Modding RV Code

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Fulon
Posts: 8

Modding RV Code

Unread post by Fulon » Tue Jul 03, 2018 3:12 pm

Hello. I'm modding RV Source code.
I trying to change Direct X Version (DX6 -> DX9)

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Dx6 Version(Original)

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Dx9 Version(Upgraded)(I removed DC Stuff temporarily)

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Korean!

FINISHED:
-Support Textures which is not 256x256(like 256x128,512x512 textures)
-Support Korean
-Fix fade effects
-Fix floor mirror effects
-Fix alpha blending bug
-Fix Skybox
-Added Music player(Used FMOD)
-Adding New item

TODO:
-Fix Water Ripple Object
-Fix RearView, Another Car view camera
-Fix Strange Bug(I don't know about the bug name.)->Camera is in the sky, Speed Meter is strange(like -2634234), Sound is strange)
-Making new stuff for making a mod
-Add Finished! logo
-Add new musics(Race Start Music, End music etc)
Last edited by Fulon on Sat Jul 07, 2018 1:11 pm, edited 3 times in total.
User avatar
agg1401
Posts: 119
From: Kayseri

Re: Modding RV Code

Unread post by agg1401 » Wed Jul 04, 2018 6:58 pm

You are making good progress, but it will be a question, where did you get the codes?
Turkish Re-Volter.

:re-volt: :re-volt: :re-volt: :re-volt:
Fulon
Posts: 8

Re: Modding RV Code

Unread post by Fulon » Thu Jul 05, 2018 5:50 am

agg1401 wrote: Wed Jul 04, 2018 6:58 pm You are making good progress, but it will be a question, where did you get the codes?
I used Leaked Xbox Code.
I modded code for PC(DX6)
and I changed dx6 engine to dx9 XD
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Marv
Developer
Posts: 236
From: Europe 2

Re: Modding RV Code

Unread post by Marv » Thu Jul 05, 2018 9:04 am

Just so you know, we've done similar efforts with RVGL. Instead of porting it to a newer DX, we ported it to open source libs so it also runs on Linux, Android, etc.
I don't want to stop you from doing it, just don't want to disappoint you in case you didn't realize.
Fulon
Posts: 8

Re: Modding RV Code

Unread post by Fulon » Thu Jul 05, 2018 1:41 pm

Marv wrote: Thu Jul 05, 2018 9:04 am Just so you know, we've done similar efforts with RVGL. Instead of porting it to a newer DX, we ported it to open source libs so it also runs on Linux, Android, etc.
I don't want to stop you from doing it, just don't want to disappoint you in case you didn't realize.
I know RVGL. But I want to make new stuff for my mod!(New items..New cups..New gamemodes..ETC) XD
Fulon
Posts: 8

Re: Modding RV Code

Unread post by Fulon » Mon Jul 09, 2018 1:20 pm

I found a important bug.
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When I found this bug. Sounds are very loud. and Very low framerate.

What is the cause?

//EDIT
I guess That bug's cause is "Divison with 0"
Fulon
Posts: 8

Re: Modding RV Code

Unread post by Fulon » Mon Jul 16, 2018 4:02 pm

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New BGMS(Fromt GT4)

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New Items Logo

Adding new stuff :)
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Xarc
Posts: 25

Re: Modding RV Code

Unread post by Xarc » Tue Jul 17, 2018 7:31 pm

Interesting weapons, great job *.*
Fulon
Posts: 8

Re: Modding RV Code

Unread post by Fulon » Thu Oct 18, 2018 1:29 pm

Hello!
May I ask your advice?

I'm trying to Upgrade Re-volt's DX Version(DX9 to DX11)
but I'm student(learning game programming at Academy.)
and My Academy don't teach Hacking Techs.(Like Parsing a File etc..)

I learned "DX11 vitally need vertex,index buffer, shader while drawing something."
I successed Rendering 2D Sprites(Use Plane. And Off ZBuffer).
But I don't know how to draw model files.(Because I don't know reading .prm, .w....)

So..My Question is "How about using AssImp and .OBJ files"
Thanks.
And Sorry for bad english skills....
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SebR
Posts: 168

Re: Modding RV Code

Unread post by SebR » Thu Oct 18, 2018 4:32 pm

some usefull tips on reading .prm, .w.... : http://perror.de/rv/rvstruct.html
Damn DROPBOX !!! If you found broken link PM me

AlicebanD an English voice that you must discover !!
Fulon
Posts: 8

Re: Modding RV Code

Unread post by Fulon » Wed Oct 31, 2018 2:42 pm

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Upgrading to Dx11.
Fixing Env,Mirror,Clip Problem Etc....
User avatar
AnoTherS_
Posts: 4

Re-Volt Re: Modding RV Code

Unread post by AnoTherS_ » Tue Jan 28, 2020 11:53 am

When can I download it? :re-volt:
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