Because DROPBOX stop simple image sharingsebr @ Nov 2 2014, 07:03 PM wrote: SuperMarket 1 last fix is ready
changelog comming soon (about 10 new graphic bugs ...)
hole ? where hole ?ThugsRook @ 27 Feb 2015, 07:39 PM wrote:^ he did fix the ramp, but left a hole.Abc @ 27 Feb 2015, 11:45 AM wrote:SebR didn't just fixed that? :blink:ThugsRook @ 27 Feb 2015, 02:53 AM wrote: there's a hole in the ramp. (upper left) ship1 & ship2.
Track Zones (TAZ files) work as check point, the car (his COM Center Of Mass) must go on each one ...ThugsRook @ 28 Feb 2015, 11:26 PM wrote: ^ nice thx
can you give me more info about the TAZ files?
(milkfix doesnt currently host any TAZ files)
My to do list for Toy In The Hood 2 (track in progress) : more than 20 screenshots :wacko:Manmountain @ 1 Mar 2015, 09:27 PM wrote: Who actually has the time to notice all these visual error's, during a race that is. I'm amazed at how many little error's there actually are in a fully released game. Good work. :thumbs-up:
Look in Blender like I did HEREjigebren wrote:Wait wait wait, what are you saying here? That sounds very interesting to me...
So what should I do to make it better ABC ?Abc @ 27 May 2015, 01:14 PM wrote: now bottom looks odd O.o sebr
Good news Kenny allos.prm and tricer.prm are now fully texturedKenny @ 13 Jun 2015, 08:30 PM wrote: [...]Also perhaps you want to take a look at the museum allos.prm model, it looks like a lot of its faces are untextured (the other dinosaur models might have this too).
Though considering the fact that these surfaces are vertex painted to blend in with the textured faces I guess this is intended, it only becomes appearant when a light source gets close to the model, like a pickup spawning close to it.[...]
It's what I didKenny @ 22 Jun 2015, 08:41 AM wrote: While looking at your fixed files I noticed that the .w are is a bit larger than the originals, is that because you manually added polygons/vertices to the level where it was necessary?
The changelog is this topic. About readme and version number, I'll think about it...Kenny @ 22 Jun 2015, 08:41 AM wrote:Also I think it would be quite useful if you added a version number to the download links so people will know when an existing stock fix has been updated.
Additionally a readme/changelog that lists what you have changed in the files would be neat (doesn't need to be greatly descriptive, just to have an overview of the fixes)
The fix you wish is here, don't forget to make a backup before !MightyCucumber wrote:It'd be awesome if you could map those gray areas somehow.