Spa-Volt Diary

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Kiwi
Posts: 355
Joined: Thu Dec 07, 2017 9:04 pm
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Re: Spa-Volt Diary

Unread post by Kiwi » Wed Jan 30, 2019 12:06 pm

I've updated Spa-Volt 1 to Version 1.21. I did a very small change inside the spavolt1.inf, at the STARTPOS value, to avoid cars being behind the Start/Finish-line at the race start.

You don't have to re-download the full track - instead you can also download only the updated spavolt1.inf here: https://kiwis.rv.gl/files/spavolt1inf.zip (5kb), and place it inside your ../levels/spavolt1 folder.

Before:

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After:

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I really hope I don't have to touch the track again. Sorry for that.
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ZipperZbieracz
Posts: 145
Joined: Thu Dec 21, 2017 12:38 pm
Discord: ZipperZbieracz#9343

Re: Spa-Volt Diary

Unread post by ZipperZbieracz » Thu Jan 31, 2019 5:27 pm

Ok after further testing the "hoover" and the "WC" paths are in my opinion very similar, just the "boxy" path is significantly slower. But that bench is still there in the R version… :thonking:

Regarding the R version, I didn't play it much before so I don't know what exactly changed, but I think it's smoother around the "tunnel" part. I also think that the automatic repo around the sunbenches are unnecessary, but that's not a big problem – it just usually makes it faster to come back to the racing line.
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Kiwi
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Re: Spa-Volt Diary

Unread post by Kiwi » Thu Jan 31, 2019 5:46 pm

Yes, normal and R version does not have exactly the same placement of obstacles. This is on purpose, because I wanted to achieve a slightly different experience at both versions. At Spa-Volt 2 I used this trick even more often. For example at the clothing/locker room area: At the R-version a whole path is blocked by boxes, where there are no boxes at all at normal version. So at the R-version you are forced to use a different path.

Regarding the repo boxes at some sunbenches (and other areas): These are necessary - otherwise the AI could get struck at this areas. Without the repo-boxes it can happen that the AI don‘t find the way back to the raceline, and also don‘t repo on their own. So this is rather for AI than for human players.
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Kiwi
Posts: 355
Joined: Thu Dec 07, 2017 9:04 pm
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Re: Spa-Volt Diary

Unread post by Kiwi » Sat May 04, 2019 1:31 pm

Last weekend, I visited the Spa again which inspired me to do Spa-Volt about 14 months ago. I grabbed my mobilephone, and did 2 videos, walking along the raceline of Spa-Volt 1 and Spa-Volt 1 (R). One of the videos is set at daytime, the other one at nighttime.

The movies are shaking quite a lot, but I hope you can see some of the details which inspired me. The raceline is not 100% the same as on Spa-Volt, but where possible I followed it. So don't get confused at the (missing) technic-room, (missing) restaurant, and changing room area. ;)

Normal Version (Daytime) - 03:17 (Hosted at Vimeo)
Music: "Voyage to Pluto (Dreamworld remix)" by Prism
Licensed under a Attribution-NonCommercial 3.0 International License

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Reversed Version (Nighttime) - 02:15 (Hosted at Vimeo)
Music: "Twenty Ten" by Marc Burt
Licensed under a Attribution-NonCommercial 3.0 International License

Image
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