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The RebelTaxi ship.
Posted: Thu Sep 13, 2018 12:26 am
by Mace121
So the other day, RebelTaxi (a cartoon-based Youtuber) made a tweet wanting to put his creation into some racing game. I decided to say, "yeah I'll take that challenge," and begun modelling his beast into Re-Volt for giggles.
This is Pan's sketch of his taxi. Oh, and that's Mavis from Hotel Transylvania. He has a hard-on for goth girls. Not a fan of this yellow, though.
WIP Render. The lack of textures is just temporary.
In-Game. SPOILERS: The stats are based off BossVolt... Oh, and despite the bulky appearance, the handling sucks... Really bad.
Re: The RebelTaxi ship.
Posted: Sun Sep 16, 2018 11:48 pm
by Mace121
So update: I've already finished the car, but I just want to show you some earlier WIPS...
Bare bones, showing the outline for the textures.
First textured incarnation. Stupidly shiny, and sized it down a notch.
The cockpit view.
The back, showing RebelTaxi's catchphrase...
Box art, showing the final version. Originally, the taxi was going to have gritty textures, but I decided to scrap it to give it a cleaner look.
Re: The RebelTaxi ship.
Posted: Mon Sep 17, 2018 6:54 am
by 607
Looks cool.
Re: The RebelTaxi ship.
Posted: Mon Sep 17, 2018 11:37 am
by Black-Revolt001
When will this vehicle be available?
Re: The RebelTaxi ship.
Posted: Mon Sep 17, 2018 3:24 pm
by Mace121
Black-Revolt001 wrote: ↑Mon Sep 17, 2018 11:37 am
When will this vehicle be available?
Soon... Whenever that bloke running RVZ accepts it. Well, I have an alternate link
here, for early access.
Re: The RebelTaxi ship.
Posted: Mon Sep 17, 2018 5:58 pm
by Mace121
Mace121 wrote: ↑Mon Sep 17, 2018 3:24 pm
Black-Revolt001 wrote: ↑Mon Sep 17, 2018 11:37 am
When will this vehicle be available?
Soon... Whenever that bloke running RVZ accepts it. Well, I have an alternate link
here, for early access.
Suddenly, the RVZ link is up. How convenient.
Re: The RebelTaxi ship.
Posted: Mon Sep 24, 2018 1:46 pm
by Marv
That's a neat project! I really like the dashboard, too!
I'm sorry I haven't gotten around to making textures for your track yet, the server suddenly demanded a lot of work