

export LD_LIBRARY_PATH=$LIB_DIR:$LD_LIBRARY_PATH

$exec "$@"
Because ldconfig needs root (sudo). What can I do? Executing the rvgl script as root is not a good idea, or is it?

Well, I can execute the rvgl.64 binary, and the game works, apart from these (same) error message after closing:

Code: Select all

user@debian~/.rvgl$ ./rvgl.64 
Error loading libfluidsynth.so.3: libfluidsynth.so.3: cannot open shared object file: No such file or directory
Thanks for your help to get these 2 issues (ldconfig and missing libs) resolved! :)

But if I load ./rvgl.armhf it loads ! So, can I ignore the setup ? What can we do to fix this?

Many thanks in advance.
7wells
Posts: 148

Re: [RVGL Release] 21.0930a

Unread post by 7wells » Tue Nov 23, 2021 3:31 pm

Hello @jamz and welcome to the forum! :)

I'm sure that @Huki is able to tell you more, but please allow me to ask you if you have considered using the RVGL Launcher:
https://re-volt.gitlab.io/rvgl-launcher/home.html

Requirements (for the launcher to work) are described there for Linux, too, which should (as far as I understand it) also work under Raspbian, if that is the OS your Pi400 runs. Launcher download:
https://rvgl.re-volt.io/downloads/rvgl_ ... _linux.zip

Please keep in mind the OS specifics for RVGL itself, too:
https://re-volt.gitlab.io/rvgl-docs/os-specifics.html

Enjoy it - our kids (and us parents) really love RVGL! Thanks to @Huki and all developers! :)
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