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Modding RV Code

Posted: Tue Jul 03, 2018 3:12 pm
by Fulon
Hello. I'm modding RV Source code.
I trying to change Direct X Version (DX6 -> DX9)

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Dx6 Version(Original)

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Dx9 Version(Upgraded)(I removed DC Stuff temporarily)

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Korean!

FINISHED:
-Support Textures which is not 256x256(like 256x128,512x512 textures)
-Support Korean
-Fix fade effects
-Fix floor mirror effects
-Fix alpha blending bug
-Fix Skybox
-Added Music player(Used FMOD)
-Adding New item

TODO:
-Fix Water Ripple Object
-Fix RearView, Another Car view camera
-Fix Strange Bug(I don't know about the bug name.)->Camera is in the sky, Speed Meter is strange(like -2634234), Sound is strange)
-Making new stuff for making a mod
-Add Finished! logo
-Add new musics(Race Start Music, End music etc)

Re: Modding RV Code

Posted: Wed Jul 04, 2018 6:58 pm
by agg1401
You are making good progress, but it will be a question, where did you get the codes?

Re: Modding RV Code

Posted: Thu Jul 05, 2018 5:50 am
by Fulon
agg1401 wrote: Wed Jul 04, 2018 6:58 pm You are making good progress, but it will be a question, where did you get the codes?
I used Leaked Xbox Code.
I modded code for PC(DX6)
and I changed dx6 engine to dx9 XD

Re: Modding RV Code

Posted: Thu Jul 05, 2018 9:04 am
by Marv
Just so you know, we've done similar efforts with RVGL. Instead of porting it to a newer DX, we ported it to open source libs so it also runs on Linux, Android, etc.
I don't want to stop you from doing it, just don't want to disappoint you in case you didn't realize.

Re: Modding RV Code

Posted: Thu Jul 05, 2018 1:41 pm
by Fulon
Marv wrote: Thu Jul 05, 2018 9:04 am Just so you know, we've done similar efforts with RVGL. Instead of porting it to a newer DX, we ported it to open source libs so it also runs on Linux, Android, etc.
I don't want to stop you from doing it, just don't want to disappoint you in case you didn't realize.
I know RVGL. But I want to make new stuff for my mod!(New items..New cups..New gamemodes..ETC) XD

Re: Modding RV Code

Posted: Mon Jul 09, 2018 1:20 pm
by Fulon
I found a important bug.
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When I found this bug. Sounds are very loud. and Very low framerate.

What is the cause?

//EDIT
I guess That bug's cause is "Divison with 0"

Re: Modding RV Code

Posted: Mon Jul 16, 2018 4:02 pm
by Fulon
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New BGMS(Fromt GT4)

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New Items Logo

Adding new stuff :)

Re: Modding RV Code

Posted: Tue Jul 17, 2018 7:31 pm
by Xarc
Interesting weapons, great job *.*

Re: Modding RV Code

Posted: Thu Oct 18, 2018 1:29 pm
by Fulon
Hello!
May I ask your advice?

I'm trying to Upgrade Re-volt's DX Version(DX9 to DX11)
but I'm student(learning game programming at Academy.)
and My Academy don't teach Hacking Techs.(Like Parsing a File etc..)

I learned "DX11 vitally need vertex,index buffer, shader while drawing something."
I successed Rendering 2D Sprites(Use Plane. And Off ZBuffer).
But I don't know how to draw model files.(Because I don't know reading .prm, .w....)

So..My Question is "How about using AssImp and .OBJ files"
Thanks.
And Sorry for bad english skills....

Re: Modding RV Code

Posted: Thu Oct 18, 2018 4:32 pm
by SebR
some usefull tips on reading .prm, .w.... : http://perror.de/rv/rvstruct.html

Re: Modding RV Code

Posted: Wed Oct 31, 2018 2:42 pm
by Fulon
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Upgrading to Dx11.
Fixing Env,Mirror,Clip Problem Etc....

Re: Modding RV Code

Posted: Tue Jan 28, 2020 11:53 am
by AnoTherS_
When can I download it? :re-volt: