Xbox version

Post suggestions regarding RVGL.
Xcalibur
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Re-Volt Xbox version

Unread post by Xcalibur » Sat Aug 18, 2018 6:09 am

There was a Microsoft Xbox version of original Re-Volt called Re-Volt Live (see https://en.wikipedia.org/wiki/Re-Volt#Xbox_beta_version and http://revolt.wikia.com/wiki/Re-Volt_Live_(Xbox) for more info).

Moreover, as far as I know, RVGL is a rewrite of v1.2 community patch, which was based on the leaked Xbox version source code of the game (see viewtopic.php?t=139).

Is it possible to compile RVGL to Xbox platform?

I'm happy to help as much as I can (I have the full development copy of Re-Volt Live and the Xbox console). ;-)
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Marv
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Re: Xbox version

Unread post by Marv » Sun Aug 19, 2018 10:34 am

It's probably possible but RVGL is built using OpenGL rather than DirectX. I don't know much about the platform but I guess some work would have to "port it back".
Sadly, the source has to stay closed at the moment.
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