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Suggestion regarding visibox behaviour

Posted: Tue Sep 11, 2018 10:38 pm
by Gorgonzola
The current behaviour of visiboxes could be changed. Instead of hiding entire cubes it could hide single faces (tris and quads).

Re: Suggestion regarding visibox behaviour

Posted: Tue Sep 11, 2018 11:22 pm
by Gorgonzola

Re: Suggestion regarding visibox behaviour

Posted: Fri Oct 19, 2018 2:45 am
by Huki
This is how it already works - partially intersecting cubes have per-poly visibox tests. In fact Re-Volt featured a -cubevisi parameter to disable per-poly visi tests (maybe they were slow on 1999 computers). The parameter still exists in RVGL.