Blender 2.79 Re-Volt Add-on

Post your own tools and resources, as well as your cars and tracks.
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revolting1
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Re: Blender 2.79 Re-Volt Add-on

Unread post by revolting1 » Sun Apr 26, 2020 7:23 pm

What operative system you have and what specifications does your computer have?
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idkwhattotype
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Re: Blender 2.79 Re-Volt Add-on

Unread post by idkwhattotype » Tue Sep 08, 2020 2:04 pm

Hey, how do I separate a .w part by texture? I'm planning to port a map to another engine but that engine only supports one texture by mesh :(
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Kiwi
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Re: Blender 2.79 Re-Volt Add-on

Unread post by Kiwi » Wed Sep 09, 2020 6:40 am

Maybe there are easier or more professional ways to do it, but me as a Blender amateur would do it like this:

1) First, combine all the meshes from your w to one (A in Object mode, then Ctrl + J)
2) Right-Click a face where the first texture page is used, hit Shift + G and choose "Image":

Image

Doing so, will select only faces which are located at this texture sheet:

Image

3) Hit "P" and choose "Selection" to seperate all the selected faces from your mesh to a seperate mesh:

Image

This will result in a seperate mesh with only textures from page one:

Image

Do the same for all the other texture pages.
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idkwhattotype
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Re: Blender 2.79 Re-Volt Add-on

Unread post by idkwhattotype » Wed Sep 09, 2020 7:31 pm

Thank you so much! I thought I was stuck with a model..
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Re: Blender 2.79 Re-Volt Add-on

Unread post by idkwhattotype » Fri Jan 22, 2021 10:48 pm

I'm trying to import LNTC (http://revoltzone.net/cars/49318/LNTC) but when I import the parameters, all I get is the body and this error:

-------------------------------------------
Traceback (most recent call last):
File "C:\Users\squid\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\io_revolt\operators.py", line 62, in execute
parameters_in.import_file(self.filepath, scene)
File "C:\Users\squid\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\io_revolt\parameters_in.py", line 35, in import_file
import_car(scene, PARAMETERS[filepath], filepath)
File "C:\Users\squid\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\io_revolt\parameters_in.py", line 94, in import_car
wheel = prm_in.import_file(wheel0path, scene)
UnboundLocalError: local variable 'wheel0path' referenced before assignment

location: <unknown location>:-1
-------------------------------------------
Looks like it has something to do with wheel paths. I'm no Python nut so I can't really fix it.
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Re: Blender 2.79 Re-Volt Add-on

Unread post by idkwhattotype » Mon Jan 25, 2021 10:00 pm

I got it to work! It looks like that this add-on does not like caps in model names. So I renamed the model names from wheelL and wheelR to wheell to wheelr. (and renamed the actual file names to that too).
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Re: Blender 2.79 Re-Volt Add-on

Unread post by idkwhattotype » Mon Jan 25, 2021 10:00 pm

I got it to work! It looks like that this add-on does not like caps in model names. So I renamed the model names from wheelL and wheelR to wheell to wheelr. (and renamed the actual file names to that too).
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Re: Blender 2.79 Re-Volt Add-on

Unread post by idkwhattotype » Sat May 01, 2021 1:08 am

Can you make parameters import, import axles, aerial, spring, etc?
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Re: Blender 2.79 Re-Volt Add-on

Unread post by idkwhattotype » Sat May 01, 2021 1:13 am

Also how did you make it read the offsets? I tried it with the wheels and it went too far out of the body of the car.
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Keamon
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Blender Re: Blender 2.79 Re-Volt Add-on

Unread post by Keamon » Wed May 05, 2021 5:02 am

Does the addon work with Blender 2.92?
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Gotolei
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Re: Blender 2.79 Re-Volt Add-on

Unread post by Gotolei » Thu May 06, 2021 4:28 am

Nope. As mentioned in the documentation, the plugin is designed for versions between 2.79b up to (but not including) 2.8x, where Blender went through a re-structuring and broke reverse compatibility for a number of things. 2.9x carries those same changes and then some.

Blender 2.79b can be gotten from the Previous Versions page on Blender's site:
https://www.blender.org/download/previous-versions/
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Keamon
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Re: Blender 2.79 Re-Volt Add-on

Unread post by Keamon » Fri May 07, 2021 8:06 pm

Okay Thanks
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Tubers
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Re: Blender 2.79 Re-Volt Add-on

Unread post by Tubers » Fri Jul 09, 2021 8:10 pm

Keamon wrote:
Wed May 05, 2021 5:02 am
Does the addon work with Blender 2.92?
Just recently there is a release of it: https://github.com/Dummiesman/ReVoltBlenderAddon
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Keamon
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Re: Blender 2.79 Re-Volt Add-on

Unread post by Keamon » Sat Jul 10, 2021 8:29 am

Tubers wrote:
Fri Jul 09, 2021 8:10 pm
Keamon wrote:
Wed May 05, 2021 5:02 am
Does the addon work with Blender 2.92?
Just recently there is a release of it: https://github.com/Dummiesman/ReVoltBlenderAddon
I can't seem to download it
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Tubers
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Re: Blender 2.79 Re-Volt Add-on

Unread post by Tubers » Mon Jul 12, 2021 9:51 am

Keamon wrote:
Sat Jul 10, 2021 8:29 am
Tubers wrote:
Fri Jul 09, 2021 8:10 pm
Keamon wrote:
Wed May 05, 2021 5:02 am
Does the addon work with Blender 2.92?
Just recently there is a release of it: https://github.com/Dummiesman/ReVoltBlenderAddon
I can't seem to download it
https://github.com/Dummiesman/ReVoltBle ... s/main.zip
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Keamon
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Re: Blender 2.79 Re-Volt Add-on

Unread post by Keamon » Sun Jul 25, 2021 6:17 am

Tubers wrote:
Mon Jul 12, 2021 9:51 am
Keamon wrote:
Sat Jul 10, 2021 8:29 am
Tubers wrote:
Fri Jul 09, 2021 8:10 pm


Just recently there is a release of it: https://github.com/Dummiesman/ReVoltBlenderAddon
I can't seem to download it
https://github.com/Dummiesman/ReVoltBle ... s/main.zip
When I try using the 2.9 version to export to Re-Volt, the model increases from the size I set it to (I set the model size to a size similar to other Re-Volt cars, but when it got in game it reset it's size back to the original size I had made the model at)
and the textures I have applied to the model is removed when added to the game

Any help is appreciated
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Re: Blender 2.79 Re-Volt Add-on

Unread post by benkenobix » Mon Aug 30, 2021 1:34 pm

Hi all. I'm new tere but I would love to do something for this game. I often create blender addons for my job, and I was wondering if someone has already tried to update this addon to the newsest version of blender. If not, could it be something interesting for modders ? (In a way I hope so). I could definitely give it a try to make a fresh update with the current Blender versions :)
vrouuuuuuuuuuuuuuuuum :hausderp:
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Re: Blender 2.79 Re-Volt Add-on

Unread post by VaidX47 » Mon Aug 30, 2021 3:52 pm

benkenobix wrote:
Mon Aug 30, 2021 1:34 pm
I was wondering if someone has already tried to update this addon to the newsest version of blender.
There's one recently for 2.9+ by Dummiesman. Although It wasn't updated from Marv's, but rather rewritten from scratch, I'm pretty sure, and is lacking certain features.
https://github.com/Dummiesman/ReVoltBlenderAddon
aka Vaid; >[MediaFire Stuff]<
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Keamon
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Re: Blender 2.79 Re-Volt Add-on

Unread post by Keamon » Mon Aug 30, 2021 9:38 pm

VaidX47 wrote:
Mon Aug 30, 2021 3:52 pm
benkenobix wrote:
Mon Aug 30, 2021 1:34 pm
I was wondering if someone has already tried to update this addon to the newsest version of blender.
There's one recently for 2.9+ by Dummiesman. Although It wasn't updated from Marv's, but rather rewritten from scratch, I'm pretty sure, and is lacking certain features.
https://github.com/Dummiesman/ReVoltBlenderAddon
It does lack features, but if you're just gonna make a basic car it will do you fine
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Re: Blender 2.79 Re-Volt Add-on

Unread post by benkenobix » Tue Aug 31, 2021 7:13 am

Oh nice, I didn't see that! :)
I'm gonna give it a try!
Thanks for the infos :)
vrouuuuuuuuuuuuuuuuum :hausderp:
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Re: Blender 2.79 Re-Volt Add-on

Unread post by idkwhattotype » Tue Sep 07, 2021 8:51 pm

allow import for lego tracks
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