RVGL Localization

News and discussion about Re-Volt's development.
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Горячий Павел
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Joined: Sun Oct 25, 2020 6:27 pm
Discord: Горячий Павел#2510
Location: Russia, Vladivostok

Re: RVGL Localization

Unread post by Горячий Павел » Sun Oct 25, 2020 6:34 pm

No more languages planned yet?
Горячий Павел, or Goryachiy Pavel, can just Pavel.
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VaidX47
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Discord: VaidX47#4043
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Re: RVGL Localization

Unread post by VaidX47 » Mon Oct 26, 2020 11:58 am

Anything with latin characters is up to other people.
Regarding other scripts, including cyrillic, not until there's a separate font file implementation first.
Right now the game reads characters from a single raster texture.
aka Vaid; >[MediaFire Stuff]<
7wells
Posts: 131
Joined: Tue Aug 25, 2020 5:18 pm

Re: RVGL Localization

Unread post by 7wells » Sat Mar 13, 2021 2:59 pm

Hello!

I had some remarks about translation issues there:
viewtopic.php?f=9&t=1335
MIknight
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Joined: Thu Apr 22, 2021 12:18 pm

Russian language

Unread post by MIknight » Thu Apr 22, 2021 12:30 pm

Hi there! There are enough languages ​​in your game, but I would like it to be Russian as well. This language is also common :roll:
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VaidX47
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Re: Russian language

Unread post by VaidX47 » Thu Apr 22, 2021 1:11 pm

MIknight wrote:
Thu Apr 22, 2021 12:30 pm
Hi there! There are enough languages ​​in your game, but I would like it to be Russian as well. This language is also common :roll:
Moved and merged the topic, wasn't correct sub-forum either.
It was previously explained with non-latin languages:
VaidX47 wrote:
Mon Oct 26, 2020 11:58 am
Anything with latin characters is up to other people.
Regarding other scripts, including cyrillic, it is currently not possible until there's a separate font file implementation first.
Right now the game reads characters from a single raster texture.
Theoretically you could do it to some extend, but you will have to edit existing font.bmp file and make a "hackjob" by redrawing existing characters and then editing strings accordingly (by still following with latin characters) or replace chars in the file afterwards.
I'm pretty sure that's how most "pirated" (or unofficial) russian game translators do it.
aka Vaid; >[MediaFire Stuff]<
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