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Urban-X - WIP Track

Posted: Mon Mar 09, 2020 6:27 pm
by javildesign
Hi all Revolters,

I'm currently working on a track called UrbanX. It's a concrete industrial place where they left all kind of toxic waste barrels laying around. The inspiration began with me following Gleb Alexandrov Blender tutorial named Game level texturing.
My idea is to create a track where you can race on a concrete floor between industrial barrels and pipes.

For now the the modeling and texturing is 98% done.
The race-line is determined and I also kept a possibility for a reverse mode.
All the lighting info is baked from a HDR image and all baked textures (Color, Shadow and Ambient Occlusion) are combined and imported in Substance Painter. From there I used different Substance materials and hand-painted the rest. Except for the graffiti, those are Photoshop brushes downloaded from several brush websites and converted to alpha-maps to use as a paint brush.

What needs to be done
  • Modeling 98% done
  • Paintwork 90% done
  • AI Nodes
  • POS Nodes
  • VisiBoxes
  • TrackZones
  • CameraNodes
  • Triggers
  • Sounds
  • Music
Image

Screenshots will follow ;)

Re: Urban-X - WIP Track

Posted: Tue Mar 10, 2020 2:47 pm
by mrroblinx
Looks incredible, as expected from one of your tracks. Can't wait to see more of it! :D

Re: Urban-X - WIP Track

Posted: Wed Mar 11, 2020 8:11 am
by r6te
Looks fantastic. I see you're trying to up your game and use tools that are as well used by game development companies.
I'm curious how the end result will look like!

Re: Urban-X - WIP Track

Posted: Sun Mar 15, 2020 12:34 pm
by javildesign
r6te wrote:
Wed Mar 11, 2020 8:11 am
Looks fantastic. I see you're trying to up your game and use tools that are as well used by game development companies.
I'm curious how the end result will look like!
mrroblinx wrote:
Tue Mar 10, 2020 2:47 pm
Looks incredible, as expected from one of your tracks. Can't wait to see more of it! :D
Thanks! :)

I did a lot of work on urbanX this week. Mainly I fixed a lot of texture and geometry errors.
It's time consuming, because when I change geometry or change an uvmap, I need to bake new AO, shadow or diffuse maps.
I try to do that in a low resolution, so I can check if it worked. Also I need to export a new .fbx model and import that back in Painter, adjust the layers to the new baked maps and see if the change is good enough.
It's fun to do, but it is time consuming ;)

I'll hope to finalize the modeling soon. Here are some in-game images.

Image
Image

Re: Urban-X - WIP Track

Posted: Mon Mar 16, 2020 9:44 am
by 607
Exciting!

Re: Urban-X - WIP Track

Posted: Mon Mar 16, 2020 7:02 pm
by Tryxn
Can't wait to see more, keep it up! Loving it!

Re: Urban-X - WIP Track

Posted: Sun May 31, 2020 6:19 pm
by javildesign
I'm going to be busy working on UrbanX again.
Here is a preview of the track:

https://www.youtube.com/watch?v=pJ35t34TPy0&feature=emb_logo

Re: Urban-X - WIP Track

Posted: Sun May 31, 2020 9:34 pm
by Avecezar
I like the climate in there. Narrow passages into wider space. Also colorful graffiti on the grey walls. The best parts are sections with rusty pipes.

Re: Urban-X - WIP Track

Posted: Tue Jun 02, 2020 4:21 pm
by revolting1
Gr Javil, looking good homie, and I like that it allows plenty of ways to race it!