Recently there has been some discussion regarding pickups. Really the only problem Some other problems have been pointed out, but that's outside the scope of this thread
One of the problems I have with pickups is that in my opinion the Electro Pulse lasts too long. (Note that I am talking about the duration of the effect on the user, not the one getting zapped.) Currently the duration is 10 seconds.
Within this 10 second timeframe you'll usually be able to zap your target(s), after which you'll drive around for a while zapping random people that were ahead of you but are going slower/crashed. It can also happen that you zap someone and later crash. Once the zapped person regains control and drives past you, they can get zapped again! This means that respectively the user of the zap can be rewarded for something out of their control and the zapped person can be punished for the mistakes of the zapper.
You can even try to zap someone, miss, catch up to them and zap them anyway. For such a strong effect (3 seconds without accelerating), that's very forgiving.
It seems to me the goal of the Electro Pulse is to punish others from racing past you in narrow corridors. This is backed up by the fact that people in first place get the pickup more often then others, especially those that are last. (see this image
for proof). The fact that it can also be used offensively if you are going faster then you're opponent is an unintended side-effect, but not that big of a deal. In either scenario, a few seconds should be enough to achieve your goal. If you did not zap anyone in this timeframe, you used the pickup incorrectly. This should be punished by having the pickup go to waste, instead of being ignored by giving you a second chance to zap your opponent, as well as other random cars.
So, for these reasons I would like to see the duration of the Electro Pulse cut. If I would have to give a new duration right now, I would say 4 seconds: this gives you enough time to zap your targets, but is not overly long and thus removes the problems I discussed. This would require playtesting though, so I can't say for sure.
Thanks for reading my wall of text! I'd like to hear if anyone shares/opposes my views