Persistent sound while driving on custom materials

Post suggestions regarding RVGL.
User avatar
URV
Site Admin
Posts: 90
Joined: Mon Dec 04, 2017 9:36 pm
Discord: URV#9830
Location: /home/marv

Persistent sound while driving on custom materials

Unread post by URV » Thu Aug 23, 2018 10:27 pm

Currently, it is possible to assign sounds to custom materials, but they can only be enabled by sliding or scraping against the surface. The option to always hear a sound while simply driving on the surface would be extremely useful for properly replicating surfaces such as gravel or pebbles.
User avatar
Kiwi
Posts: 381
Joined: Thu Dec 07, 2017 9:04 pm
Contact:

Re: Persistent sound while driving on custom materials

Unread post by Kiwi » Fri Aug 24, 2018 8:34 am

Yes, I fully support this suggestion. On the new Ranch-track, the custom sound when sliding on wood is a little bit strange, it would make more sense, if this would be persistent instead.

I also have this issues on my custom surfaces for Spa-Volt - especially at the wet surface at the outdoor area.
User avatar
Instant
Posts: 34
Joined: Thu Dec 07, 2017 8:06 pm

Re: Persistent sound while driving on custom materials

Unread post by Instant » Sat Aug 25, 2018 1:04 am

+1
Everything has already been said.
User avatar
Marv
Site Admin
Posts: 211
Joined: Mon Dec 04, 2017 6:45 pm
Location: /home/marv

Re: Persistent sound while driving on custom materials

Unread post by Marv » Sat Aug 25, 2018 8:10 am

Yes! I've been wanting to do this for a while.
About how I'd implement this: A new MATERIAL entry in properties called SurfSound and a number for which wave you want to use. You can then put a custom sound in the custom folder and use its respective number.
E.g. siren_loop.wav would be 100. The list is available at https://docs.re-volt.io
Post Reply