Space Ship

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javildesign
Posts: 49
From: Holland

Space Ship

Unread post by javildesign » Sun Jul 05, 2020 6:50 pm

Hello Revolters,

Maybe some of you already noticed, but in June I began to create a space ship track. The idea was to create a corridor with some windows and on the outside a slightly moving starry environment. Project went a little out of hand, as usual.

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Fog running over the floor

The modeling and texturing are almost done. Currently I'm busy setting up an exterior which is seen through the windows. After that I will probably add some internal objects.

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Overview (duct shortcut not seen on this old image)


The track features a loading platform, fog running over the floor, probably a sliding door and a slighty moving starry environment.

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Loading plaform at the start of the race


For more detail see: javildesign.com/revolt
Last edited by javildesign on Sat Jul 11, 2020 5:57 pm, edited 1 time in total.
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Avecezar
Posts: 77

Re: Space Ship

Unread post by Avecezar » Mon Jul 06, 2020 10:56 am

I like climate of space environment. Looking forward to it.
SDeG
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javildesign
Posts: 49
From: Holland

Re: Space Ship

Unread post by javildesign » Sat Jul 11, 2020 6:16 pm

This week I finished the texture painting. Also I added some doors and created an exterior.
Last few days I worked on a planet that slowly rotates. It still needs improvement, because the is a limit how far
a custom animation can be viewed in RVGL. I need more distance because I want to create the feeling that the spaceship is very small in comparison with the planet.

Image
Jupiter with extra transparency object to create real illumination efffect

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Space ship exterior
User avatar
Avecezar
Posts: 77

Re: Space Ship

Unread post by Avecezar » Sun Jul 12, 2020 9:11 am

javildesign wrote: Sat Jul 11, 2020 6:16 pm It still needs improvement, because the is a limit how far
a custom animation can be viewed in RVGL. I need more distance
It looks like the new task for the dev team to extend RVGL capabilities.
SDeG
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javildesign
Posts: 49
From: Holland

Re: Space Ship

Unread post by javildesign » Tue Jul 21, 2020 8:48 pm

The distance issue was solved by adding just 1 face nearby an object in to the world (.w) file to extend the visual bounds.

Working to fix some graphical issues at the moment.
Release is delayed. Will post as soon I have some progress.
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