Route-77

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javildesign
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Route-77

Unread post by javildesign » Sat Jul 20, 2019 3:24 pm

Hello all!

As maybe some of you already have noticed that I was working on a new track for RVGL.
Firstly, a big thanks to Marv for the blender revolt plugin! It's amazing!

I began working on this in December 2018 and hope to finalize it soon.I want to share my progress with you.
[I don't know everything about RVGL and it's possibilities . Maybe I'm re-inventing the wheel in some cases, sorry!]

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The track is an outside part of The Bunker. It's called ROUTE-77.

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I began working on this track, just to experiment with all the ideas I had. Soon it went bigger and more elements came in.
Firstly I wanted shadows, so I tried different techniques to create a texture to build upon.


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In a later stadium I wanted design real water. So I tried to create looping animated water without any visible seams.
That was kind of hard because the were always seams visible in RVGL. With a lot of puzzling I found a way to eliminate the seams. I can share an in-game example (.w) and a Photoshop Action script if someone wants play with that.


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In-game screenshot. Start / Finish.

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Example of 80% transparent looping river.

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Another example.

You will drive on a motorway. You will drive through 2 tunnels and you can choose twice if you want to go to left or right.
I tried to balance the difficulty / distance of the splits. The track will be available in reverse and cones are moveable.

For now, I'm busy to get all the elements in and lower the polygon count.
Are there other track makers who like to test this track, or wants to work together to make this, but maybe other future tracks, even better? Just a question ;)

Track will be release on http://revoltxtg.co.uk/ as soon it's ready.

Cheers! Jan
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Marv
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Re: Route-77

Unread post by Marv » Sat Jul 20, 2019 3:35 pm

Oh niiice! Glad to see you're working on a new project. Keep us updated, it looks super nice so far, especially the shading!
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Black-Revolt001
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Re: Route-77

Unread post by Black-Revolt001 » Sat Jul 20, 2019 3:36 pm

I can not wait for it to be finished
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Alex
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Re: Route-77

Unread post by Alex » Sat Jul 20, 2019 6:34 pm

Looking absolutely fantastic, wish you all the best in this
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javildesign
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Re: Route-77

Unread post by javildesign » Wed Aug 07, 2019 6:22 pm

I'm close to finish the track.
I adjusted the river and added transparency to the edges to remove the river edges and make things more realistic.

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river edges transparent (50%)

I remodeled all the rocks in the river, which took over my whole weekend :(
The problem was that I scattered the rocks over the terrain before I make the river deeper, which has lowered all the faces.
So eventually all the rocks where floating weird and needed a new solution. Technically speaking I generated a new group of rocks on the tangent / normal position of the terrain and afterwards I needed to texture paint new shadows on the terrain. So that took a while.

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Need to fix some vertex paint, like the shadow on this pillars

Further did I add some sounds from freesound.org and some existing content from revolt to the track.
To finalize the track I need to vertex paint some parts of the track to correct some faulty lighting. Check the environment for the 101th time.. 100% correct lighting is not what I'm going to achieve. Every time I fly over the track I see new errors I need to fix. If I could start all over again, I do it a bit differently ;)

Cheers,
Jan
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607
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Re: Route-77

Unread post by 607 » Wed Aug 07, 2019 7:43 pm

Finally you made a post! :D I got a bit excited when we saw the images and video you made, but I wasn't expecting to hear anything more about it any time soon, assuming it would unexpectedly drop on RVZ one day in the future. But thanks for making an account on the forum! :)
I'm looking forward to trying the track!
Oh, and I love this detail in the OP. :lol:
javildesign wrote:
Sat Jul 20, 2019 3:24 pm
The track will be available in reverse and cones are moveable.
I personally don't mind the cones in The Bunker, though. ;)
r6te
Posts: 26
Joined: Mon Dec 11, 2017 3:59 pm

Re: Route-77

Unread post by r6te » Thu Aug 08, 2019 7:11 am

Great work, I really like the aesthetic, hopefully you can add some higher quality textures here on the environment and there to make it look even better! I think the raceline is lots of fun, where people can shoot rockets or water balloons to send the others off the track.

Keep up the good work!
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Kipy
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Re-Volt Re: Route-77

Unread post by Kipy » Thu Aug 08, 2019 10:45 pm

Simply awesome. Can't wait to try it out.
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javildesign
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Re: Route-77

Unread post by javildesign » Wed Aug 14, 2019 12:28 pm

607 wrote:
Wed Aug 07, 2019 7:43 pm
Finally you made a post! :D I got a bit excited when we saw the images and video you made, but I wasn't expecting to hear anything more about it any time soon, assuming it would unexpectedly drop on RVZ one day in the future. But thanks for making an account on the forum!
Great thanks! I was active a while ago on the old forums.
r6te wrote:
Thu Aug 08, 2019 7:11 am
Great work, I really like the aesthetic, hopefully you can add some higher quality textures here on the environment and there to make it look even better! I think the raceline is lots of fun, where people can shoot rockets or water balloons to send the others off the track.
Thanks! Unfortunately the textures are 1024x1024 max. I made some mistakes that made some work irreversible. I learned a lot of these mistakes, so I hope that future track will benefit from that.
This week I tried to re-create the shadow map to a higher resolution but I failed due the scale of time it will cost. Starting all over would be the best, but that will throw away all the work I put in the project and I think that's not good..

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I added some elements to make the environment more complete

I hope to release it soon. I think it will be September or October 2019.
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