[RVGL] packing textures with the world file
Posted: Tue Feb 05, 2019 9:46 am
Title. Blender already supports packing images as embedded data in a .blend files, with some changes to rva and the .w file format it would work like a charm.
Other than it's practical use and more professional approach, I'm actually suggesting this, because – unless if I'm misunderstanding something in the license – some sites like textures.com might allow bundling textures with your own models, but they don't allow distributing them by themselves or releasing them as open-source. I'm not sure if the way tracks distribute textures falls within proper use.
I realize many might not care about such things at all – especially due to modding's nature – or might consider this to be nitpicking, I personally have a case where I should care about such, furthermore there are other reasons too for implementing this feature, and I consider it to be very important, but don't want to appear ungrateful either after all the recent, really cool updates to the texture system.
Other than it's practical use and more professional approach, I'm actually suggesting this, because – unless if I'm misunderstanding something in the license – some sites like textures.com might allow bundling textures with your own models, but they don't allow distributing them by themselves or releasing them as open-source. I'm not sure if the way tracks distribute textures falls within proper use.
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