AI Nodes

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607
Posts: 388

AI Nodes

Unread post by 607 » Sun Jul 01, 2018 6:39 pm

I'm going to use this topic to ask questions about AI nodes. :)
Is it possible to make the AI take the route that's closer to them? I do know about the pick-up route, but it doesn't seem to be working for me.
Here's the part I'm working on.
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Gotolei
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From: The New Are

Re: AI Nodes

Unread post by Gotolei » Mon Jul 02, 2018 4:30 am

Maybe split off the pickup route further back. Looks like it's a straight-line section there, so cars going at full speed won't be able to dodge to the side as fast as you'd like them to.
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607
Posts: 388

Re: AI Nodes

Unread post by 607 » Tue Jul 03, 2018 8:12 am

How do you mean? I don't want them to dodge to the side, I would like them to stay on the side they're closest to. Right now, they only take the left way.
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SebR
Posts: 168

Re: AI Nodes

Unread post by SebR » Wed Jul 04, 2018 8:32 pm

Why not try "Long Cut" ?
Damn DROPBOX !!! If you found broken link PM me

AlicebanD an English voice that you must discover !!
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Kipy
Posts: 128
From: Confirmed 7am

Re: AI Nodes

Unread post by Kipy » Wed Jul 04, 2018 8:59 pm

Long and Short Cuts not works anymore.
Also, 607, use more nodes on the alternate line then set the alternate line to pickup line (all of that line). Job should be jobbed then.
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607
Posts: 388

Re: AI Nodes

Unread post by 607 » Wed Aug 29, 2018 3:23 pm

I can't often work on this, as I don't have a num pad at home. I can now finally get back to you that this does not work, as seen in this video.
(It's taking a while to upload...)
https://youtu.be/9H_AxqDU-KY
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