[Closed | INVALID] Suggestion regarding visibox behaviour
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- Posts: 34
- From: GB
[Closed | INVALID] Suggestion regarding visibox behaviour
The current behaviour of visiboxes could be changed. Instead of hiding entire cubes it could hide single faces (tris and quads).
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- Posts: 34
- From: GB
Re: Suggestion regarding visibox behaviour
Some images to explain my point better
https://imgur.com/7KVXCax
https://imgur.com/Hi9pS6E
https://imgur.com/8pwpwx3
https://imgur.com/IjQC4b0
https://imgur.com/7KVXCax
https://imgur.com/Hi9pS6E
https://imgur.com/8pwpwx3
https://imgur.com/IjQC4b0
Re: Suggestion regarding visibox behaviour
This is how it already works - partially intersecting cubes have per-poly visibox tests. In fact Re-Volt featured a -cubevisi parameter to disable per-poly visi tests (maybe they were slow on 1999 computers). The parameter still exists in RVGL.