[Blender Plugin] No collision NCP export

Post suggestions regarding RVGL.
User avatar
Kiwi
Posts: 165
Joined: Thu Dec 07, 2017 9:04 pm
Contact:

Blender [Blender Plugin] No collision NCP export

Unread post by Kiwi » Thu Jun 14, 2018 11:22 am

Hello Marv,

I have a suggestion for the Blender plugin: When exporting the .ncp-file, both the checkmarks at No Collision, as well the material has to be set to NONE. Otherwise, the face will still allow collisions.

It would be better, if only the checkmark at No Collision has to be set?

Example: This setting...

Image

...let the car drive on the water surface, because with only No Collision set, the faces have still collision enabled:

Image

Ciao, Kiwi
My Re-Volt Creations | Proud Re-Volter since 1999 : )
User avatar
Gotolei
Posts: 22
Joined: Mon Dec 04, 2017 9:55 pm
Discord: Gotolei#0819
Location: The New Are

Re: [Blender Plugin] No collision NCP export

Unread post by Gotolei » Fri Jun 15, 2018 3:23 am

I'm not sure what exactly the "No Collision" flag is supposed to do in-game, but from what I recall if you set the ncp material to NONE then the ncp exporter simply ignores them.
Image
User avatar
Kiwi
Posts: 165
Joined: Thu Dec 07, 2017 9:04 pm
Contact:

Re: [Blender Plugin] No collision NCP export

Unread post by Kiwi » Fri Jun 15, 2018 5:34 am

I am not 100% sure (I am not in front of my PC so I can test), but I think both (the No Collision-checkbox and the material NONE) has to be set.

However, in my opinion, it would be more user-friendly, when the No Collison is enough to ignore the faces on export. For Non-Re-Volt-Editing-Pros it's the first thing to try No Collison.

It's only a suggestion. For sure it's also OK as it is now, but it would save some time and make life easier for beginners.
My Re-Volt Creations | Proud Re-Volter since 1999 : )
User avatar
Marv
Site Admin
Posts: 187
Joined: Mon Dec 04, 2017 6:45 pm
Location: /home/marv

Re: [Blender Plugin] No collision NCP export

Unread post by Marv » Fri Jun 15, 2018 8:36 am

The game doesn't know about any no-collision flag or a NONE material. Those are solely used by my add-on to determine which faces are going to be exported.
Setting either the flag or the material should skip them while exporting.
I'll look into it.
Post Reply