New AI nodes
Posted: Sun Sep 09, 2018 11:17 am
While doing AI nodes for Spa-Volt 1, I ran into a problem at this part:
Here, slow cars drop down and take a detour through a maintenance area while fast cars jump the gap and go straight up the stairs a bit further. However, since there is no way to discern between fast and slow cars I was forced to only use the slow route (as otherwise rookie through advanced cars would fail the jump and crash every other round). Unfortunately this of course also massively impacts the lap time for pro's.
To solve these kinds of issues I propose a bunch of new nodes:
(The numbers are just a suggestion, if we actually decide to implement this they would have to be properly determined.)
Here, slow cars drop down and take a detour through a maintenance area while fast cars jump the gap and go straight up the stairs a bit further. However, since there is no way to discern between fast and slow cars I was forced to only use the slow route (as otherwise rookie through advanced cars would fail the jump and crash every other round). Unfortunately this of course also massively impacts the lap time for pro's.
To solve these kinds of issues I propose a bunch of new nodes:
- Current speed (20 / 25 / 30 / 35 mph)
- Top speed (30 / 35 / 40 mph)
(The numbers are just a suggestion, if we actually decide to implement this they would have to be properly determined.)