GJ's and I Spy's Workshop

Post your own tools and resources, as well as your cars and tracks.
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G_J
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GJ's and I Spy's Workshop

Unread post by G_J » Sun Sep 15, 2019 9:29 pm

Here my colleague and I share our creations.

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Built using Marv's Fiddler's on the Roof as a foundation, with plenty of new stuff too. Download at RE-Volt Zone: http://revoltzone.net/tracks/43467/Rooftops%201
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Last edited by G_J on Fri Sep 20, 2019 3:27 pm, edited 1 time in total.
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Kiwi
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Re: GJ's and I Spy's Workshop

Unread post by Kiwi » Mon Sep 16, 2019 8:52 am

Hello GJ, first...be welcomed here at the new forum. :)

I just tested out your new track, and I am so hyped now. Here a copy of my comment from RVZ.
► Show Spoiler
I'm looking forward to your planned tracks. The Fairground themed tracks sounds very nice, I have already pictures in my head and can't wait to see something from you in the next time. :) Keep us up-to-date, OK?

All the best, keep up the awesome work! Glad to have you here.
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Marv
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Re: GJ's and I Spy's Workshop

Unread post by Marv » Mon Sep 16, 2019 9:19 am

That looks great, can't wait to try it out! Welcome to the forums :)
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javildesign
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Re: GJ's and I Spy's Workshop

Unread post by javildesign » Mon Sep 16, 2019 3:48 pm

Hi GJ, your work looks awesome! Welcome to the forum!
ROUTE-77
in development
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ZipperZbieracz
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Re: GJ's and I Spy's Workshop

Unread post by ZipperZbieracz » Mon Sep 16, 2019 5:43 pm

Rooftops 1 really looks great, I see you took inspiration from the Gallery and concept Re-Volt pics for this track (like the steam pushing the car in the air), I really like that. This track features a lot of forcefields and forces some of the racing paths previously available on Fiddlers on the Roof. Graphics are OK. The racing line is smoother that in the Fiddlers on the Roof, but also tighter and tricker due to the forcefields, as well as the opened windows force a certain path, unlike in the Fiddlers on the Roof track where people can go either left→right or right→left at the part before the antennas, after the water puddle.

Although the one thing I don't like is the name itself. It's another roof track, but the names are even more confusing now than before. There is the Dreamcast stock "Rooftops", there is the custom "Rooftops2", there is the custom "Fiddlers on the Roof" which also took a lot of inspiration from the gallery and concept photos, there is the "Rooftop Chase" and "Rooftop Chase: Redux" and "Blood on the Rooftops", and now we get all of sudden a track named "Rooftops 1", even though just "Rooftops" exists. I would prefer if you would go for something like "Rooftops 3" or "Fiddlers on the Roof 2". I understand why you did this: this track is the "closest" one to the Re-Volt gallery/concept sketches so it theoretically is like the most basic and stock-like roof track after the DC "Rooftops", but for clarity and chronology it could use a better name, like "Rooftops 3" or even better "Fiddlers on the Roof 2" (this name would fit the best) and nobody would mind playing a very good track just with a higher number after it or treat it as less stock-like, the same way people prefer "Hull Breach 3" or 3000 over the older ones or "WipeOut 2097" over the first "Wipeout" track itself.
MightyCucumber
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Re: GJ's and I Spy's Workshop

Unread post by MightyCucumber » Mon Sep 16, 2019 9:03 pm

Hey guys, welcome to this hub of the Revolt Community!

I have to say I'm pretty impressed with this first track of yours. Really neatly done, takes a little bit to get used to the little traps you'v set along the way, but overall makes for a decent challenge for both new and experienced players! :)

One thing I've noticed though is that lower class cars (or simply cars with low acceleration) have a really hard time making it through some ramps and jumps. This is more noticeable in the rookie class (which happened to be the first class in which I tried the track for some reason).

Having said that, cant wait to see more from you guys, maybe one of these days we can collaborate in a track. ;)
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ElvenAvenger
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Re: GJ's and I Spy's Workshop

Unread post by ElvenAvenger » Mon Sep 16, 2019 10:28 pm

Excellent track.

Feels like a stock track, as if Acclaim devs actually created some of the concepts presented in the gallery and put them in a track. I like the amount of detail put into it, how there's a water stream that creates the puddle we drive through on each lap and how the stream actually has an effect that pushes the car down into the puddle, the use of force fields, the sound effects that accompany the staircase high winds etc. just plays great all around.

I've played it a bunch, and found a particular spot that can trap you in a reposition loop: Image

When I dropped off the ramp here, I kept on respawning mid-air and had to restart the race.
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G_J
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Re: GJ's and I Spy's Workshop

Unread post by G_J » Tue Sep 17, 2019 6:12 pm

Kiwi wrote:
Mon Sep 16, 2019 8:52 am
Hello GJ, first...be welcomed here at the new forum. :)
...
All the best, keep up the awesome work! Glad to have you here.
Thank you! I'm glad that my track feels like a stock track, which was my intention :)
The force fields were difficult to mess around with, since Junior RC physics and Simulation physics are affected differently. I Spy and I found what we hoped was a happy medium that allowed all race categories to have it as an obstacle, even if some cars like sprinter XL react to it in a kinda cartoonish way.
Perhaps this can be chalked up to a bit of inexperience too.

I'll also try and keep everyone up to date on my projects, at least in terms of production stages if not more.
Marv wrote:
Mon Sep 16, 2019 9:19 am
That looks great, can't wait to try it out! Welcome to the forums :)

Thanks! I hope you like it

javildesign wrote:
Mon Sep 16, 2019 3:48 pm
Hi GJ, your work looks awesome! Welcome to the forum!
I'm really happy that it turned out after all that work. I'm also excited to be a part of the community. :)
ZipperZbieracz wrote:
Mon Sep 16, 2019 5:43 pm
Rooftops 1 really looks great, I see you took inspiration from the Gallery and concept Re-Volt pics for this track...
The track obstacles were difficult to get right and changed around a bit during development, so it's nice to see that they turned out well at the same time as making it stand on its own from Fiddlers on the Roof.

I can also see where you're coming from with the name problem. When I decided on the name it was done so considering mainly the stock tracks since I don't collect and keep many custom tracks around for long, and I developed it from the perspective that it was a stock track that just needed to get finished up. With the context of all those other rooftops tracks I realize that for people that collect lots of tracks the name can be tedious, which is unfortunate but hopefully it isn't too annoying.
If I ever get around to fixing up Botanical Garden 2 hopefully I can make it not as confusing for people with different track collections.
MightyCucumber wrote:
Mon Sep 16, 2019 9:03 pm
Hey guys, welcome to this hub of the Revolt Community!
...
Having said that, cant wait to see more from you guys, maybe one of these days we can collaborate in a track. ;)
Hey :)
It was really tedious to get the cars of different classes and physics to race in a way that made a circuit possible without making the higher end stock cars act weird. Although we were mostly sucessful I think we missed a few issues mostly when a car like when Phat Slug gets pushed off course in some places.
Maybe someday a collaboration can be possible, for the foreseeable future it seems as though I'm bogged down with stuff I want to make. :)
ElvenAvenger wrote:
Mon Sep 16, 2019 10:28 pm
Excellent track.

Feels like a stock track,
...
When I dropped off the ramp here, I kept on respawning mid-air and had to restart the race.
I'm glad you like it!
I Spy is currently working on a patch for the ramp issue.
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607
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Re: GJ's and I Spy's Workshop

Unread post by 607 » Tue Sep 17, 2019 6:35 pm

Yeaaah, I thought the music would be different, and I love that it's actually not! :D
It looks so good!! :o Very nice. The bit before the satellites, with the red beams, feels amazing.
I also like that you made the long straight before the satellites more challenging with the force fields and some other obstacles, although the greenhouse section now seems extremely difficult to do perfectly. Still, it's not actually that hard to do it somewhat okay, so maybe that's actually good. :)
If I ever get around to fixing up Botanical Garden 2 hopefully I can make it not as confusing for people with different track collections.
The first Extreme track ever created is called Botanical Garden 2, so yeah, that could cause some confusion. :P
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ZipperZbieracz
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Re: GJ's and I Spy's Workshop

Unread post by ZipperZbieracz » Wed Sep 18, 2019 5:32 am

I think (not sure though) that the track name could be changed just in a text file with an update without messing with alll the files and the filename itself and the name would be better, but I'm not pushing you to do that.
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607
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Re: GJ's and I Spy's Workshop

Unread post by 607 » Wed Sep 18, 2019 3:38 pm

ZipperZbieracz wrote:
Wed Sep 18, 2019 5:32 am
I think (not sure though) that the track name could be changed just in a text file with an update without messing with alll the files and the filename itself and the name would be better, but I'm not pushing you to do that.
I considered that possibility but decided against suggesting it, as the track has already gotten quite some attention, and the name is likely to stick around in some way anyway. So if it is changed, we will have even more names for Rooftops tracks. :P
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ZipperZbieracz
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Re: GJ's and I Spy's Workshop

Unread post by ZipperZbieracz » Wed Sep 18, 2019 5:32 pm

Well then Rooftops 1 would become again just Rooftops, the "DC-stock". If the name should be changed, it's better to change it right after it's release rather than later.
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I Spy
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Re: GJ's and I Spy's Workshop

Unread post by I Spy » Fri Sep 20, 2019 3:29 pm

I patched the AI. Junior RC rookie cars (especially Phat Slug) should no longer get stuck forever on the satellite jump. Also, fixed the reposition loop that ElvenAvenger pointed out.

After a discussion with G_J, we decided that the name Rooftops 1 is here to stay. While I personally agree with ZipperZbieracz that the name is a mistake, changing it post-release would cause confusion.

On a similar note: the working name for "Botanical Garden 2" has been changed to "Zen Garden."

Lastly, development on our next tracks have begun. Currently, we are working on textures and track layouts. We'll keep you posted about our progress.
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ZipperZbieracz
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Re: GJ's and I Spy's Workshop

Unread post by ZipperZbieracz » Fri Sep 20, 2019 8:50 pm

:( People would adapt to the confusing change after 2 weeks, but with the current name we will stay the confusion will for 2 years and for forever :(
Off Topic
Still the biggest confusion is with the DC "Rooftops" track.

For example when people say "witcher 1", people always refer to the game "The Witcher", even though it's name has no number and it's sequels do. In case of Rooftops, the number "1" will make a huge difference when talking about the tracks and choosing them…

Indeed stock Re-Volt track do have numbers, if they have a stock sequel. They don't have a number, if they don't have a stock sequel. Custom sequels to the tracks with the same name (like Toy World XYZ) have something added to their name, a bigger number or a slightly more custom name.
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Kipy
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Re: GJ's and I Spy's Workshop

Unread post by Kipy » Tue Sep 24, 2019 8:09 am

Track's name is terribly secondary imo. Authors' right to give name to their creations, and they have the right to name as what they find the best.
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