Make the clones/pickups server based
Posted: Mon Mar 11, 2019 11:30 pm
As title, the host should be responsible for clones (and normal items). Right now it could happen for someone to see a clone disappear (or stay in place even after someone else exploded on it), I think clones and pickups should behave based on what the host sees like zaps and bombs. This could help preventing this type of desync and avoid situations where multiple people explode on the same clone or multiple people take the same pickup.
EDIT BY MODERATION: Added "/pickups" to Thread subject.
EDIT BY MODERATION: Added "/pickups" to Thread subject.