RVGL Localization

News and discussion about Re-Volt's development.
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Горячий Павел
Posts: 8
Joined: Sun Oct 25, 2020 6:27 pm
Discord: Горячий Павел#2510
Location: Russia, Vladivostok

Re: RVGL Localization

Unread post by Горячий Павел » Sun Oct 25, 2020 6:34 pm

No more languages planned yet?
Горячий Павел, or Goryachiy Pavel, can just Pavel.
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VaidX47
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Joined: Mon Dec 04, 2017 6:52 pm
Discord: VaidX47#4043
Location: 333

Re: RVGL Localization

Unread post by VaidX47 » Mon Oct 26, 2020 11:58 am

Anything with latin characters is up to other people.
Regarding other scripts, including cyrillic, not until there's a separate font file implementation first.
Right now the game reads characters from a single raster texture.
aka Vaid; >[MediaFire Stuff]<
7wells
Posts: 127
Joined: Tue Aug 25, 2020 5:18 pm

Re: RVGL Localization

Unread post by 7wells » Sat Mar 13, 2021 2:59 pm

Hello!

I had some remarks about translation issues there:
viewtopic.php?f=9&t=1335
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