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My mod is white and it is flying

Posted: Sun Apr 26, 2020 5:23 pm
by idkwhattotype
Hello, I am making my own mod. The car is completely white. I set the directory to the texture, but it is not working. The body is flying, even after I changed the offset. I changed the offset and nothing happened.
I don't know how to add images, so here is a link to the picture: https://photos.app.goo.gl/zAyBrsTubY8hiwNZ7

Re: My mod is white and it is flying

Posted: Sun Apr 26, 2020 5:32 pm
by idkwhattotype
I fixed it flying, now I just need the textures to work, I wonder why it is completely snow white like that.

Re: My mod is white and it is flying

Posted: Mon Apr 27, 2020 2:51 pm
by Skarma
The model either has no mapping or texture assigned. You need to import it into Blender and map it or just assign the texture in the UV window and export it.

Re: My mod is white and it is flying

Posted: Mon Apr 27, 2020 2:54 pm
by idkwhattotype
I have done that recently, but it is still returning as it.

Re: My mod is white and it is flying

Posted: Fri May 01, 2020 10:36 pm
by Chi0gy
Skarma wrote: Mon Apr 27, 2020 2:51 pm The model either has no mapping or texture assigned. You need to import it into Blender and map it or just assign the texture in the UV window and export it.
Hi Skarma, I'm a new RV Modder, you can help me, I also have this problem after exporting the car to RV, it has no texture, I can't export the vehicle's Hull (in fact I can, but it doesn't seem to work in the game) .
I don't know if this can help, but before importing the car into the blender it was in OBJ format, is this a reason for not exporting correctly or is it my hardware (Intel HD Graphics 5500).
For the record, the UV is already mapped.
The blender version is 2.79b. (Sorry for the bad english).

Re: My mod is white and it is flying

Posted: Sat May 02, 2020 2:19 am
by Skarma
Chi0gy wrote: Fri May 01, 2020 10:36 pm I also have this problem after exporting the car to RV, it has no texture,
Same thing. The car either has no mapping or no texture assigned to it. Make sure the TPAGE path in the parameters is also correct.
Chi0gy wrote: Fri May 01, 2020 10:36 pmI can't export the vehicle's Hull (in fact I can, but it doesn't seem to work in the game)
The car model(s) and the car's hull are two completely seperate things. A hull is made up of a convex shape and collision spheres, I don't think this is what you're referring to.
Chi0gy wrote: Fri May 01, 2020 10:36 pmI don't know if this can help, but before importing the car into the blender it was in OBJ format, is this a reason for not exporting correctly or is it my hardware (Intel HD Graphics 5500).
This has nothing to do with whatever issue you're having.

Re: My mod is white and it is flying

Posted: Sun May 03, 2020 2:23 pm
by idkwhattotype
Can we get back on topic?

Re: My mod is white and it is flying

Posted: Mon May 04, 2020 9:28 pm
by Manmountain
idkwhattotype wrote: Sun May 03, 2020 2:23 pm Can we get back on topic?
Have you thoroughly checked that you have done exactly what Skarma has suggested ?
Are all the file names correct, no spelling errors at the time of export or saving ?

Re: My mod is white and it is flying

Posted: Mon May 04, 2020 9:56 pm
by idkwhattotype
No spelling errors as I checked.

Re: My mod is white and it is flying

Posted: Tue May 05, 2020 12:04 am
by Skarma
I can't help further without seeing the model in question myself.

Re: My mod is white and it is flying

Posted: Sun Apr 04, 2021 7:10 am
by Centroid
Greetings!
Context: I tried modifying the Adeon body for quick tests.
Having the same issue here. I have checked the solution given above, and it had shown the map being unused, which i fixed immeadiately and once again exported the prm while the car is selected, but the car itself, still stays untextured. Yes, TPAGE is unaltered, i made sure to use the same texture, but no, it did not work. I am now stuck with an (seperately put) modified adeon which is fully white with no idea how.
Is there something i have missed?