Post suggestions regarding RVGL.
- Posts: 16
- Joined: Sat Jan 20, 2018 8:29 pm
The current behaviour of visiboxes could be changed. Instead of hiding entire cubes it could hide single faces (tris and quads).
- Posts: 98
- Joined: Wed Dec 06, 2017 5:54 am
- Discord: Huki#1668
This is how it already works - partially intersecting cubes have per-poly visibox tests. In fact Re-Volt featured a -cubevisi parameter to disable per-poly visi tests (maybe they were slow on 1999 computers). The parameter still exists in RVGL.