Hey all,
A few days ago I found the download for the Dreamcast version of RV's soundtrack on re-volt.io, and just got around to downloading and listening to it today. I realized that the extended versions of the soundtrack are the same ones I listened to as a kid on my PC copy. It wasn't a legitimate retail disc, rather a gold-colored CD-R with the title written in sharpie. That disc is long gone now, and even if I did have it it'd be scratched to hell, but the music got me thinking about some of the other differences in the version I grew up with vs the official retail release. My memory on some of them is fuzzy, but there are some I'm sure about:
*RC San was still called Dynamo San, and used the same box art as shown on the wiki. I don't believe the stats or texture differ in the retail version
*The disc was copy-protected. Dumbass kid me didn't know what images were so I tried to copy the files from the disc to another in Windows Explorer, didn't work
*The track editor was less polished than in the final release. I remember seeing the "jank non-convex nodes" error message as described here on some of my tracks during the loading screen, though I don't remember if it had any effect on the AI during the race. I don't recall ever seeing an oldshit directory in the game files either.
*The multiplayer battle maps were completely broken. You couldn't actually see the map or any textures (just black nothingness and the HUD, and maybe the car model but I don't remember) and I don't think you could drive around either. I didn't spend much time trying to figure this out back in the day so the exact details elude me.
*Redbook audio was the same as the Dreamcast version, not the retail PC version.
*The game would crash without fail either during or after the credits after completing all races in the Platinum cup, though I don't believe this stopped you from unlocking Humma and Cougar.
*There was a glitch where flipping your car would sometimes teleport you somewhere else on the track, but that might've been in the retail 1.0 release too.
*Probe UFO was not locked away behind the CARNIVAL cheat, and could be unlocked by collecting all Practice stars for the Platinum Cup tracks.
I don't believe there were any sponsored cars included on the disc, but I do remember the Loaded Chique texture being in tc5. All in all it didn't feel like I had a pre-release version at the time, because it was the complete game with the single-player content (mostly) intact and no implication of the game being unfinished.
Does all this describe a version of the game anyone's familiar with? I wish I could procure the disc to try it out again after all these years, but this is the best I can do. Maybe I'm making a big deal out of nothing
Version of RV Between Demo & Retail?
- theobsoletist
- Posts: 2
- From: USA
Re: Version of RV Between Demo & Retail?
Probably you had some sort of Late DEV version, back then.
MAD
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of MANY
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of MANY
Re: Version of RV Between Demo & Retail?
That sound very interesting! The UFO unlock method particularly intrigues me.
Did you mean it was glitchy? Do you remember some difference in the menus or graphics?The track editor was less polished than in the final release.
Then I guess it had all the four maps...The multiplayer battle maps were completely broken.
There was a longer version of Little Toy Carz. Do you know if it was present in the disk?Redbook audio was the same as the Dreamcast version, not the retail PC version.
This car was known to be named as NY 55 before. Does it had this name or it was already NY 54?I don't believe there were any sponsored cars included on the disc, but I do remember the Loaded Chique texture being in tc5.
I wouldn't say that, because there were actually leaked full versions of the game dated before the official release.All in all it didn't feel like I had a pre-release version at the time, because it was the complete game with the single-player content (mostly) intact and no implication of the game being unfinished.
I got in mind the DEV version, but your game seems to be something more recent, which probably came out before or after the Acclaim/IGN/Gamespot demos. You can find these versions here and info about the demos here.Does all this describe a version of the game anyone's familiar with?
- theobsoletist
- Posts: 2
- From: USA
Re: Version of RV Between Demo & Retail?
Yeah, that's what I should've said. The actual editor seemed to operate the same as in the retail version, it was only when loading the tracks I made in-game that the nodes message popped up. I never saw the "old node AI file" warning though.
Yep, but I never got to play on them until RV1.2Then I guess it had all the four maps...
It wasn't, it was the 5:12 version from the Dreamcast.There was a longer version of Little Toy Carz. Do you know if it was present in the disk?
It was NY 54 by this pointThis car was known to be named as NY 55 before. Does it had this name or it was already NY 54?
I tried the Gamespot demo and the version I had definitely came after that. I never saw outro*.bmp displayed after exiting the game like I did in the demo.